First commit, create tile and player

This commit is contained in:
eugenep 2021-03-14 13:42:33 +01:00
parent 12788a8373
commit ced24eec33
5 changed files with 133 additions and 0 deletions

Binary file not shown.

Binary file not shown.

92
main.py Normal file
View File

@ -0,0 +1,92 @@
import pygame as pg
import sys
from settings import *
from sprites import *
class Game:
def __init__(self):
pg.init()
self.screen = pg.display.set_mode((WIDTH, HEIGHT))
pg.display.set_caption(TITLE)
self.clock = pg.time.Clock()
pg.key.set_repeat(500, 100)
self.load_data()
def load_data(self):
pass
def new(self):
# initialize all variables and do all the setup for a new game
self.all_sprites = pg.sprite.Group()
self.walls = pg.sprite.Group()
self.player = Player(self, 1, 1)
def run(self):
# game loop - set self.playing = False to end the game
self.playing = True
while self.playing:
self.dt = self.clock.tick(FPS) / 1000
self.events()
self.update()
self.draw()
def quit(self):
pg.quit()
sys.exit()
def update(self):
# update portion of the game loop
self.all_sprites.update()
def draw_grid(self):
for x in range(0, WIDTH, TILESIZE):
pg.draw.line(self.screen, LIGHTGREY, (x, 0), (x, HEIGHT))
for y in range(0, HEIGHT, TILESIZE):
pg.draw.line(self.screen, LIGHTGREY, (0, y), (WIDTH, y))
def draw_grid(self):
for x in range(0, WIDTH, TILESIZE):
pg.draw.line(self.screen, LIGHTGREY, (x, 0), (x, HEIGHT))
for y in range(0, WIDTH, TILESIZE):
pg.draw.line(self.screen, LIGHTGREY, (0, y), (WIDTH, y))
def draw(self):
self.screen.fill(BGCOLOR)
self.draw_grid()
self.draw_grid()
self.all_sprites.draw(self.screen)
pg.display.flip()
def events(self):
# catch all events here
for event in pg.event.get():
if event.type == pg.QUIT:
self.quit()
if event.type == pg.KEYDOWN:
if event.key == pg.K_ESCAPE:
self.quit()
if event.key == pg.K_LEFT:
self.player.move(dx=-1)
if event.key == pg.K_RIGHT:
self.player.move(dx=1)
if event.key == pg.K_UP:
self.player.move(dy=-1)
if event.key == pg.K_DOWN:
self.player.move(dy=1)
def show_start_screen(self):
pass
def show_go_screen(self):
pass
# create the game object
g = Game()
g.show_start_screen()
while True:
g.new()
g.run()
g.show_go_screen()

19
settings.py Normal file
View File

@ -0,0 +1,19 @@
# define some colors (R, G, B)
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
DARKGREY = (40, 40, 40)
LIGHTGREY = (100, 100, 100)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
YELLOW = (255, 255, 0)
# game settings
WIDTH = 800 # 16 * 64 or 32 * 32 or 64 * 16
HEIGHT = 600 # 16 * 48 or 32 * 24 or 64 * 12
FPS = 60
TITLE = "Tilemap Demo"
BGCOLOR = DARKGREY
TILESIZE = 50
GRIDWIDTH = WIDTH / TILESIZE
GRIDHEIGHT = HEIGHT / TILESIZE

22
sprites.py Normal file
View File

@ -0,0 +1,22 @@
import pygame as pg
from settings import *
class Player(pg.sprite.Sprite):
def __init__(self, game, x, y):
self.groups = game.all_sprites
pg.sprite.Sprite.__init__(self, self.groups)
self.game = game
self.image = pg.Surface((TILESIZE, TILESIZE))
self.image.fill(YELLOW)
self.rect = self.image.get_rect()
self.x = x
self.y = y
def move(self, dx=0, dy=0):
self.x += dx
self.y += dy
def update(self):
self.rect.x = self.x * TILESIZE
self.rect.y = self.y * TILESIZE