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968c7f08e5
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968c7f08e5 | ||
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bd51b77da5 |
2
.gitignore
vendored
2
.gitignore
vendored
@ -11,3 +11,5 @@ chess-java-interface-dummy/target
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chess-java-interface/.classpath
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chess-java-interface/.project
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chess-java-interface/target
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chess-python-interface/.project
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chess-python-interface/.pydevproject
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@ -1,16 +1,47 @@
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package net.hypki.wmi.oop.chess.dummy;
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import static java.lang.System.currentTimeMillis;
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import java.time.LocalDate;
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import java.time.Period;
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import java.util.Random;
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import net.hypki.wmi.oop.chess.ChessInterface;
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public class BasicStudent implements ChessInterface {
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private static final Random random = new Random(currentTimeMillis());
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private final String name;
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public BasicStudent() {
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this.name = null;
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}
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public BasicStudent(String name) {
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this.name = name;
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}
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@Override
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public String toString() {
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// TODO Auto-generated method stub
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return super.toString();
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}
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@Override
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public String nextMove(String opponentMove) {
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return opponentMove;
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try {
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Thread.currentThread().sleep(1000 * (random.nextInt(3)));
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} catch (InterruptedException e) {
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System.err.println("Cannot sleep " + e);
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return null;
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}
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return "e" + (random.nextInt(7) + 1) + "-e" + (random.nextInt(7) + 1);
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}
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@Override
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public void printBoard() {
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System.out.println("Not implemented yet");
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System.out.println("Printing board not implemented yet");
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}
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}
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@ -1,7 +1,8 @@
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package net.hypki.wmi.oop.chess;
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/**
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* Interface for chess programs for the classes 'Programowanie obiektowe' for Java language
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* Interface for chess programs for the classes 'Programowanie obiektowe' for
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* Java language
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*
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*/
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public interface ChessInterface {
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@ -6,28 +6,19 @@ public class ChessMatchMain {
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public static void main(String[] args) {
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System.out.println("Preparing chess interface...");
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ChessInterface student1White = new BasicStudent();
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ChessInterface student2Black = new BasicStudent();
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ChessInterface white = new BasicStudent();
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ChessInterface black = new BasicStudent();
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String nextMove = null;
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while (true) {
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nextMove = student1White.nextMove(nextMove);
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Tournament tournament = new Tournament(white, black);
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if (nextMove == null)
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break;
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nextMove = student2Black.nextMove(nextMove);
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if (nextMove == null)
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break;
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}
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tournament.run();
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System.out.println("Match finished!");
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System.out.println("Student1 board:");
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student1White.printBoard();
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white.printBoard();
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System.out.println("Student2 board:");
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student2Black.printBoard();
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black.printBoard();
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}
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}
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@ -0,0 +1,70 @@
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package net.hypki.wmi.oop.chess;
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public class Tournament {
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private ChessInterface white;
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private ChessInterface black;
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public Tournament() {
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}
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public Tournament(ChessInterface white, ChessInterface black) {
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setWhite(white);
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setBlack(black);
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}
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public ChessInterface getWhite() {
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return white;
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}
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public void setWhite(ChessInterface white) {
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this.white = white;
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}
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public ChessInterface getBlack() {
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return black;
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}
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public void setBlack(ChessInterface black) {
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this.black = black;
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}
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public void run() {
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String nextMove = null;
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while (true) {
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nextMove = getWhite().nextMove(null);
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if (nextMove == null)
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break;
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System.out.println("Next move: " + nextMove);
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nextMove = getBlack().nextMove(nextMove);
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if (nextMove == null)
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break;
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System.out.println("Next move: " + nextMove);
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}
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}
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private String nextMove(ChessInterface chessInterface, String nextMove) {
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try {
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new Thread(new Runnable() {
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@Override
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public void run() {
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// TODO Auto-generated method stub
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}
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});
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return chessInterface.nextMove(nextMove);
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} catch (Throwable t) {
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System.err.println(t);
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return null;
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}
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}
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}
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0
chess-python-interface/net/__init__.py
Normal file
0
chess-python-interface/net/__init__.py
Normal file
0
chess-python-interface/net/hypki/__init__.py
Normal file
0
chess-python-interface/net/hypki/__init__.py
Normal file
11
chess-python-interface/net/hypki/chess/ChessInterface.py
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chess-python-interface/net/hypki/chess/ChessInterface.py
Normal file
@ -0,0 +1,11 @@
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'''
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Created on May 30, 2023
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@author: ahypki
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'''
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class ChessInterface:
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def nextMove(self, opponentMove = None):
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pass
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def printBoard(self):
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pass
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chess-python-interface/net/hypki/chess/__init__.py
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0
chess-python-interface/net/hypki/chess/__init__.py
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@ -1,2 +1,7 @@
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- każda klasa - osobny plik
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- do gita nie wrzucamy skompilowanych plików
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- dodać limit czasowy na jeden ruch: 1 minuta i niech to będzie parametr
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- ja musze dodać jednak walidator bo mi studenci kombinują
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https://www.developer.com/design/top-10-java-coding-guidelines/
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