projekt_grafika/dependencies/physx-4.1/include/geomutils/GuContactPoint.h

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef GU_CONTACT_POINT_H
#define GU_CONTACT_POINT_H
/** \addtogroup geomutils
@{
*/
#include "foundation/PxVec3.h"
namespace physx
{
namespace Gu
{
struct ContactPoint
{
/**
\brief The normal of the contacting surfaces at the contact point.
For two shapes s0 and s1, the normal points in the direction that s0 needs to move in to resolve the contact with s1.
*/
PX_ALIGN(16, PxVec3 normal);
/**
\brief The separation of the shapes at the contact point. A negative separation denotes a penetration.
*/
PxReal separation;
/**
\brief The point of contact between the shapes, in world space.
*/
PX_ALIGN(16, PxVec3 point);
/**
\brief The max impulse permitted at this point
*/
PxReal maxImpulse;
PX_ALIGN(16, PxVec3 targetVel);
/**
\brief The static friction coefficient
*/
PxReal staticFriction;
/**
\brief Material flags for this contact (eDISABLE_FRICTION, eDISABLE_STRONG_FRICTION). @see PxMaterialFlag
*/
PxU8 materialFlags;
/**
\brief internal structure used for internal use only
*/
PxU16 forInternalUse;
/**
\brief The surface index of shape 1 at the contact point. This is used to identify the surface material.
\note This field is only supported by triangle meshes and heightfields, else it will be set to PXC_CONTACT_NO_FACE_INDEX.
\note This value must be directly after internalFaceIndex0 in memory
*/
PxU32 internalFaceIndex1;
/**
\brief The dynamic friction coefficient
*/
PxReal dynamicFriction;
/**
\brief The restitution coefficient
*/
PxReal restitution;
};
}
}
/** @} */
#endif