using System.Collections; using System.Collections.Generic; using UnityEngine; public class Ant : MonoBehaviour { // Start is called before the first frame update public bool hasFood = false; public sbyte foodSearch = -1; // 1 it has food, -1 it searches for food public VoxelSpace voxelSpace; public void sniff() { //zadanie 2.3 go(); } void turnVerticaly() // /\ \/ { gameObject.transform.rotation = Quaternion.Euler(0,90*(foodSearch*-1.0f)-90, 0); } void turnHorizontaly() // <--> { gameObject.transform.rotation = Quaternion.Euler(0,90*(foodSearch*-1.0f),0); } public void go() { gameObject.transform.position += gameObject.transform.forward * (1.0f/voxelSpace.animationFrames); } }