import pygame from pygame.sprite import Sprite class SuperMine: def __init__(self, column, row, state, danger_level, striking_distanse, active): self.column = column self.row = row self.state = state self.danger_level = danger_level self.striking_distanse = striking_distanse self.active = active def disarm(self): pass class Bomb: def __init__(self, column, row, state, danger_level, striking_distanse, active): super().__init__(column, row, state, danger_level, striking_distanse, active) def disarm(self): pass class Grenade: def __init__(self, column, row, state, danger_level, striking_distanse, active): super().__init__(column, row, state, danger_level, striking_distanse, active) def disarm(self): pass class Mine: def __init__(self, column, row, state, danger_level, striking_distanse, active): super().__init__(column, row, state, danger_level, striking_distanse, active) def disarm(self): pass