From 385aebdd15e74e03f742cbd46341a444eb490188 Mon Sep 17 00:00:00 2001 From: pawlaczyk Date: Sun, 11 Apr 2021 21:23:40 +0200 Subject: [PATCH] symbole L i F sa gdzies zajete zmiana na K i P --- .../Assets/LSystem/zadanie_chaber.txt | 10 + .../Assets/LSystem/zadanie_chaber.txt.meta | 7 + .../Assets/Scenes/LSystem3D.unity | 12344 +--------------- .../Assets/Scripts/Turtle3D.cs | 17 +- 4 files changed, 706 insertions(+), 11672 deletions(-) create mode 100644 unity_artifitial_world-st/Assets/LSystem/zadanie_chaber.txt create mode 100644 unity_artifitial_world-st/Assets/LSystem/zadanie_chaber.txt.meta diff --git a/unity_artifitial_world-st/Assets/LSystem/zadanie_chaber.txt b/unity_artifitial_world-st/Assets/LSystem/zadanie_chaber.txt new file mode 100644 index 0000000..7019a25 --- /dev/null +++ b/unity_artifitial_world-st/Assets/LSystem/zadanie_chaber.txt @@ -0,0 +1,10 @@ +#axiom +lP +#rules +# l -> #stochastic +# p=3 lL +# p=1 [+rl]rl +# p=1 [-rl]rl +# p=1 R +#stochastic end +#rules end \ No newline at end of file diff --git a/unity_artifitial_world-st/Assets/LSystem/zadanie_chaber.txt.meta b/unity_artifitial_world-st/Assets/LSystem/zadanie_chaber.txt.meta new file mode 100644 index 0000000..2a927a3 --- /dev/null +++ b/unity_artifitial_world-st/Assets/LSystem/zadanie_chaber.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8a0a2ef51e3bfb7408d7a3e5fcc2e05c +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_artifitial_world-st/Assets/Scenes/LSystem3D.unity b/unity_artifitial_world-st/Assets/Scenes/LSystem3D.unity index 3a3ba3e..5798ea1 100644 --- a/unity_artifitial_world-st/Assets/Scenes/LSystem3D.unity +++ b/unity_artifitial_world-st/Assets/Scenes/LSystem3D.unity @@ -123,7 +123,7 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} ---- !u!1 &11356434 +--- !u!1 &29685729 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -131,159 +131,9 @@ GameObject: m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - 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obrót do góry względem osi X o kąt $\delta$ - args[0] zaiwera infiormacje o kącie powinny być w zmiennej Unity angle // x, y, z - turtleInterpretation.Add("$", (float[] args) => new Tuple(null, Matrix4x4.Rotate(Quaternion.Euler(angle, 0, 0)))); + turtleInterpretation.Add("&", (float[] args) => new Tuple(null, Matrix4x4.Rotate(Quaternion.Euler(angle, 0, 0)))); // ^ obrót o kąt -1*delta w osi X turtleInterpretation.Add("^", (float[] args) => new Tuple(null, Matrix4x4.Rotate(Quaternion.Euler(-angle, 0, 0)))); // \ backslash obrót w prawo roll - obrót względem osi Y o kąt -delata @@ -42,6 +43,14 @@ public class Turtle3D : TurtleLSystem { // / slash forward slash obrót w lewo - kąt -1*delta w osi Y turtleInterpretation.Add("/", (float[] args) => new Tuple(null, Matrix4x4.Rotate(Quaternion.Euler(0, -angle, 0)))); + // gdzies walniete sa symbole L i F + //dodanie obiektu kwiata z modeli Unity + //kwiat K-kwiat, F gdzieś już jest zarezerwowane i pokazuje sie tylko łodyka dla wielkiego F + turtleInterpretation.Add("K", (float[] args) => new Tuple(flower, Matrix4x4.Translate(new Vector3(0, 0, 0)) * Matrix4x4.Scale(new Vector3 (0.1f, 0.1f, 0.1f)))); + // L symbol liśc nie działa - proporcje trzeba zwiekszyc dla liscia + turtleInterpretation.Add("P", (float[] args) => new Tuple(leaf, Matrix4x4.Translate(new Vector3(0, 0, 0)) * Matrix4x4.Scale(new Vector3 (1, 1, 1)))); + + } } \ No newline at end of file