mirror of
https://github.com/andre-wojtowicz/torcs-client-fuzzy-cpp
synced 2024-11-30 16:05:27 +01:00
98 lines
2.7 KiB
C++
98 lines
2.7 KiB
C++
/*
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Author: Juan Rada-Vilela, Ph.D.
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Copyright (C) 2010-2014 FuzzyLite Limited
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All rights reserved
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This file is part of fuzzylite.
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fuzzylite is free software: you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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fuzzylite is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with fuzzylite. If not, see <http://www.gnu.org/licenses/>.
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fuzzylite™ is a trademark of FuzzyLite Limited.
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*/
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#ifndef FL_RULEBLOCK_H
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#define FL_RULEBLOCK_H
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#include "fl/fuzzylite.h"
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#include <string>
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#include <vector>
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namespace fl {
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class Engine;
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class Rule;
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class TNorm;
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class SNorm;
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class FL_API RuleBlock {
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private:
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void copyFrom(const RuleBlock& source);
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protected:
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std::string _name;
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std::vector<Rule*> _rules;
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FL_unique_ptr<TNorm> _conjunction;
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FL_unique_ptr<SNorm> _disjunction;
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FL_unique_ptr<TNorm> _activation;
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bool _enabled;
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public:
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explicit RuleBlock(const std::string& name = "");
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RuleBlock(const RuleBlock& other);
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RuleBlock& operator=(const RuleBlock& other);
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virtual ~RuleBlock();
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FL_DEFAULT_MOVE(RuleBlock)
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virtual void activate();
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virtual void setName(std::string name);
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virtual std::string getName() const;
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virtual void setConjunction(TNorm* conjunction);
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virtual TNorm* getConjunction() const;
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virtual void setDisjunction(SNorm* disjunction);
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virtual SNorm* getDisjunction() const;
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virtual void setActivation(TNorm* activation);
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virtual TNorm* getActivation() const;
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virtual void setEnabled(bool enabled);
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virtual bool isEnabled() const;
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virtual void unloadRules() const;
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virtual void loadRules(const Engine* engine);
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virtual void reloadRules(const Engine* engine);
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virtual std::string toString() const;
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/**
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* Operations for iterable datatype _rules
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*/
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virtual void addRule(Rule* rule);
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virtual void insertRule(Rule* rule, int index);
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virtual Rule* getRule(int index) const;
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virtual Rule* removeRule(int index);
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virtual int numberOfRules() const;
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virtual void setRules(const std::vector<Rule*>& rules);
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virtual const std::vector<Rule*>& rules() const;
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virtual std::vector<Rule*>& rules();
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};
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}
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#endif /* RULEBLOCK_H */
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