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https://github.com/marcin-szczepanski/jFuzzyLogic.git
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Add missing if (debug)
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@ -165,7 +165,7 @@ public class FunctionBlock extends FclObject implements Iterable<RuleBlock>, Com
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if (variable == null) {
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if (variable == null) {
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variable = new Variable(varName);
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variable = new Variable(varName);
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setVariable(varName, variable);
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setVariable(varName, variable);
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Gpr.debug("Variable '" + varName + "' does not exist => Creating it");
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if (debug) Gpr.debug("Variable '" + varName + "' does not exist => Creating it");
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}
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}
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//---
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//---
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@ -223,7 +223,7 @@ public class FunctionBlock extends FclObject implements Iterable<RuleBlock>, Com
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if (variable == null) {
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if (variable == null) {
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variable = new Variable(varName);
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variable = new Variable(varName);
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setVariable(varName, variable);
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setVariable(varName, variable);
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Gpr.debug("Variable '" + varName + "' does not exist => Creating it");
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if (debug) Gpr.debug("Variable '" + varName + "' does not exist => Creating it");
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}
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}
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// Explore each sibling in this level
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// Explore each sibling in this level
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@ -426,7 +426,7 @@ public class FunctionBlock extends FclObject implements Iterable<RuleBlock>, Com
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String leaveName = child.getText();
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String leaveName = child.getText();
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if (leaveName.equalsIgnoreCase("(")) numPoints++;
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if (leaveName.equalsIgnoreCase("(")) numPoints++;
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Gpr.debug("leaveName : " + leaveName + "\tnumPoints: " + numPoints);
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if (debug) Gpr.debug("leaveName : " + leaveName + "\tnumPoints: " + numPoints);
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}
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}
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// Parse multiple points (for piece-wise linear)
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// Parse multiple points (for piece-wise linear)
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@ -517,7 +517,7 @@ public class FunctionBlock extends FclObject implements Iterable<RuleBlock>, Com
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variable.setUniverseMax(max);
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variable.setUniverseMax(max);
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}
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}
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if (varibleExists(variable.getName())) Gpr.debug("Warning: Variable '" + variable.getName() + "' duplicated");
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if (varibleExists(variable.getName())) if (debug) Gpr.debug("Warning: Variable '" + variable.getName() + "' duplicated");
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else setVariable(varName, variable); // OK? => Add variable
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else setVariable(varName, variable); // OK? => Add variable
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}
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}
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}
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}
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