zadania na cw 3
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Unity Project/.gitignore
vendored
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71
Unity Project/.gitignore
vendored
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||||
# This .gitignore file should be placed at the root of your Unity project directory
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||||
#
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||||
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
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||||
#
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||||
/[Ll]ibrary/
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||||
/[Tt]emp/
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||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Uu]ser[Ss]ettings/
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||||
|
||||
# MemoryCaptures can get excessive in size.
|
||||
# They also could contain extremely sensitive data
|
||||
/[Mm]emoryCaptures/
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||||
|
||||
# Asset meta data should only be ignored when the corresponding asset is also ignored
|
||||
!/[Aa]ssets/**/*.meta
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
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||||
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||||
# Autogenerated Jetbrains Rider plugin
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||||
/[Aa]ssets/Plugins/Editor/JetBrains*
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||||
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||||
# Visual Studio cache directory
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||||
.vs/
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||||
|
||||
# Gradle cache directory
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||||
.gradle/
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||||
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||||
# Autogenerated VS/MD/Consulo solution and project files
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||||
ExportedObj/
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||||
.consulo/
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||||
*.csproj
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||||
*.unityproj
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||||
*.sln
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||||
*.suo
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||||
*.tmp
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||||
*.user
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||||
*.userprefs
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||||
*.pidb
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||||
*.booproj
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||||
*.svd
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||||
*.pdb
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||||
*.mdb
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||||
*.opendb
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||||
*.VC.db
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||||
|
||||
# Unity3D generated meta files
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||||
*.pidb.meta
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||||
*.pdb.meta
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||||
*.mdb.meta
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||||
|
||||
# Unity3D generated file on crash reports
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||||
sysinfo.txt
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||||
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||||
# Builds
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||||
*.apk
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||||
*.aab
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||||
*.unitypackage
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||||
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||||
# Crashlytics generated file
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||||
crashlytics-build.properties
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||||
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||||
# Packed Addressables
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||||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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||||
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||||
# Temporary auto-generated Android Assets
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||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
6
Unity Project/.vsconfig
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6
Unity Project/.vsconfig
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{
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||||
"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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||||
}
|
BIN
Unity Project/Assets/.DS_Store
vendored
Normal file
BIN
Unity Project/Assets/.DS_Store
vendored
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Binary file not shown.
8
Unity Project/Assets/Editor.meta
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8
Unity Project/Assets/Editor.meta
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||||
fileFormatVersion: 2
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guid: 329ec9409c534054d896e1b927a1b71c
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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||||
assetBundleVariant:
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31
Unity Project/Assets/Editor/TurtleEditor.cs
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31
Unity Project/Assets/Editor/TurtleEditor.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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[CustomEditor(typeof(TurtleLSystem),true)]
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public class TurtleEditor : Editor
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{
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TurtleLSystem turtleLSystem;
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public override void OnInspectorGUI() {
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DrawDefaultInspector();
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if (GUILayout.Button("Load file")) {
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turtleLSystem.loadFile();
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}
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if (GUILayout.Button("Evaluate")) {
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turtleLSystem.evaluateAndPresent();
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}
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}
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void OnEnable() {
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turtleLSystem = (TurtleLSystem)target;
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Tools.hidden = true;
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}
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void OnDisable() {
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Tools.hidden = false;
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}
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}
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11
Unity Project/Assets/Editor/TurtleEditor.cs.meta
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11
Unity Project/Assets/Editor/TurtleEditor.cs.meta
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||||
fileFormatVersion: 2
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guid: 5805e7212a5b20b4da42e342c1edaf04
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
8
Unity Project/Assets/LSystem.meta
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8
Unity Project/Assets/LSystem.meta
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||||
fileFormatVersion: 2
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guid: 53a6756541318784f8b822a4dd8564c2
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Unity Project/Assets/LSystem/Anabaena.txt
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8
Unity Project/Assets/LSystem/Anabaena.txt
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#axiom
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L
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#rules
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L->lR
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R->Lr
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l->L
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r->R
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#end rules
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7
Unity Project/Assets/LSystem/Anabaena.txt.meta
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7
Unity Project/Assets/LSystem/Anabaena.txt.meta
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fileFormatVersion: 2
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guid: da39d102803271748a23bdcc7d8431f8
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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6
Unity Project/Assets/LSystem/ContextTest1.txt
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6
Unity Project/Assets/LSystem/ContextTest1.txt
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#ignore + -
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#axiom
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F[A]B
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#rules
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F > [A]B -> FF
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#F > B -> FF
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7
Unity Project/Assets/LSystem/ContextTest1.txt.meta
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7
Unity Project/Assets/LSystem/ContextTest1.txt.meta
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fileFormatVersion: 2
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guid: 7c961644c7f6d084f87b7483d0a4adab
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5
Unity Project/Assets/LSystem/ContextTest2.txt
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5
Unity Project/Assets/LSystem/ContextTest2.txt
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#ignore + -
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#axiom
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F[-A]B
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#rules
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F > [A]B -> FF
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7
Unity Project/Assets/LSystem/ContextTest2.txt.meta
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7
Unity Project/Assets/LSystem/ContextTest2.txt.meta
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fileFormatVersion: 2
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assetBundleVariant:
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5
Unity Project/Assets/LSystem/ContextTest3.txt
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5
Unity Project/Assets/LSystem/ContextTest3.txt
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#ignore + -
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#axiom
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F[-[A]-C]B
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#rules
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F > [A][C]B -> FF
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7
Unity Project/Assets/LSystem/ContextTest3.txt.meta
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7
Unity Project/Assets/LSystem/ContextTest3.txt.meta
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fileFormatVersion: 2
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5
Unity Project/Assets/LSystem/Koch.txt
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5
Unity Project/Assets/LSystem/Koch.txt
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#axiom
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#rules
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#end rules
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7
Unity Project/Assets/LSystem/Koch.txt.meta
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7
Unity Project/Assets/LSystem/Koch.txt.meta
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fileFormatVersion: 2
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guid: 951913a6e45d3664092bc8a3c1760fdc
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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20
Unity Project/Assets/LSystem/PipeModel.txt
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Unity Project/Assets/LSystem/PipeModel.txt
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#ignore + - \ / ^ &
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#axiom
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C(1,3)F(0)G
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#rules
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C(a,b) > F(x) : b<3 -> C(a,b+1)
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C(a,b) > F(x) : b>=3 -> #stochastic
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p=2 C(1,0)
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p=1 C(2,0)
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p=0.5 C(3,0)
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#stochastic end
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C(a,b) < F(x) : b>=3 -> F(a)
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F(x) < F(y) : x>0 -> F(x)
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F(x) : x>0 -> F(0)
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F(x) < G : x==1 -> F(0)[+B]\(137.5)G
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F(x) < B : x==2 -> #stochastic
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p=3 B
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p=1 G
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#stochastic end
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F(x) < G : x==3 -> F(x)W
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#end rules
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7
Unity Project/Assets/LSystem/PipeModel.txt.meta
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7
Unity Project/Assets/LSystem/PipeModel.txt.meta
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||||
fileFormatVersion: 2
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guid: 5184744759401dd439e7501c149f48fa
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleVariant:
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6
Unity Project/Assets/LSystem/Plant.txt
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6
Unity Project/Assets/LSystem/Plant.txt
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#axiom
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X
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#rules
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X->F[+X]F[-X]+X
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F->FF
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#end rules
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7
Unity Project/Assets/LSystem/Plant.txt.meta
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7
Unity Project/Assets/LSystem/Plant.txt.meta
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fileFormatVersion: 2
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guid: c4604d19f702cfe4cbe8779ea593c44e
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externalObjects: {}
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userData:
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assetBundleVariant:
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32
Unity Project/Assets/LSystem/SampleLSystem.txt
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Unity Project/Assets/LSystem/SampleLSystem.txt
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#axiom
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A
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#rules
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#komentarz
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#podstawowe przekształcenie
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X-> AX
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# instrukcja z rozgałęzieniem
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Y->A[A]A
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#parametryczne symbola są rozpoznawane po literze i liczbie argumentów czyli B, B(0) i B(0,0) to różne symbole
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#w regułach dla parametrycznych symboli w poprzedniku definiuje się nazwę parametru. ta instrukcja zamieni C(1) na C(1.1) a C(2) na C(2.1)
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C(a) -> C(a+0.1)
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# ta instrukcja wykona się, jeżeli a>1 i a<2 średnik oznacza iloczyn logiczny
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B(a) : a>1;a<2 -> C(a)B(0)
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# ta instrukcja wykona się, jeżeli poprzednia się nie wykonała i gdy a<=1
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B(a) : a<=1 -> B(2*a)
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# ta instrukcja się wykona, jeżeli poprzednie 2 się nie wykonają
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B(a) -> B(0)
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# instrukcja się wykona, jeżeli następnikiem A jest B(a) i a>0
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A > B(a) : a>0 -> B(a)[A]
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# instrukcja się wykona, jeżeli poprzednikiem A jest B(a) i a>0 (i jeżeli poprzednia się nie wykonała)
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B(a) < A a>0 -> B(a)[A]
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# instrukcja się wykona, jeżeli poprzednikiem A jest B(a), następnikiem jest C(b) oraz a+b>0 (i jeżeli poprzednia się nie wykonała)
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B(a) < A > C(b) a+b>0 -> CC
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# wykona się jedna z trzech opcji z wagami odpowiednio 0.2, 0.6 i 0.3 - wagi nie muszą się sumować do 1. można stochastyczność łączyć z powyższymi rozszerzeniami.
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C(a) -> #stochastic
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p=0.2 AB(1)
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p=0.6 B(1)A
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p=0.3 AA
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#stochastic end
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#rules end
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7
Unity Project/Assets/LSystem/SampleLSystem.txt.meta
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7
Unity Project/Assets/LSystem/SampleLSystem.txt.meta
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fileFormatVersion: 2
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guid: cc28e59818768ff4ab9acdef983dcc01
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TextScriptImporter:
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externalObjects: {}
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assetBundleName:
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assetBundleVariant:
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6
Unity Project/Assets/LSystem/Sierpinski.txt
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Unity Project/Assets/LSystem/Sierpinski.txt
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#axiom
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L
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#rules
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L->R+L+R
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R->L-R-L
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#end rules
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7
Unity Project/Assets/LSystem/Sierpinski.txt.meta
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7
Unity Project/Assets/LSystem/Sierpinski.txt.meta
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fileFormatVersion: 2
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5
Unity Project/Assets/LSystem/VanIterson.txt
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Unity Project/Assets/LSystem/VanIterson.txt
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#axiom
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XA
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#rules
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A -> [&(90)f(0.5)S]f(0.0353)/(137.5)A
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#end rules
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7
Unity Project/Assets/LSystem/VanIterson.txt.meta
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7
Unity Project/Assets/LSystem/VanIterson.txt.meta
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fileFormatVersion: 2
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Unity Project/Assets/LSystem/stochastic.txt
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Unity Project/Assets/LSystem/stochastic.txt
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#axiom
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B
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#rules
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B -> #stochastic
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p=3 FB
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p=1 [+FB]FB
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p=1 [-FB]FB
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p=1 F
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#stochastic end
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#rules end
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7
Unity Project/Assets/LSystem/stochastic.txt.meta
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7
Unity Project/Assets/LSystem/stochastic.txt.meta
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Unity Project/Assets/Materials.meta
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8
Unity Project/Assets/Materials.meta
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78
Unity Project/Assets/Materials/Leaf.mat
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Unity Project/Assets/Materials/Leaf.mat
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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orthographic size: 5
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m_Depth: -1
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m_StereoSeparation: 0.022
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--- !u!4 &2076165850
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m_CorrespondingSourceObject: {fileID: 0}
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m_LocalPosition: {x: 0, y: -0.01, z: -1.525}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &2076165851
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2076165847}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5f25c65de82c4864ab326f84e1ced219, type: 3}
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m_EditorClassIdentifier:
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7
Unity Project/Assets/Scenes/PipeModel.unity.meta
Normal file
7
Unity Project/Assets/Scenes/PipeModel.unity.meta
Normal file
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fileFormatVersion: 2
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682
Unity Project/Assets/Scenes/SampleScene.unity
Normal file
682
Unity Project/Assets/Scenes/SampleScene.unity
Normal file
File diff suppressed because one or more lines are too long
7
Unity Project/Assets/Scenes/SampleScene.unity.meta
Normal file
7
Unity Project/Assets/Scenes/SampleScene.unity.meta
Normal file
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fileFormatVersion: 2
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682
Unity Project/Assets/Scenes/SweepSurface.unity
Normal file
682
Unity Project/Assets/Scenes/SweepSurface.unity
Normal file
File diff suppressed because one or more lines are too long
7
Unity Project/Assets/Scenes/SweepSurface.unity.meta
Normal file
7
Unity Project/Assets/Scenes/SweepSurface.unity.meta
Normal file
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fileFormatVersion: 2
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guid: 8f16af509e28e6a41823fe485cf5bb62
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8
Unity Project/Assets/Scripts.meta
Normal file
8
Unity Project/Assets/Scripts.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 9e7357bb137be2e468b4924e72b9e943
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folderAsset: yes
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userData:
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assetBundleVariant:
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29
Unity Project/Assets/Scripts/AnabaenaTurtle.cs
Normal file
29
Unity Project/Assets/Scripts/AnabaenaTurtle.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using ConsoleLSystem;
|
||||
using System;
|
||||
|
||||
public class AnabaenaTurtle : TurtleLSystem {
|
||||
|
||||
protected override void initLiteralInterpretation() {
|
||||
|
||||
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
|
||||
//turtleInterpretation
|
||||
//loading required objects
|
||||
var path = "Assets/Models/{0}.fbx";
|
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var bigL = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigL"), typeof(GameObject));
|
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var bigR = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigR"), typeof(GameObject));
|
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var l = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "l"), typeof(GameObject));
|
||||
var r = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "r"), typeof(GameObject));
|
||||
|
||||
//creating functions that are used for interpretation
|
||||
turtleInterpretation.Add("l", (float[] args) => new Tuple<GameObject, Matrix4x4>(l, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
|
||||
turtleInterpretation.Add("r", (float[] args) => new Tuple<GameObject, Matrix4x4>(r, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
|
||||
turtleInterpretation.Add("L", (float[] args) => new Tuple<GameObject, Matrix4x4>(bigL, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
|
||||
turtleInterpretation.Add("R", (float[] args) => new Tuple<GameObject, Matrix4x4>(bigR, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
|
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}
|
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}
|
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|
11
Unity Project/Assets/Scripts/AnabaenaTurtle.cs.meta
Normal file
11
Unity Project/Assets/Scripts/AnabaenaTurtle.cs.meta
Normal file
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fileFormatVersion: 2
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guid: 7bc6128c88800ea48ba9b9e7070ec728
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serializedVersion: 2
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defaultReferences: []
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userData:
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assetBundleVariant:
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29
Unity Project/Assets/Scripts/ContextTurtle.cs
Normal file
29
Unity Project/Assets/Scripts/ContextTurtle.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using ConsoleLSystem;
|
||||
using System;
|
||||
|
||||
public class ContextTurtle : TurtleLSystem {
|
||||
|
||||
protected override void initLiteralInterpretation() {
|
||||
|
||||
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
|
||||
//turtleInterpretation
|
||||
//loading required objects
|
||||
var path = "Assets/Models/{0}.fbx";
|
||||
var bigL = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigL"), typeof(GameObject));
|
||||
var bigR = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigR"), typeof(GameObject));
|
||||
var l = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "l"), typeof(GameObject));
|
||||
var r = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "r"), typeof(GameObject));
|
||||
|
||||
//creating functions that are used for interpretation
|
||||
turtleInterpretation.Add("A", (float[] args) => new Tuple<GameObject, Matrix4x4>(l, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
|
||||
turtleInterpretation.Add("B", (float[] args) => new Tuple<GameObject, Matrix4x4>(r, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
|
||||
turtleInterpretation.Add("D", (float[] args) => new Tuple<GameObject, Matrix4x4>(bigR, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f * (args[0] * 0.2f + 0.01f), 0.1f))));
|
||||
turtleInterpretation.Add("C", (float[] args) => new Tuple<GameObject, Matrix4x4>(bigR, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f * (args[0] * 0.2f + 0.01f), 0.1f))));
|
||||
}
|
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}
|
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|
11
Unity Project/Assets/Scripts/ContextTurtle.cs.meta
Normal file
11
Unity Project/Assets/Scripts/ContextTurtle.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: b3646e56500f82b478deb4552fc2bc85
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleVariant:
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8
Unity Project/Assets/Scripts/Editor.meta
Normal file
8
Unity Project/Assets/Scripts/Editor.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 04299f831eadf214b9aca4e61444f91a
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleVariant:
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18
Unity Project/Assets/Scripts/Editor/LeafGrowEditor.cs
Normal file
18
Unity Project/Assets/Scripts/Editor/LeafGrowEditor.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
[CustomEditor(typeof(LeafGrow))]
|
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public class LeafGrowEditor : Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
DrawDefaultInspector();
|
||||
LeafGrow myScript = (LeafGrow)target;
|
||||
if(GUILayout.Button("Grow Leaf"))
|
||||
{
|
||||
myScript.DrawLeaf();
|
||||
}
|
||||
}
|
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}
|
11
Unity Project/Assets/Scripts/Editor/LeafGrowEditor.cs.meta
Normal file
11
Unity Project/Assets/Scripts/Editor/LeafGrowEditor.cs.meta
Normal file
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fileFormatVersion: 2
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guid: ba43da83833304f908bbcd812e5f889e
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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userData:
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assetBundleVariant:
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18
Unity Project/Assets/Scripts/Editor/LeafGrowScriptEditor.cs
Normal file
18
Unity Project/Assets/Scripts/Editor/LeafGrowScriptEditor.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
[CustomEditor(typeof(LeafGrowScript))]
|
||||
public class LeafGrowScriptEditor : Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
DrawDefaultInspector();
|
||||
LeafGrowScript myScript = (LeafGrowScript)target;
|
||||
if(GUILayout.Button("Grow Flower"))
|
||||
{
|
||||
myScript.DrawLeaf();
|
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}
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}
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}
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fileFormatVersion: 2
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serializedVersion: 2
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userData:
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assetBundleVariant:
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Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user