projekt_grafika/cw 2/shaders/shader_color.frag
2022-02-13 01:51:44 +01:00

22 lines
432 B
GLSL

#version 410 core
uniform vec3 objectColor;
uniform vec3 lightDir;
//vec4(0.0175,0.4716,0.5109,1.0)
in vec3 interpNormal;
in float visibility;
void main()
{
vec3 normal = normalize(interpNormal);
float ambient = 0.2;
float diffuse = max(dot(normal, -lightDir), 0.0);
gl_FragColor = vec4(objectColor * (ambient + (1-ambient) * diffuse), 1.0);
gl_FragColor = mix(vec4(0.0175,0.4716,0.5109,1), gl_FragColor, visibility);
}