223 lines
8.5 KiB
Python
223 lines
8.5 KiB
Python
import pygame as pg
|
|
import enum
|
|
import ctypes
|
|
import ast
|
|
from settings import *
|
|
from maze import *
|
|
|
|
class Player(pg.sprite.Sprite):
|
|
def __init__(self, game, x, y, direction = 'Right'):
|
|
self.groups = game.all_sprites
|
|
pg.sprite.Sprite.__init__(self, self.groups)
|
|
self.game = game
|
|
#self.image = pg.Surface((TILESIZE, TILESIZE))
|
|
self.image = pg.image.load('images/robot.bmp')
|
|
self.baseImage = pg.image.load('images/robot.bmp')
|
|
#self.image.fill(YELLOW)
|
|
self.image = pg.transform.scale(self.image, (TILESIZE, TILESIZE))
|
|
self.baseImage = pg.transform.scale(self.image, (TILESIZE, TILESIZE))
|
|
self.rect = self.image.get_rect()
|
|
self.x = x
|
|
self.y = y
|
|
self.direction = direction
|
|
self.maze = Maze()
|
|
self.moves = ''
|
|
|
|
def move(self, dx=0, dy=0, direction = ''):
|
|
if direction == self.direction:
|
|
if self.direction == Direction.Right.name:
|
|
if dx > 0:
|
|
if self.check_border(dx):
|
|
if self.collide_with_mines(dx):
|
|
#ctypes.windll.user32.MessageBoxW(0, "Mine Ahead!", "Warning", 1)
|
|
print("Mine Ahead!")
|
|
self.x += dx
|
|
else:
|
|
self.x += dx
|
|
|
|
if self.direction == Direction.Up.name:
|
|
if dy < 0:
|
|
if self.check_border(0, dy):
|
|
if self.collide_with_mines(0, dy):
|
|
#ctypes.windll.user32.MessageBoxW(0, "Mine Ahead!", "Warning", 1)
|
|
print("Mine Ahead!")
|
|
self.y += dy
|
|
else:
|
|
self.y += dy
|
|
|
|
if self.direction == Direction.Down.name:
|
|
if dy > 0:
|
|
if self.check_border(0, dy):
|
|
if self.collide_with_mines(0, dy):
|
|
#ctypes.windll.user32.MessageBoxW(0, "Mine Ahead!", "Warning", 1)
|
|
print("Mine Ahead!")
|
|
self.y += dy
|
|
else:
|
|
self.y += dy
|
|
|
|
if self.direction == Direction.Left.name:
|
|
if dx < 0:
|
|
if self.check_border(dx):
|
|
if self.collide_with_mines(dx):
|
|
#ctypes.windll.user32.MessageBoxW(0, "Mine Ahead!", "Warning", 1)
|
|
print("Mine Ahead!")
|
|
self.x += dx
|
|
else:
|
|
self.x += dx
|
|
|
|
elif direction != self.direction:
|
|
self.direction = direction
|
|
print(self.direction)
|
|
"""if self.direction == Direction.Up.name:
|
|
self.image = pg.transform.rotate(self.baseImage, 90)
|
|
if self.direction == Direction.Right.name:
|
|
self.image == pg.transform.rotate(self.baseImage, 360)
|
|
if self.direction == Direction.Down.name:
|
|
self.image == pg.transform.rotate(self.baseImage, -90)
|
|
if self.direction == Direction.Left.name:
|
|
self.image == pg.transform.rotate(self.baseImage, -180)"""
|
|
|
|
def check_border(self, dx=0, dy=0):
|
|
if (self.x + dx) < 0 or (self.y + dy) < 0 or (self.x + dx) >= MAP_SIZE or (self.y + dy) >= MAP_SIZE :
|
|
return False
|
|
else:
|
|
return True
|
|
|
|
|
|
def collide_with_mines(self, dx=0, dy=0):
|
|
for mine in self.game.mines:
|
|
if mine.x == self.x + dx and mine.y == self.y + dy:
|
|
return True
|
|
return False
|
|
|
|
|
|
"""
|
|
right = 1
|
|
left = -1
|
|
if self.self.moves[n+1] != 'R':
|
|
if self.moves[n+1] == 'U':
|
|
module.insert(n, 'Turn Up')
|
|
if self.moves[n+1] == 'L':
|
|
module.insert(n, 'Turn Left')
|
|
if self.moves[n+1] == 'D':
|
|
module.insert(n, 'Turn Down')
|
|
"""
|
|
|
|
def parse_maze_moves(self):
|
|
self.moves = [char for char in self.maze.moves]
|
|
for n, i in enumerate(self.moves):
|
|
if i == 'R':
|
|
self.moves[n] = 'Right'
|
|
if n != len(self.moves)-1:
|
|
if i != self.moves[n+1]:
|
|
if self.moves[n+1] == 'D':
|
|
self.moves.insert(n+1, 'Turn Down')
|
|
if self.moves[n+1] == 'U':
|
|
self.moves.insert(n+1, 'Turn Up')
|
|
if self.moves[n+1] == 'L':
|
|
self.moves.insert(n+1, 'Turn Left')
|
|
else:
|
|
self.move(dx=-1, direction='Right')
|
|
if i == 'L':
|
|
self.moves[n] = 'Left'
|
|
if n != len(self.moves)-1:
|
|
if i != self.moves[n+1]:
|
|
if self.moves[n+1] == 'D':
|
|
self.moves.insert(n+1, 'Turn Down')
|
|
if self.moves[n+1] == 'U':
|
|
self.moves.insert(n+1, 'Turn Up')
|
|
if self.moves[n+1] == 'R':
|
|
self.moves.insert(n+1, 'Turn Right')
|
|
if i == 'D':
|
|
self.moves[n] = 'Down'
|
|
if n != len(self.moves)-1:
|
|
if i != self.moves[n+1]:
|
|
if self.moves[n+1] == 'R':
|
|
self.moves.insert(n+1, 'Turn Right')
|
|
if self.moves[n+1] == 'U':
|
|
self.moves.insert(n+1, 'Turn Up')
|
|
if self.moves[n+1] == 'L':
|
|
self.moves.insert(n+1, 'Turn Left')
|
|
if i == 'U':
|
|
self.moves[n] = 'Up'
|
|
if n != len(self.moves)-1:
|
|
if i != self.moves[n+1]:
|
|
if self.moves[n+1] == 'D':
|
|
self.moves.insert(n+1, 'Turn Down')
|
|
if self.moves[n+1] == 'R':
|
|
self.moves.insert(n+1, 'Turn Right')
|
|
if self.moves[n+1] == 'L':
|
|
self.moves.insert(n+1, 'Turn Left')
|
|
print(self.moves)
|
|
|
|
|
|
|
|
|
|
|
|
def update(self):
|
|
#sleep(0.25)
|
|
self.rect.x = self.x * TILESIZE
|
|
self.rect.y = self.y * TILESIZE
|
|
|
|
|
|
class Direction(enum.Enum):
|
|
Up = 1;
|
|
Left = 2;
|
|
Down = 3;
|
|
Right = 4;
|
|
|
|
|
|
class Mine(pg.sprite.Sprite):
|
|
def __init__(self, game, x, y):
|
|
self.groups = game.all_sprites, game.mines
|
|
pg.sprite.Sprite.__init__(self, self.groups)
|
|
self.game = game
|
|
#self.image = pg.Surface((TILESIZE, TILESIZE))
|
|
self.image = pg.image.load('images/mine.bmp')
|
|
#self.image.fill(YELLOW)
|
|
self.image = pg.transform.scale(self.image, (TILESIZE, TILESIZE))
|
|
self.rect = self.image.get_rect()
|
|
self.x = x
|
|
self.y = y
|
|
|
|
def update(self):
|
|
self.rect.x = self.x * TILESIZE
|
|
self.rect.y = self.y * TILESIZE
|
|
|
|
|
|
class Bomb(pg.sprite.Sprite):
|
|
def __init__(self, game, x, y):
|
|
self.groups = game.all_sprites, game.mines
|
|
pg.sprite.Sprite.__init__(self, self.groups)
|
|
self.game = game
|
|
#self.image = pg.Surface((TILESIZE, TILESIZE))
|
|
self.image = pg.image.load('images/bomb.bmp')
|
|
#self.image.fill(YELLOW)
|
|
self.image = pg.transform.scale(self.image, (TILESIZE, TILESIZE))
|
|
self.rect = self.image.get_rect()
|
|
self.x = x
|
|
self.y = y
|
|
|
|
def update(self):
|
|
self.rect.x = self.x * TILESIZE
|
|
self.rect.y = self.y * TILESIZE
|
|
|
|
|
|
class Grenade(pg.sprite.Sprite):
|
|
def __init__(self, game, x, y):
|
|
self.groups = game.all_sprites, game.mines
|
|
pg.sprite.Sprite.__init__(self, self.groups)
|
|
self.game = game
|
|
#self.image = pg.Surface((TILESIZE, TILESIZE))
|
|
self.image = pg.image.load('images/grenade.bmp')
|
|
#self.image.fill(YELLOW)
|
|
self.image = pg.transform.scale(self.image, (TILESIZE, TILESIZE))
|
|
self.rect = self.image.get_rect()
|
|
self.x = x
|
|
self.y = y
|
|
|
|
def update(self):
|
|
self.rect.x = self.x * TILESIZE
|
|
self.rect.y = self.y * TILESIZE
|
|
|
|
|