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https://github.com/marcin-szczepanski/jFuzzyLogic.git
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221 lines
6.9 KiB
Plaintext
221 lines
6.9 KiB
Plaintext
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/*
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[The "BSD licence"]
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Copyright (c) 2007-2008 Johannes Luber
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Copyright (c) 2005-2007 Kunle Odutola
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Copyright (c) 2005-2006 Terence Parr
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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3. The name of the author may not be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/** Templates for building ASTs during normal parsing.
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*
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* Deal with many combinations. Dimensions are:
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* Auto build or rewrite
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* no label, label, list label (label/no-label handled together)
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* child, root
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* token, set, rule, wildcard
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*
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* The situation is not too bad as rewrite (->) usage makes ^ and !
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* invalid. There is no huge explosion of combinations.
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*/
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group ASTParser;
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@rule.setErrorReturnValue() ::= <<
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// Conversion of the second argument necessary, but harmless
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retval.Tree = (<ASTLabelType>)adaptor.ErrorNode(input, (IToken) retval.Start, input.LT(-1), re);
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<! System.Console.WriteLine("<ruleName> returns " + ((CommonTree)retval.Tree).ToStringTree()); !>
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>>
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// TOKEN AST STUFF
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/** ID and output=AST */
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tokenRef(token,label,elementIndex,hetero) ::= <<
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<super.tokenRef(...)>
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<if(backtracking)>
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if ( state.backtracking == 0 )
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{
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<endif>
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<label>_tree = <createNodeFromToken(...)>;
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adaptor.AddChild(root_0, <label>_tree);
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<if(backtracking)>
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}
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<endif>
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>>
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/** ID! and output=AST (same as plain tokenRef) */
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tokenRefBang(token,label,elementIndex) ::= "<super.tokenRef(...)>"
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/** ID^ and output=AST */
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tokenRefRuleRoot(token,label,elementIndex,hetero) ::= <<
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<super.tokenRef(...)>
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<if(backtracking)>
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if ( state.backtracking == 0 )
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{
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<endif>
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<label>_tree = <createNodeFromToken(...)>;
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root_0 = (<ASTLabelType>)adaptor.BecomeRoot(<label>_tree, root_0);
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<if(backtracking)>
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}
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<endif>
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>>
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/** ids+=ID! and output=AST */
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tokenRefBangAndListLabel(token,label,elementIndex,hetero) ::= <<
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<tokenRefBang(...)>
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<listLabel(elem=label,...)>
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>>
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/** label+=TOKEN when output=AST but not rewrite alt */
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tokenRefAndListLabel(token,label,elementIndex,hetero) ::= <<
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<tokenRef(...)>
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<listLabel(elem=label,...)>
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>>
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/** Match label+=TOKEN^ when output=AST but not rewrite alt */
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tokenRefRuleRootAndListLabel(token,label,hetero,elementIndex) ::= <<
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<tokenRefRuleRoot(...)>
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<listLabel(elem=label,...)>
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>>
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// SET AST
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// the match set stuff is interesting in that it uses an argument list
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// to pass code to the default matchSet; another possible way to alter
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// inherited code. I don't use the region stuff because I need to pass
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// different chunks depending on the operator. I don't like making
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// the template name have the operator as the number of templates gets
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// large but this is the most flexible--this is as opposed to having
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// the code generator call matchSet then add root code or ruleroot code
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// plus list label plus ... The combinations might require complicated
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// rather than just added on code. Investigate that refactoring when
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// I have more time.
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matchSet(s,label,hetero,elementIndex,postmatchCode) ::= <<
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<super.matchSet(..., postmatchCode={<if(backtracking)>if ( state.backtracking == 0 ) <endif>adaptor.AddChild(root_0, <createNodeFromToken(...)>);})>
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>>
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matchRuleBlockSet(s,label,hetero,elementIndex,postmatchCode,treeLevel="0") ::= <<
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<matchSet(...)>
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>>
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matchSetBang(s,label,elementIndex,postmatchCode) ::= "<super.matchSet(...)>"
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// note there is no matchSetTrack because -> rewrites force sets to be
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// plain old blocks of alts: (A|B|...|C)
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matchSetRuleRoot(s,label,hetero,elementIndex,debug) ::= <<
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<if(label)>
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<label>=(<labelType>)input.LT(1);<\n>
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<endif>
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<super.matchSet(..., postmatchCode={<if(backtracking)>if ( state.backtracking == 0 ) <endif>root_0 = (<ASTLabelType>)adaptor.BecomeRoot(<createNodeFromToken(...)>, root_0);})>
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>>
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// RULE REF AST
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/** rule when output=AST */
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ruleRef(rule,label,elementIndex,args,scope) ::= <<
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<super.ruleRef(...)>
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<if(backtracking)>if ( state.backtracking == 0 ) <endif>adaptor.AddChild(root_0, <label>.Tree);
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>>
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/** rule! is same as normal rule ref */
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ruleRefBang(rule,label,elementIndex,args,scope) ::= "<super.ruleRef(...)>"
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/** rule^ */
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ruleRefRuleRoot(rule,label,elementIndex,args,scope) ::= <<
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<super.ruleRef(...)>
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<if(backtracking)>if ( state.backtracking == 0 ) <endif>root_0 = (<ASTLabelType>)adaptor.BecomeRoot(<label>.Tree, root_0);
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>>
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/** x+=rule when output=AST */
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ruleRefAndListLabel(rule,label,elementIndex,args,scope) ::= <<
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<ruleRef(...)>
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<listLabel(elem=label+".Tree",...)>
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>>
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/** x+=rule! when output=AST is a rule ref with list addition */
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ruleRefBangAndListLabel(rule,label,elementIndex,args,scope) ::= <<
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<ruleRefBang(...)>
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<listLabel(elem=label+".Tree",...)>
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>>
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/** x+=rule^ */
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ruleRefRuleRootAndListLabel(rule,label,elementIndex,args,scope) ::= <<
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<ruleRefRuleRoot(...)>
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<listLabel(elem=label+".Tree",...)>
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>>
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// WILDCARD AST
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wildcard(label,elementIndex) ::= <<
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<super.wildcard(...)>
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<if(backtracking)>
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if ( state.backtracking == 0 )
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{
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<endif>
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<label>_tree = (<ASTLabelType>)adaptor.Create(<label>);
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adaptor.AddChild(root_0, <label>_tree);
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<if(backtracking)>
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}
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<endif>
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>>
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wildcardBang(label,elementIndex) ::= "<super.wildcard(...)>"
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wildcardRuleRoot(label,elementIndex) ::= <<
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<super.wildcard(...)>
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<if(backtracking)>
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if ( state.backtracking == 0 )
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{
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<endif>
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<label>_tree = (<ASTLabelType>)adaptor.Create(<label>);
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root_0 = (<ASTLabelType>)adaptor.BecomeRoot(<label>_tree, root_0);
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<if(backtracking)>
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}
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<endif>
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>>
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createNodeFromToken(label,hetero) ::= <<
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<if(hetero)>
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new <hetero>(<label>) <! new MethodNode(IDLabel) !>
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<else>
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(<ASTLabelType>)adaptor.Create(<label>)
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<endif>
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>>
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ruleCleanUp() ::= <<
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<super.ruleCleanUp()>
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<if(backtracking)>
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if ( state.backtracking==0 )
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{
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<endif>
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retval.Tree = (<ASTLabelType>)adaptor.RulePostProcessing(root_0);
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<if(!TREE_PARSER)>
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adaptor.SetTokenBoundaries(retval.Tree, (IToken) retval.Start, (IToken) retval.Stop);
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<endif>
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<if(backtracking)>
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}
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<endif>
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>>
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