2021-03-31 15:27:08 +02:00
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import pygame
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from pygame.sprite import Sprite
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2021-03-27 18:40:00 +01:00
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class SuperMine:
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2021-03-31 15:15:20 +02:00
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def __init__(self, column, row, state, danger_level, striking_distanse, active):
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self.column = column
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self.row = row
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2021-03-27 18:40:00 +01:00
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self.state = state
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self.danger_level = danger_level
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self.striking_distanse = striking_distanse
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self.active = active
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2021-03-31 15:15:20 +02:00
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2021-03-27 18:40:00 +01:00
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def disarm(self):
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pass
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class Bomb:
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2021-03-31 15:15:20 +02:00
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def __init__(self, column, row, state, danger_level, striking_distanse, active):
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super().__init__(column, row, state, danger_level, striking_distanse, active)
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2021-03-27 18:40:00 +01:00
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def disarm(self):
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pass
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class Grenade:
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2021-03-31 15:15:20 +02:00
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def __init__(self, column, row, state, danger_level, striking_distanse, active):
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super().__init__(column, row, state, danger_level, striking_distanse, active)
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2021-03-27 18:40:00 +01:00
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def disarm(self):
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pass
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class Mine:
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2021-03-31 15:15:20 +02:00
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def __init__(self, column, row, state, danger_level, striking_distanse, active):
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super().__init__(column, row, state, danger_level, striking_distanse, active)
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2021-03-27 18:40:00 +01:00
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def disarm(self):
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pass
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