GenericAI_Sweeper/graphsearch.py

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Python
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import sys
from collections import deque
from os import path
import queue
import numpy
from utils import *
from settings import *
class Problem:
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def __init__(self, initial, goal):
self.initial = initial
self.goal = goal
def actions(self, state):
moves = []
if self.turn_left(state):
moves.append('Left')
if self.turn_right(state):
moves.append('Right')
if self.move_forward(state):
moves.append('Forward')
#print(moves)
return moves
def turn_left(self, state):
return True
def turn_right(self, state):
return True
def move_forward(self, state):
a_row = 0
a_column = 0
for row in range(MAP_SIZE):
for column, pos in enumerate(state[row]):
if pos == ">":
a_row = row
a_column = column
if a_column == MAP_SIZE-1:
return False
elif state[a_row][a_column+1] == '.':
return True
return False
if pos == "<":
a_row = row
a_column = column
if a_column == 0:
return False
elif state[a_row][a_column-1] == '.':
return True
return False
if pos == "v":
a_row = row
a_column = column
if a_row == MAP_SIZE-1:
return False
elif state[a_row+1][a_column] == '.':
return True
return False
if pos == "^":
a_row = row
a_column = column
if row == 0:
return False
elif state[a_row-1][a_column] == '.':
return True
return False
def turn_me_or_move(self, state, do_it):
temp_map = [list(item) for item in state]
#print(temp_map)
#a_row = 0
#a_column = 0
for row in range(MAP_SIZE):
for column, pos in enumerate(temp_map[row]):
if pos == ">":
a_row = row
a_column = column
#print("a_row:" + str(a_row))
#print("a_column" + str(a_column))
if(do_it == 'Left'):
temp_map[a_row][a_column] = "^"
if(do_it == 'Right'):
temp_map[a_row][a_column] = 'v'
if(do_it == 'Forward'):
temp_map[a_row][a_column] = '.'
temp_map[a_row][a_column+1] = '>'
return temp_map
if pos == "<":
a_row = row
a_column = column
if(do_it == 'Left'):
temp_map[a_row][a_column] = 'v'
if(do_it == 'Right'):
temp_map[a_row][a_column] = '^'
if(do_it == 'Forward'):
temp_map[a_row][a_column] = '.'
temp_map[a_row][a_column-1] = '<'
return temp_map
if pos == "v":
a_row = row
a_column = column
if(do_it == 'Left'):
temp_map[a_row][a_column] = '>'
if(do_it == 'Right'):
temp_map[a_row][a_column] = '<'
if(do_it == 'Forward'):
temp_map[a_row][a_column] = '.'
temp_map[a_row+1][a_column] = 'v'
return temp_map
if pos == "^":
a_row = row
a_column = column
if(do_it == 'Left'):
temp_map[a_row][a_column] = '<'
if(do_it == 'Right'):
temp_map[a_row][a_column] = '>'
if(do_it == 'Forward'):
temp_map[a_row][a_column] = '.'
temp_map[a_row-1][a_column] = '^'
return temp_map
return temp_map
def result(self, state, action):
new_state = []
if action == 'Left':
new_state = self.turn_me_or_move(state, 'Left')
elif action == 'Right':
new_state = self.turn_me_or_move(state, 'Right')
elif action == 'Forward':
new_state = self.turn_me_or_move(state, 'Forward')
super_new_state = tuple(map(tuple,new_state))
return super_new_state
def goal_test(self, state):
if self.goal == state:
return True
return False
class Node:
def __init__(self, state, parent=None, action=None):
"""Create a search tree Node, derived from a parent by an action."""
self.state = state
self.parent = parent
self.action = action
def __repr__(self):
return "<Node {}>".format(self.state)
def expand(self, problem):
"""List the nodes reachable in one step from this node."""
return [self.child_node(problem, action)
for action in problem.actions(self.state)]
def child_node(self, problem, action):
next_state = problem.result(self.state, action)
next_node = Node(next_state, self, action)
return next_node
def __eq__(self, other):
return isinstance(other, Node) and self.state == other.state
def __hash__(self):
# We use the hash value of the state
# stored in the node instead of the node
# object itself to quickly search a node
# with the same state in a Hash Table
return hash(self.state)
class BFS:
@staticmethod
def breadth_first_graph_search(problem):
node = Node(problem.initial)
if problem.goal_test(node.state):
return node
frontier = deque([node])
final_child = node
history = []
explored = set()
while frontier:
node = frontier.popleft()
explored.add(node.state)
for child in node.expand(problem):
if child.state not in explored and child not in frontier:
if problem.goal_test(child.state):
while(child.parent != None):
history.append(child.action)
child = child.parent
#return child
history.reverse()
#print(history)
return history
frontier.append(child)
#BFS.print_node_state(child.state)
return None
@staticmethod
def loadMap(map_name=''):
maze = []
map_folder = path.dirname(__file__)
with open(path.join(map_folder, map_name), 'rt') as f:
for line in f:
maze.append(line.rstrip('\n'))
#print(maze)
return maze
@staticmethod
def run():
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initial_map = tuple(map(tuple,BFS.loadMap('bfs_maps/map.txt')))
goal_map = tuple(map(tuple,BFS.loadMap('bfs_maps/goal_map.txt')))
problem = Problem(initial_map, goal_map)
#BFS.print_node_state(initial_map)
#BFS.print_node_state(goal_map)
result = BFS.breadth_first_graph_search(problem)
print(result)
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return result
#print(BFS.print_node_state(result))
@staticmethod
def print_node_state(node_state):
print(numpy.matrix(node_state))