projekt_grafika/cw 2/grk-cw2.vcxproj

133 lines
13 KiB
XML
Raw Permalink Normal View History

2022-01-27 23:56:43 +01:00
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<None Include="shaders\shader_box.frag" />
<None Include="shaders\shader_box.vert" />
<None Include="shaders\shader_color.frag" />
<None Include="shaders\shader_color.vert" />
2022-02-02 00:25:38 +01:00
<None Include="shaders\shader_particle.frag" />
<None Include="shaders\shader_particle.vert" />
2022-01-27 23:56:43 +01:00
<None Include="shaders\shader_tex.frag" />
<None Include="shaders\shader_tex.vert" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\Camera.cpp" />
<ClCompile Include="src\main_2_1a.cpp" />
2022-02-27 13:32:12 +01:00
<ClCompile Include="src\ParticleEmitter.cpp" />
2022-01-27 23:56:43 +01:00
<ClCompile Include="src\Render_Utils.cpp" />
<ClCompile Include="src\Shader_Loader.cpp" />
<ClCompile Include="src\SOIL\image_DXT.c" />
<ClCompile Include="src\SOIL\image_helper.c" />
<ClCompile Include="src\SOIL\Physics.cpp" />
<ClCompile Include="src\SOIL\SOIL.c" />
<ClCompile Include="src\SOIL\stb_image_aug.c" />
<ClCompile Include="src\Texture.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\Camera.h" />
<ClInclude Include="src\objload.h" />
2022-02-27 13:32:12 +01:00
<ClInclude Include="src\ParticleEmitter.h" />
2022-01-27 23:56:43 +01:00
<ClInclude Include="src\Render_Utils.h" />
<ClInclude Include="src\Shader_Loader.h" />
<ClInclude Include="src\SOIL\image_DXT.h" />
<ClInclude Include="src\SOIL\image_helper.h" />
<ClInclude Include="src\SOIL\Physics.h" />
<ClInclude Include="src\SOIL\SOIL.h" />
<ClInclude Include="src\SOIL\stbi_DDS_aug.h" />
<ClInclude Include="src\SOIL\stbi_DDS_aug_c.h" />
<ClInclude Include="src\SOIL\stb_image_aug.h" />
<ClInclude Include="src\stb_image.h" />
<ClInclude Include="src\Texture.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B4031E08-6274-4FFD-B41C-F8EA29E977FB}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>grk-cw9</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>grk-cw2</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>false</LinkIncremental>
<LibraryPath>$(SolutionDir)dependencies\freeglut\lib;$(SolutionDir)dependencies\glew-2.0.0\lib\Release\Win32;$(SolutionDir)dependencies\assimp;$(LibraryPath)</LibraryPath>
<IncludePath>$(SolutionDir)dependencies\freeglut\include\GL;$(SolutionDir)dependencies\glew-2.0.0\include\GL;$(SolutionDir)dependencies\glm;$(SolutionDir)dependencies\assimp\include;$(IncludePath)</IncludePath>
<ExecutablePath>$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>$(SolutionDir)dependencies\freeglut\include\GL;$(SolutionDir)dependencies\glew-2.0.0\include\GL;$(SolutionDir)dependencies\glm;$(SolutionDir)dependencies\assimp\include;$(IncludePath)</IncludePath>
<LibraryPath>$(SolutionDir)dependencies\freeglut\lib;$(SolutionDir)dependencies\glew-2.0.0\lib\Release\Win32;$(SolutionDir)dependencies\assimp\Release;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AdditionalIncludeDirectories>$(SolutionDir)dependencies\physx-4.1\include;$(SolutionDir)dependencies\physx-4.1\source\common\include;$(SolutionDir)dependencies\physx-4.1\source\common\src;$(SolutionDir)dependencies\physx-4.1\source\physx\src;$(SolutionDir)dependencies\physx-4.1\source\physx\src\device;$(SolutionDir)dependencies\physx-4.1\source\physx\src\buffering;$(SolutionDir)dependencies\physx-4.1\source\physxgpu\include;$(SolutionDir)dependencies\physx-4.1\source\geomutils\include;$(SolutionDir)dependencies\physx-4.1\source\geomutils\src;$(SolutionDir)dependencies\physx-4.1\source\geomutils\src\contact;$(SolutionDir)dependencies\physx-4.1\source\geomutils\src\common;$(SolutionDir)dependencies\physx-4.1\source\geomutils\src\convex;$(SolutionDir)dependencies\physx-4.1\source\geomutils\src\distance;$(SolutionDir)dependencies\physx-4.1\source\geomutils\src\sweep;$(SolutionDir)dependencies\physx-4.1\source\geomutils\src\gjk;$(SolutionDir)dependencies\physx-4.1\source\geomutils\src\intersection;$(SolutionDir)dependencies\physx-4.1\source\geomutils\src\mesh;$(SolutionDir)dependencies\physx-4.1\source\geomutils\src\hf;$(SolutionDir)dependencies\physx-4.1\source\geomutils\src\pcm;$(SolutionDir)dependencies\physx-4.1\source\geomutils\src\ccd;$(SolutionDir)dependencies\physx-4.1\source\lowlevel\api\include;$(SolutionDir)dependencies\physx-4.1\source\lowlevel\software\include;$(SolutionDir)dependencies\physx-4.1\source\lowlevel\common\include\pipeline;$(SolutionDir)dependencies\physx-4.1\source\lowlevelaabb\include;$(SolutionDir)dependencies\physx-4.1\source\lowleveldynamics\include;$(SolutionDir)dependencies\physx-4.1\source\simulationcontroller\include;$(SolutionDir)dependencies\physx-4.1\source\simulationcontroller\src;$(SolutionDir)dependencies\physx-4.1\source\physxcooking\src;$(SolutionDir)dependencies\physx-4.1\source\physxcooking\src\mesh;$(SolutionDir)dependencies\physx-4.1\source\physxcooking\src\convex;$(SolutionDir)dependencies\physx-4.1\source\scenequery\include;$(SolutionDir)dependencies\physx-4.1\source\physxmetadata\core\include;$(SolutionDir)dependencies\physx-4.1\source\immediatemode\include;$(SolutionDir)dependencies\physx-4.1\source\pvd\include;$(SolutionDir)dependencies\physx-4.1\source\foundation\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>$(SolutionDir)dependencies\physx-4.1\lib\win.x86_32.vc141.mt\debug\PhysXExtensions_static_32.lib;$(SolutionDir)dependencies\physx-4.1\lib\win.x86_32.vc141.mt\debug\PhysX_32.lib;$(SolutionDir)dependencies\physx-4.1\lib\win.x86_32.vc141.mt\debug\PhysXPvdSDK_static_32.lib;$(SolutionDir)dependencies\physx-4.1\lib\win.x86_32.vc141.mt\debug\PhysXVehicle_static_32.lib;$(SolutionDir)dependencies\physx-4.1\lib\win.x86_32.vc141.mt\debug\PhysXCharacterKinematic_static_32.lib;$(SolutionDir)dependencies\physx-4.1\lib\win.x86_32.vc141.mt\debug\PhysXCooking_32.lib;$(SolutionDir)dependencies\physx-4.1\lib\win.x86_32.vc141.mt\debug\PhysXCommon_32.lib;$(SolutionDir)dependencies\physx-4.1\lib\win.x86_32.vc141.mt\debug\SnippetUtils_static_32.lib;$(SolutionDir)dependencies\physx-4.1\lib\win.x86_32.vc141.mt\debug\SnippetRender_static_32.lib;$(SolutionDir)dependencies\physx-4.1\lib\win.x86_32.vc141.mt\debug\PhysXFoundation_32.lib;opengl32.lib;freeglut.lib;glew32.lib;zlibd.lib;assimp-vc141-mtd.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalIncludeDirectories>$(SolutionDir)dependencies\physx-4.1\include;$(SolutionDir)dependencies\physx-4.1\source\common\include;$(SolutionDir)dependencies\physx-4.1\source\common\src;$(SolutionDir)dependencies\physx-4.1\source\physx\src;$(SolutionDir)dependencies\physx-4.1\source\physx\src\device;$(SolutionDir)dependencies\physx-4.1\source\physx\src\buffering;$(SolutionDir)dependencies\physx-4.1\source\physxgpu\include;$(SolutionDir)dependencies\physx-4.1\source\geomutils\include;$(SolutionDir)dependencies\physx-4.1\source\geomutils\src;$(SolutionDir)dependencies\physx-4.1\source\geomutils\src\contact;$(SolutionDir)dependencies\physx-4.1\source\geomutils\src\common;$(SolutionDir)dependencies\physx-4.1\source\geomutils\src\convex;$(SolutionDir)dependencies\physx-4.1\source\geomutils\src\distance;$(SolutionDir)dependencies\physx-4.1\source\geomutils\src\sweep;$(SolutionDir)dependencies\physx-4.1\source\geomutils\src\gjk;$(SolutionDir)dependencies\physx-4.1\source\geomutils\src\intersection;$(SolutionDir)dependencies\physx-4.1\source\geomutils\src\mesh;$(SolutionDir)dependencies\physx-4.1\source\geomutils\src\hf;$(SolutionDir)dependencies\physx-4.1\source\geomutils\src\pcm;$(SolutionDir)dependencies\physx-4.1\source\geomutils\src\ccd;$(SolutionDir)dependencies\physx-4.1\source\lowlevel\api\include;$(SolutionDir)dependencies\physx-4.1\source\lowlevel\software\include;$(SolutionDir)dependencies\physx-4.1\source\lowlevel\common\include\pipeline;$(SolutionDir)dependencies\physx-4.1\source\lowlevelaabb\include;$(SolutionDir)dependencies\physx-4.1\source\lowleveldynamics\include;$(SolutionDir)dependencies\physx-4.1\source\simulationcontroller\include;$(SolutionDir)dependencies\physx-4.1\source\simulationcontroller\src;$(SolutionDir)dependencies\physx-4.1\source\physxcooking\src;$(SolutionDir)dependencies\physx-4.1\source\physxcooking\src\mesh;$(SolutionDir)dependencies\physx-4.1\source\physxcooking\src\convex;$(SolutionDir)dependencies\physx-4.1\source\scenequery\include;$(SolutionDir)dependencies\physx-4.1\source\physxmetadata\core\include;$(SolutionDir)dependencies\physx-4.1\source\immediatemode\include;$(SolutionDir)dependencies\physx-4.1\source\pvd\include;$(SolutionDir)dependencies\physx-4.1\source\foundation\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>$(SolutionDir)dependencies\physx-4.1\lib\win.x86_32.vc141.mt\release\PhysXExtensions_static_32.lib;$(SolutionDir)dependencies\physx-4.1\lib\win.x86_32.vc141.mt\release\PhysX_32.lib;$(SolutionDir)dependencies\physx-4.1\lib\win.x86_32.vc141.mt\release\PhysXPvdSDK_static_32.lib;$(SolutionDir)dependencies\physx-4.1\lib\win.x86_32.vc141.mt\release\PhysXVehicle_static_32.lib;$(SolutionDir)dependencies\physx-4.1\lib\win.x86_32.vc141.mt\release\PhysXCharacterKinematic_static_32.lib;$(SolutionDir)dependencies\physx-4.1\lib\win.x86_32.vc141.mt\release\PhysXCooking_32.lib;$(SolutionDir)dependencies\physx-4.1\lib\win.x86_32.vc141.mt\release\PhysXCommon_32.lib;$(SolutionDir)dependencies\physx-4.1\lib\win.x86_32.vc141.mt\release\SnippetUtils_static_32.lib;$(SolutionDir)dependencies\physx-4.1\lib\win.x86_32.vc141.mt\release\SnippetRender_static_32.lib;$(SolutionDir)dependencies\physx-4.1\lib\win.x86_32.vc141.mt\release\PhysXFoundation_32.lib;opengl32.lib;freeglut.lib;glew32.lib;zlib.lib;assimp-vc141-mt.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>