321 lines
8.6 KiB
C
321 lines
8.6 KiB
C
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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#ifndef PXTASK_PXTASK_H
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#define PXTASK_PXTASK_H
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#include "task/PxTaskDefine.h"
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#include "task/PxTaskManager.h"
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#include "task/PxCpuDispatcher.h"
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#include "foundation/PxAssert.h"
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namespace physx
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{
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/**
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* \brief Base class of all task types
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*
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* PxBaseTask defines a runnable reference counted task with built-in profiling.
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*/
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class PxBaseTask
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{
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public:
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PxBaseTask() : mContextID(0), mTm(NULL) {}
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virtual ~PxBaseTask() {}
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/**
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* \brief The user-implemented run method where the task's work should be performed
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*
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* run() methods must be thread safe, stack friendly (no alloca, etc), and
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* must never block.
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*/
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virtual void run() = 0;
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/**
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* \brief Return a user-provided task name for profiling purposes.
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*
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* It does not have to be unique, but unique names are helpful.
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*
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* \return The name of this task
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*/
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virtual const char* getName() const = 0;
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//! \brief Implemented by derived implementation classes
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virtual void addReference() = 0;
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//! \brief Implemented by derived implementation classes
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virtual void removeReference() = 0;
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//! \brief Implemented by derived implementation classes
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virtual int32_t getReference() const = 0;
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/** \brief Implemented by derived implementation classes
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*
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* A task may assume in its release() method that the task system no longer holds
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* references to it - so it may safely run its destructor, recycle itself, etc.
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* provided no additional user references to the task exist
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*/
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virtual void release() = 0;
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/**
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* \brief Return PxTaskManager to which this task was submitted
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*
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* Note, can return NULL if task was not submitted, or has been
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* completed.
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*/
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PX_FORCE_INLINE PxTaskManager* getTaskManager() const
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{
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return mTm;
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}
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PX_FORCE_INLINE void setContextId(PxU64 id) { mContextID = id; }
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PX_FORCE_INLINE PxU64 getContextId() const { return mContextID; }
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protected:
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PxU64 mContextID; //!< Context ID for profiler interface
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PxTaskManager* mTm; //!< Owning PxTaskManager instance
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friend class PxTaskMgr;
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};
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/**
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* \brief A PxBaseTask implementation with deferred execution and full dependencies
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*
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* A PxTask must be submitted to a PxTaskManager to to be executed, Tasks may
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* optionally be named when they are submitted.
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*/
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class PxTask : public PxBaseTask
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{
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public:
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PxTask() : mTaskID(0) {}
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virtual ~PxTask() {}
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//! \brief Release method implementation
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virtual void release()
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{
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PX_ASSERT(mTm);
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// clear mTm before calling taskCompleted() for safety
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PxTaskManager* save = mTm;
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mTm = NULL;
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save->taskCompleted( *this );
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}
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//! \brief Inform the PxTaskManager this task must finish before the given
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// task is allowed to start.
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PX_INLINE void finishBefore( PxTaskID taskID )
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{
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PX_ASSERT(mTm);
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mTm->finishBefore( *this, taskID);
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}
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//! \brief Inform the PxTaskManager this task cannot start until the given
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// task has completed.
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PX_INLINE void startAfter( PxTaskID taskID )
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{
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PX_ASSERT(mTm);
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mTm->startAfter( *this, taskID );
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}
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/**
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* \brief Manually increment this task's reference count. The task will
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* not be allowed to run until removeReference() is called.
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*/
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PX_INLINE void addReference()
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{
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PX_ASSERT(mTm);
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mTm->addReference( mTaskID );
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}
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/**
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* \brief Manually decrement this task's reference count. If the reference
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* count reaches zero, the task will be dispatched.
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*/
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PX_INLINE void removeReference()
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{
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PX_ASSERT(mTm);
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mTm->decrReference( mTaskID );
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}
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/**
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* \brief Return the ref-count for this task
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*/
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PX_INLINE int32_t getReference() const
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{
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return mTm->getReference( mTaskID );
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}
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/**
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* \brief Return the unique ID for this task
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*/
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PX_INLINE PxTaskID getTaskID() const
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{
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return mTaskID;
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}
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/**
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* \brief Called by PxTaskManager at submission time for initialization
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*
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* Perform simulation step initialization here.
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*/
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virtual void submitted()
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{
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}
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protected:
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PxTaskID mTaskID; //!< ID assigned at submission
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friend class PxTaskMgr;
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};
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/**
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* \brief A PxBaseTask implementation with immediate execution and simple dependencies
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*
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* A PxLightCpuTask bypasses the PxTaskManager launch dependencies and will be
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* submitted directly to your scene's CpuDispatcher. When the run() function
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* completes, it will decrement the reference count of the specified
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* continuation task.
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*
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* You must use a full-blown PxTask if you want your task to be resolved
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* by another PxTask, or you need more than a single dependency to be
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* resolved when your task completes, or your task will not run on the
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* CpuDispatcher.
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*/
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class PxLightCpuTask : public PxBaseTask
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{
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public:
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PxLightCpuTask()
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: mCont( NULL )
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, mRefCount( 0 )
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{
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}
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virtual ~PxLightCpuTask()
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{
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mTm = NULL;
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}
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/**
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* \brief Initialize this task and specify the task that will have its ref count decremented on completion.
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*
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* Submission is deferred until the task's mRefCount is decremented to zero.
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* Note that we only use the PxTaskManager to query the appropriate dispatcher.
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*
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* \param[in] tm The PxTaskManager this task is managed by
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* \param[in] c The task to be executed when this task has finished running
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*/
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PX_INLINE void setContinuation(PxTaskManager& tm, PxBaseTask* c)
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{
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PX_ASSERT( mRefCount == 0 );
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mRefCount = 1;
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mCont = c;
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mTm = &tm;
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if( mCont )
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{
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mCont->addReference();
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}
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}
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/**
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* \brief Initialize this task and specify the task that will have its ref count decremented on completion.
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*
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* This overload of setContinuation() queries the PxTaskManager from the continuation
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* task, which cannot be NULL.
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* \param[in] c The task to be executed after this task has finished running
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*/
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PX_INLINE void setContinuation( PxBaseTask* c )
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{
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PX_ASSERT( c );
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PX_ASSERT( mRefCount == 0 );
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mRefCount = 1;
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mCont = c;
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if( mCont )
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{
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mCont->addReference();
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mTm = mCont->getTaskManager();
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PX_ASSERT( mTm );
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}
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}
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/**
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* \brief Retrieves continuation task
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*/
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PX_INLINE PxBaseTask* getContinuation() const
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{
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return mCont;
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}
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/**
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* \brief Manually decrement this task's reference count. If the reference
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* count reaches zero, the task will be dispatched.
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*/
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PX_INLINE void removeReference()
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{
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mTm->decrReference(*this);
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}
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/** \brief Return the ref-count for this task */
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PX_INLINE int32_t getReference() const
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{
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return mRefCount;
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}
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/**
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* \brief Manually increment this task's reference count. The task will
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* not be allowed to run until removeReference() is called.
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*/
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PX_INLINE void addReference()
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{
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mTm->addReference(*this);
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}
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/**
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* \brief called by CpuDispatcher after run method has completed
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*
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* Decrements the continuation task's reference count, if specified.
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*/
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PX_INLINE void release()
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{
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if( mCont )
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{
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mCont->removeReference();
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}
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}
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protected:
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PxBaseTask* mCont; //!< Continuation task, can be NULL
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volatile int32_t mRefCount; //!< PxTask is dispatched when reaches 0
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friend class PxTaskMgr;
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};
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}// end physx namespace
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#endif // PXTASK_PXTASK_H
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