GenericAI_Sweeper/super_mine.py

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import pygame
from pygame.sprite import Sprite
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class SuperMine:
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def __init__(self, column, row, state, danger_level, striking_distanse, active):
self.column = column
self.row = row
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self.state = state
self.danger_level = danger_level
self.striking_distanse = striking_distanse
self.active = active
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def disarm(self):
pass
class Bomb:
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def __init__(self, column, row, state, danger_level, striking_distanse, active):
super().__init__(column, row, state, danger_level, striking_distanse, active)
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def disarm(self):
pass
class Grenade:
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def __init__(self, column, row, state, danger_level, striking_distanse, active):
super().__init__(column, row, state, danger_level, striking_distanse, active)
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def disarm(self):
pass
class Mine:
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def __init__(self, column, row, state, danger_level, striking_distanse, active):
super().__init__(column, row, state, danger_level, striking_distanse, active)
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def disarm(self):
pass