jFuzzyLogic/antlr_3_1_source/codegen/templates/CSharp/ASTParser.stg

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2014-12-19 14:30:46 +01:00
/*
[The "BSD licence"]
Copyright (c) 2007-2008 Johannes Luber
Copyright (c) 2005-2007 Kunle Odutola
Copyright (c) 2005-2006 Terence Parr
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. The name of the author may not be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/** Templates for building ASTs during normal parsing.
*
* Deal with many combinations. Dimensions are:
* Auto build or rewrite
* no label, label, list label (label/no-label handled together)
* child, root
* token, set, rule, wildcard
*
* The situation is not too bad as rewrite (->) usage makes ^ and !
* invalid. There is no huge explosion of combinations.
*/
group ASTParser;
@rule.setErrorReturnValue() ::= <<
// Conversion of the second argument necessary, but harmless
retval.Tree = (<ASTLabelType>)adaptor.ErrorNode(input, (IToken) retval.Start, input.LT(-1), re);
<! System.Console.WriteLine("<ruleName> returns " + ((CommonTree)retval.Tree).ToStringTree()); !>
>>
// TOKEN AST STUFF
/** ID and output=AST */
tokenRef(token,label,elementIndex,hetero) ::= <<
<super.tokenRef(...)>
<if(backtracking)>
if ( state.backtracking == 0 )
{
<endif>
<label>_tree = <createNodeFromToken(...)>;
adaptor.AddChild(root_0, <label>_tree);
<if(backtracking)>
}
<endif>
>>
/** ID! and output=AST (same as plain tokenRef) */
tokenRefBang(token,label,elementIndex) ::= "<super.tokenRef(...)>"
/** ID^ and output=AST */
tokenRefRuleRoot(token,label,elementIndex,hetero) ::= <<
<super.tokenRef(...)>
<if(backtracking)>
if ( state.backtracking == 0 )
{
<endif>
<label>_tree = <createNodeFromToken(...)>;
root_0 = (<ASTLabelType>)adaptor.BecomeRoot(<label>_tree, root_0);
<if(backtracking)>
}
<endif>
>>
/** ids+=ID! and output=AST */
tokenRefBangAndListLabel(token,label,elementIndex,hetero) ::= <<
<tokenRefBang(...)>
<listLabel(elem=label,...)>
>>
/** label+=TOKEN when output=AST but not rewrite alt */
tokenRefAndListLabel(token,label,elementIndex,hetero) ::= <<
<tokenRef(...)>
<listLabel(elem=label,...)>
>>
/** Match label+=TOKEN^ when output=AST but not rewrite alt */
tokenRefRuleRootAndListLabel(token,label,hetero,elementIndex) ::= <<
<tokenRefRuleRoot(...)>
<listLabel(elem=label,...)>
>>
// SET AST
// the match set stuff is interesting in that it uses an argument list
// to pass code to the default matchSet; another possible way to alter
// inherited code. I don't use the region stuff because I need to pass
// different chunks depending on the operator. I don't like making
// the template name have the operator as the number of templates gets
// large but this is the most flexible--this is as opposed to having
// the code generator call matchSet then add root code or ruleroot code
// plus list label plus ... The combinations might require complicated
// rather than just added on code. Investigate that refactoring when
// I have more time.
matchSet(s,label,hetero,elementIndex,postmatchCode) ::= <<
<super.matchSet(..., postmatchCode={<if(backtracking)>if ( state.backtracking == 0 ) <endif>adaptor.AddChild(root_0, <createNodeFromToken(...)>);})>
>>
matchRuleBlockSet(s,label,hetero,elementIndex,postmatchCode,treeLevel="0") ::= <<
<matchSet(...)>
>>
matchSetBang(s,label,elementIndex,postmatchCode) ::= "<super.matchSet(...)>"
// note there is no matchSetTrack because -> rewrites force sets to be
// plain old blocks of alts: (A|B|...|C)
matchSetRuleRoot(s,label,hetero,elementIndex,debug) ::= <<
<if(label)>
<label>=(<labelType>)input.LT(1);<\n>
<endif>
<super.matchSet(..., postmatchCode={<if(backtracking)>if ( state.backtracking == 0 ) <endif>root_0 = (<ASTLabelType>)adaptor.BecomeRoot(<createNodeFromToken(...)>, root_0);})>
>>
// RULE REF AST
/** rule when output=AST */
ruleRef(rule,label,elementIndex,args,scope) ::= <<
<super.ruleRef(...)>
<if(backtracking)>if ( state.backtracking == 0 ) <endif>adaptor.AddChild(root_0, <label>.Tree);
>>
/** rule! is same as normal rule ref */
ruleRefBang(rule,label,elementIndex,args,scope) ::= "<super.ruleRef(...)>"
/** rule^ */
ruleRefRuleRoot(rule,label,elementIndex,args,scope) ::= <<
<super.ruleRef(...)>
<if(backtracking)>if ( state.backtracking == 0 ) <endif>root_0 = (<ASTLabelType>)adaptor.BecomeRoot(<label>.Tree, root_0);
>>
/** x+=rule when output=AST */
ruleRefAndListLabel(rule,label,elementIndex,args,scope) ::= <<
<ruleRef(...)>
<listLabel(elem=label+".Tree",...)>
>>
/** x+=rule! when output=AST is a rule ref with list addition */
ruleRefBangAndListLabel(rule,label,elementIndex,args,scope) ::= <<
<ruleRefBang(...)>
<listLabel(elem=label+".Tree",...)>
>>
/** x+=rule^ */
ruleRefRuleRootAndListLabel(rule,label,elementIndex,args,scope) ::= <<
<ruleRefRuleRoot(...)>
<listLabel(elem=label+".Tree",...)>
>>
// WILDCARD AST
wildcard(label,elementIndex) ::= <<
<super.wildcard(...)>
<if(backtracking)>
if ( state.backtracking == 0 )
{
<endif>
<label>_tree = (<ASTLabelType>)adaptor.Create(<label>);
adaptor.AddChild(root_0, <label>_tree);
<if(backtracking)>
}
<endif>
>>
wildcardBang(label,elementIndex) ::= "<super.wildcard(...)>"
wildcardRuleRoot(label,elementIndex) ::= <<
<super.wildcard(...)>
<if(backtracking)>
if ( state.backtracking == 0 )
{
<endif>
<label>_tree = (<ASTLabelType>)adaptor.Create(<label>);
root_0 = (<ASTLabelType>)adaptor.BecomeRoot(<label>_tree, root_0);
<if(backtracking)>
}
<endif>
>>
createNodeFromToken(label,hetero) ::= <<
<if(hetero)>
new <hetero>(<label>) <! new MethodNode(IDLabel) !>
<else>
(<ASTLabelType>)adaptor.Create(<label>)
<endif>
>>
ruleCleanUp() ::= <<
<super.ruleCleanUp()>
<if(backtracking)>
if ( state.backtracking==0 )
{
<endif>
retval.Tree = (<ASTLabelType>)adaptor.RulePostProcessing(root_0);
<if(!TREE_PARSER)>
adaptor.SetTokenBoundaries(retval.Tree, (IToken) retval.Start, (IToken) retval.Stop);
<endif>
<if(backtracking)>
}
<endif>
>>