projekt_grafika/cw 2/shaders/shader_box.vert

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2022-01-27 23:56:43 +01:00
#version 330 core
layout (location = 0) in vec3 aPos;
out vec3 TexCoords;
uniform mat4 perspective;
uniform mat4 view;
void main()
{
TexCoords = aPos;
vec4 pos = perspective * view * vec4(aPos, 1.0);
gl_Position = pos.xyww;
}