projekt_grafika/dependencies/physx-4.1/include/PxRigidStatic.h
2022-01-27 23:56:43 +01:00

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2.9 KiB
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_NX_RIGIDSTATIC
#define PX_PHYSICS_NX_RIGIDSTATIC
/** \addtogroup physics
@{
*/
#include "PxPhysXConfig.h"
#include "PxRigidActor.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief PxRigidStatic represents a static rigid body simulation object in the physics SDK.
PxRigidStatic objects are static rigid physics entities. They shall be used to define solid objects which are fixed in the world.
<h3>Creation</h3>
Instances of this class are created by calling #PxPhysics::createRigidStatic() and deleted with #release().
<h3>Visualizations</h3>
\li #PxVisualizationParameter::eACTOR_AXES
@see PxRigidActor PxPhysics.createRigidStatic() release()
*/
class PxRigidStatic : public PxRigidActor
{
public:
virtual const char* getConcreteTypeName() const { return "PxRigidStatic"; }
protected:
PX_INLINE PxRigidStatic(PxType concreteType, PxBaseFlags baseFlags) : PxRigidActor(concreteType, baseFlags) {}
PX_INLINE PxRigidStatic(PxBaseFlags baseFlags) : PxRigidActor(baseFlags) {}
virtual ~PxRigidStatic() {}
virtual bool isKindOf(const char* name) const { return !::strcmp("PxRigidStatic", name) || PxRigidActor::isKindOf(name); }
};
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif