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m_GameObject: {fileID: 2119767254} - m_Mesh: {fileID: -5495902117074765545, guid: aac0ac856409e5c40acd3911f70271ca, type: 3} diff --git a/unity_artifitial_world-st/Assets/Scripts/AnabaenaTurtle.cs b/unity_artifitial_world-st/Assets/Scripts/AnabaenaTurtle.cs index 17e50f8..98cfd34 100644 --- a/unity_artifitial_world-st/Assets/Scripts/AnabaenaTurtle.cs +++ b/unity_artifitial_world-st/Assets/Scripts/AnabaenaTurtle.cs @@ -8,6 +8,15 @@ using System; public class AnabaenaTurtle : TurtleLSystem { + // funkcja. albo klaska do obrotow bo od kodu oczy krwawią + + Matrix4x4 anabenaParametricTransformation(float age) { + return Matrix4x4.TRS(new Vector3(0.1f + age*0.1f, 0, 0), + // Quaternion.Euler(0,0, UnityEngine.Random.Range(-20, 20)), + Quaternion.identity, + new Vector3(0.1f + age*0.1f, 0.1f + age*0.1f, 0.1f + age*0.1f)); + } + protected override void initLiteralInterpretation() { turtleInterpretation = new Dictionary>>(); @@ -18,40 +27,31 @@ public class AnabaenaTurtle : TurtleLSystem { var bigR = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigR"), typeof(GameObject)); var l = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "l"), typeof(GameObject)); var r = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "r"), typeof(GameObject)); - var transformation = Matrix4x4.Translate(new Vector3(0.0f, 0.1f, 0)) * Matrix4x4.Scale(new Vector3(0.05f, 0.1f, 0.05f)); - - - // wywalenie za długich lambd - Tuple lInterpretation(float[] args) { - return new Tuple( - // dodanie do anabeny obrotu o losowy kąt Matrix4x4.Rotate(Quaternion.Euler(0,0, UnityEngine.Random.Range(-20, 20))) * - l, Matrix4x4.Rotate(Quaternion.Euler(0,0, UnityEngine.Random.Range(-20, 20))) * Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))); - } - - Tuple rInterpretation(float[] args) { - // dodanie do anabeny obrotu o losowy kąt Matrix4x4.Rotate(Quaternion.Euler(0,0, UnityEngine.Random.Range(-20, 20))) * - return new Tuple( - r, Matrix4x4.Rotate(Quaternion.Euler(0,0, UnityEngine.Random.Range(-20, 20))) * Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))); - } - - Tuple bigLInterpretation(float[] args) { - // dodanie do anabeny obrotu o losowy kąt Matrix4x4.Rotate(Quaternion.Euler(0,0, UnityEngine.Random.Range(-20, 20))) * - return new Tuple( - bigL, Matrix4x4.Rotate(Quaternion.Euler(0,0, UnityEngine.Random.Range(-20, 20))) * Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))); - } - - Tuple bigRInterpretation(float[] args) { - // dodanie do anabeny obrotu o losowy kąt Matrix4x4.Rotate(Quaternion.Euler(0,0, UnityEngine.Random.Range(-20, 20))) * - return new Tuple( - bigR, Matrix4x4.Rotate(Quaternion.Euler(0,0, UnityEngine.Random.Range(-20, 20))) * Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))); - } - //creating functions that are used for interpretation - turtleInterpretation.Add("l", lInterpretation); - turtleInterpretation.Add("r", rInterpretation); - turtleInterpretation.Add("L", bigLInterpretation); - turtleInterpretation.Add("R", bigRInterpretation); + turtleInterpretation.Add("l", (float[] args) => new Tuple(l, anabenaParametricTransformation(args[0]))); + turtleInterpretation.Add("r", (float[] args) => new Tuple(r, anabenaParametricTransformation(args[0]))); + + // ponizszych dwoch nie zminiam bo sa nie uzywane w parametryzowanej Anabenie + turtleInterpretation.Add("L", (float[] args) => new Tuple(bigL, Matrix4x4.Rotate(Quaternion.Euler(0,0, UnityEngine.Random.Range(-20, 20))) * Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f)))); + turtleInterpretation.Add("R", (float[] args) => new Tuple(bigR, Matrix4x4.Rotate(Quaternion.Euler(0,0, UnityEngine.Random.Range(-20, 20))) * Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f)))); + + + /* + NIE MOŻNA DAWAĆ KOMENTARZY OBOK REGUŁ + + r(a) : a<1 -> r(a+0.1) # analogicznie dla r - w takiej sytuacji Unity po kilku ewoluacjach rzuca błedem, a potem tak zdycha, że tylko restart kompa pomaga + (po zabiciu procesu przez manager zadań jakiś proces pozostaje i niemozliwe jest ponowne uruchomienie Unity) + + + NullReferenceException: Object reference not set to an instance of an object + TurtleLSystem.evaluate () (at Assets/Scripts/TurtleLSystem.cs:75) + TurtleLSystem.evaluateAndPresent () (at Assets/Scripts/TurtleLSystem.cs:142) + TurtleEditor.OnInspectorGUI () (at Assets/Editor/TurtleEditor.cs:19) + UnityEditor.UIElements.InspectorElement+<>c__DisplayClass59_0.b__0 () (at <420b942f64794d4da66420603f126f7b>:0) + UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) + + */ } }