19 lines
456 B
GLSL
19 lines
456 B
GLSL
|
#version 430 core
|
||
|
|
||
|
layout(location = 0) in vec3 vertexPosition;
|
||
|
layout(location = 1) in vec2 vertexTexCoord;
|
||
|
layout(location = 2) in vec3 vertexNormal;
|
||
|
|
||
|
uniform mat4 modelViewProjectionMatrix;
|
||
|
uniform mat4 modelMatrix;
|
||
|
|
||
|
out vec3 interpNormal;
|
||
|
out vec3 localPos;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
gl_Position = modelViewProjectionMatrix * vec4(vertexPosition, 1.0);
|
||
|
interpNormal = (modelMatrix * vec4(vertexNormal, 0.0)).xyz;
|
||
|
localPos = vertexPosition;
|
||
|
}
|