2021-03-14 13:42:33 +01:00
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import pygame as pg
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import sys
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from settings import *
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from sprites import *
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class Game:
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def __init__(self):
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pg.init()
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self.screen = pg.display.set_mode((WIDTH, HEIGHT))
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pg.display.set_caption(TITLE)
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self.clock = pg.time.Clock()
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pg.key.set_repeat(500, 100)
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self.load_data()
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def load_data(self):
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pass
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def new(self):
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# initialize all variables and do all the setup for a new game
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self.all_sprites = pg.sprite.Group()
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self.walls = pg.sprite.Group()
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self.player = Player(self, 1, 1)
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2021-03-27 19:34:41 +01:00
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self.mine1 = Mine(self, 8, 6)
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self.mine2 = Mine(self, 7, 6)
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self.mine3 = Mine(self, 2, 3)
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self.grenade1 = Grenade(self, 1, 8)
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self.grenade2 = Grenade(self, 3, 4)
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self.grenade3 = Grenade(self, 9, 5)
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self.bomb1 = Bomb(self, 6, 7)
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self.bomb2 = Bomb(self, 3, 3)
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self.bomb3 = Bomb(self, 4, 9)
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2021-03-14 13:42:33 +01:00
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def run(self):
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# game loop - set self.playing = False to end the game
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self.playing = True
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while self.playing:
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self.dt = self.clock.tick(FPS) / 1000
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self.events()
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self.update()
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self.draw()
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def quit(self):
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pg.quit()
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sys.exit()
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def update(self):
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# update portion of the game loop
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self.all_sprites.update()
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def draw_grid(self):
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for x in range(0, WIDTH, TILESIZE):
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pg.draw.line(self.screen, LIGHTGREY, (x, 0), (x, HEIGHT))
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for y in range(0, HEIGHT, TILESIZE):
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pg.draw.line(self.screen, LIGHTGREY, (0, y), (WIDTH, y))
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def draw_grid(self):
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for x in range(0, WIDTH, TILESIZE):
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pg.draw.line(self.screen, LIGHTGREY, (x, 0), (x, HEIGHT))
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for y in range(0, WIDTH, TILESIZE):
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pg.draw.line(self.screen, LIGHTGREY, (0, y), (WIDTH, y))
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def draw(self):
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self.screen.fill(BGCOLOR)
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self.draw_grid()
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self.draw_grid()
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self.all_sprites.draw(self.screen)
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pg.display.flip()
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def events(self):
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# catch all events here
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for event in pg.event.get():
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if event.type == pg.QUIT:
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self.quit()
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if event.type == pg.KEYDOWN:
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if event.key == pg.K_ESCAPE:
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self.quit()
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if event.key == pg.K_LEFT:
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self.player.move(dx=-1)
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if event.key == pg.K_RIGHT:
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self.player.move(dx=1)
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if event.key == pg.K_UP:
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self.player.move(dy=-1)
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if event.key == pg.K_DOWN:
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self.player.move(dy=1)
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def show_start_screen(self):
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pass
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def show_go_screen(self):
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pass
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# create the game object
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g = Game()
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g.show_start_screen()
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while True:
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g.new()
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g.run()
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g.show_go_screen()
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