MWS_2021/unity_artifitial_world-st/Assets/Scripts/AnabaenaTurtle.cs

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using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
using ConsoleLSystem;
using System;
public class AnabaenaTurtle : TurtleLSystem {
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// funkcja. albo klaska do obrotow bo od kodu oczy krwawią
Matrix4x4 anabenaParametricTransformation(float age) {
return Matrix4x4.TRS(new Vector3(0.1f + age*0.1f, 0, 0),
// Quaternion.Euler(0,0, UnityEngine.Random.Range(-20, 20)),
Quaternion.identity,
new Vector3(0.1f + age*0.1f, 0.1f + age*0.1f, 0.1f + age*0.1f));
}
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protected override void initLiteralInterpretation() {
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
//turtleInterpretation
//loading required objects
var path = "Assets/Models/{0}.fbx";
var bigL = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigL"), typeof(GameObject));
var bigR = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigR"), typeof(GameObject));
var l = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "l"), typeof(GameObject));
var r = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "r"), typeof(GameObject));
//creating functions that are used for interpretation
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turtleInterpretation.Add("l", (float[] args) => new Tuple<GameObject, Matrix4x4>(l, anabenaParametricTransformation(args[0])));
turtleInterpretation.Add("r", (float[] args) => new Tuple<GameObject, Matrix4x4>(r, anabenaParametricTransformation(args[0])));
// ponizszych dwoch nie zminiam bo sa nie uzywane w parametryzowanej Anabenie
turtleInterpretation.Add("L", (float[] args) => new Tuple<GameObject, Matrix4x4>(bigL, Matrix4x4.Rotate(Quaternion.Euler(0,0, UnityEngine.Random.Range(-20, 20))) * Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
turtleInterpretation.Add("R", (float[] args) => new Tuple<GameObject, Matrix4x4>(bigR, Matrix4x4.Rotate(Quaternion.Euler(0,0, UnityEngine.Random.Range(-20, 20))) * Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
/*
NIE MOŻNA DAWAĆ KOMENTARZY OBOK REGUŁ
r(a) : a<1 -> r(a+0.1) # analogicznie dla r - w takiej sytuacji Unity po kilku ewoluacjach rzuca błedem, a potem tak zdycha, że tylko restart kompa pomaga
(po zabiciu procesu przez manager zadań jakiś proces pozostaje i niemozliwe jest ponowne uruchomienie Unity)
NullReferenceException: Object reference not set to an instance of an object
TurtleLSystem.evaluate () (at Assets/Scripts/TurtleLSystem.cs:75)
TurtleLSystem.evaluateAndPresent () (at Assets/Scripts/TurtleLSystem.cs:142)
TurtleEditor.OnInspectorGUI () (at Assets/Editor/TurtleEditor.cs:19)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass59_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <420b942f64794d4da66420603f126f7b>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
*/
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}
}