GenericAI_Sweeper/sprites.py
2021-03-27 19:34:41 +01:00

81 lines
2.4 KiB
Python

import pygame as pg
from settings import *
class Player(pg.sprite.Sprite):
def __init__(self, game, x, y):
self.groups = game.all_sprites
pg.sprite.Sprite.__init__(self, self.groups)
self.game = game
#self.image = pg.Surface((TILESIZE, TILESIZE))
self.image = pg.image.load('images/robot.bmp')
#self.image.fill(YELLOW)
self.image = pg.transform.scale(self.image, (TILESIZE, TILESIZE))
self.rect = self.image.get_rect()
self.x = x
self.y = y
def move(self, dx=0, dy=0):
self.x += dx
self.y += dy
def update(self):
self.rect.x = self.x * TILESIZE
self.rect.y = self.y * TILESIZE
class Mine(pg.sprite.Sprite):
def __init__(self, game, x, y):
self.groups = game.all_sprites
pg.sprite.Sprite.__init__(self, self.groups)
self.game = game
#self.image = pg.Surface((TILESIZE, TILESIZE))
self.image = pg.image.load('images/mine.bmp')
#self.image.fill(YELLOW)
self.image = pg.transform.scale(self.image, (TILESIZE, TILESIZE))
self.rect = self.image.get_rect()
self.x = x
self.y = y
def update(self):
self.rect.x = self.x * TILESIZE
self.rect.y = self.y * TILESIZE
class Bomb(pg.sprite.Sprite):
def __init__(self, game, x, y):
self.groups = game.all_sprites
pg.sprite.Sprite.__init__(self, self.groups)
self.game = game
#self.image = pg.Surface((TILESIZE, TILESIZE))
self.image = pg.image.load('images/bomb.bmp')
#self.image.fill(YELLOW)
self.image = pg.transform.scale(self.image, (TILESIZE, TILESIZE))
self.rect = self.image.get_rect()
self.x = x
self.y = y
def update(self):
self.rect.x = self.x * TILESIZE
self.rect.y = self.y * TILESIZE
class Grenade(pg.sprite.Sprite):
def __init__(self, game, x, y):
self.groups = game.all_sprites
pg.sprite.Sprite.__init__(self, self.groups)
self.game = game
#self.image = pg.Surface((TILESIZE, TILESIZE))
self.image = pg.image.load('images/grenade.bmp')
#self.image.fill(YELLOW)
self.image = pg.transform.scale(self.image, (TILESIZE, TILESIZE))
self.rect = self.image.get_rect()
self.x = x
self.y = y
def update(self):
self.rect.x = self.x * TILESIZE
self.rect.y = self.y * TILESIZE