projekt_grafika/cw 2/shaders/shader_box.vert
2022-02-02 00:25:38 +01:00

16 lines
243 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
out vec3 TexCoords;
uniform mat4 perspective;
uniform mat4 view;
void main()
{
TexCoords = aPos;
vec4 pos = perspective * view * vec4(aPos, 1.0);
gl_Position = pos.xyww;
}