add mine collision
This commit is contained in:
parent
63cc9c0ab2
commit
dafa68f3fd
3
main.py
3
main.py
@ -1,5 +1,6 @@
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import pygame as pg
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import pygame as pg
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import sys
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import sys
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import ctypes
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from os import path
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from os import path
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from grid import *
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from grid import *
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from settings import *
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from settings import *
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@ -25,6 +26,7 @@ class Game:
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# initialize all variables and do all the setup for a new game
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# initialize all variables and do all the setup for a new game
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self.all_sprites = pg.sprite.Group()
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self.all_sprites = pg.sprite.Group()
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self.walls = pg.sprite.Group()
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self.walls = pg.sprite.Group()
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self.mines = pg.sprite.Group()
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for row, tiles in enumerate(self.map_data):
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for row, tiles in enumerate(self.map_data):
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for col, tile in enumerate(tiles):
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for col, tile in enumerate(tiles):
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if tile == '2':
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if tile == '2':
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@ -63,7 +65,6 @@ class Game:
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def draw(self):
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def draw(self):
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self.screen.fill(BGCOLOR)
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self.screen.fill(BGCOLOR)
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self.draw_grid()
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self.draw_grid()
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self.draw_grid()
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self.all_sprites.draw(self.screen)
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self.all_sprites.draw(self.screen)
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pg.display.flip()
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pg.display.flip()
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36
sprites.py
36
sprites.py
@ -1,5 +1,6 @@
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import pygame as pg
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import pygame as pg
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import enum
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import enum
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import ctypes
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from settings import *
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from settings import *
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class Player(pg.sprite.Sprite):
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class Player(pg.sprite.Sprite):
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@ -23,22 +24,34 @@ class Player(pg.sprite.Sprite):
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if self.direction == Direction.Right.name:
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if self.direction == Direction.Right.name:
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if dx > 0:
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if dx > 0:
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if self.check_border(dx):
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if self.check_border(dx):
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self.x += dx
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if self.collide_with_mines(dx):
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ctypes.windll.user32.MessageBoxW(0, "Mine Ahead!", "Warning", 1)
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else:
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self.x += dx
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if self.direction == Direction.Up.name:
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if self.direction == Direction.Up.name:
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if dy < 0:
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if dy < 0:
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if self.check_border(0, dy):
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if self.check_border(0, dy):
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self.y += dy
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if self.collide_with_mines(0, dy):
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ctypes.windll.user32.MessageBoxW(0, "Mine Ahead!", "Warning", 1)
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else:
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self.y += dy
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if self.direction == Direction.Down.name:
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if self.direction == Direction.Down.name:
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if dy > 0:
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if dy > 0:
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if self.check_border(0, dy):
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if self.check_border(0, dy):
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self.y += dy
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if self.collide_with_mines(0, dy):
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ctypes.windll.user32.MessageBoxW(0, "Mine Ahead!", "Warning", 1)
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else:
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self.y += dy
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if self.direction == Direction.Left.name:
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if self.direction == Direction.Left.name:
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if dx < 0:
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if dx < 0:
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if self.check_border(dx):
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if self.check_border(dx):
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self.x += dx
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if self.collide_with_mines(dx):
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ctypes.windll.user32.MessageBoxW(0, "Mine Ahead!", "Warning", 1)
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else:
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self.x += dx
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elif direction != self.direction:
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elif direction != self.direction:
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self.direction = direction
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self.direction = direction
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@ -59,8 +72,11 @@ class Player(pg.sprite.Sprite):
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return True
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return True
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def collide_with_walls(self, dx=0, dy=0):
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def collide_with_mines(self, dx=0, dy=0):
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pass
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for mine in self.game.mines:
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if mine.x == self.x + dx and mine.y == self.y + dy:
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return True
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return False
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def update(self):
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def update(self):
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self.rect.x = self.x * TILESIZE
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self.rect.x = self.x * TILESIZE
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@ -76,7 +92,7 @@ class Direction(enum.Enum):
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class Mine(pg.sprite.Sprite):
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class Mine(pg.sprite.Sprite):
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def __init__(self, game, x, y):
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def __init__(self, game, x, y):
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self.groups = game.all_sprites
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self.groups = game.all_sprites, game.mines
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pg.sprite.Sprite.__init__(self, self.groups)
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pg.sprite.Sprite.__init__(self, self.groups)
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self.game = game
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self.game = game
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#self.image = pg.Surface((TILESIZE, TILESIZE))
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#self.image = pg.Surface((TILESIZE, TILESIZE))
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@ -94,7 +110,7 @@ class Mine(pg.sprite.Sprite):
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class Bomb(pg.sprite.Sprite):
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class Bomb(pg.sprite.Sprite):
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def __init__(self, game, x, y):
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def __init__(self, game, x, y):
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self.groups = game.all_sprites
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self.groups = game.all_sprites, game.mines
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pg.sprite.Sprite.__init__(self, self.groups)
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pg.sprite.Sprite.__init__(self, self.groups)
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self.game = game
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self.game = game
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#self.image = pg.Surface((TILESIZE, TILESIZE))
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#self.image = pg.Surface((TILESIZE, TILESIZE))
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@ -112,7 +128,7 @@ class Bomb(pg.sprite.Sprite):
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class Grenade(pg.sprite.Sprite):
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class Grenade(pg.sprite.Sprite):
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def __init__(self, game, x, y):
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def __init__(self, game, x, y):
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self.groups = game.all_sprites
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self.groups = game.all_sprites, game.mines
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pg.sprite.Sprite.__init__(self, self.groups)
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pg.sprite.Sprite.__init__(self, self.groups)
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self.game = game
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self.game = game
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#self.image = pg.Surface((TILESIZE, TILESIZE))
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#self.image = pg.Surface((TILESIZE, TILESIZE))
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