using System.Collections; using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEngine; using ConsoleLSystem; using System; public class Turtle3D : TurtleLSystem { public GameObject obj; public GameObject sphere; public GameObject flower; public float angle; private Func _roation(Vector3 axis) { Matrix4x4 f(float[] args) { if (args.Length == 0) { return Matrix4x4.Rotate(Quaternion.AngleAxis(angle, axis)); } else { return Matrix4x4.Rotate(Quaternion.AngleAxis(args[0], axis)); } } return f; } protected override void initLiteralInterpretation() { turtleInterpretation = new Dictionary>>(); //turtleInterpretation var transformation = Matrix4x4.Translate(new Vector3(0.0f, 0.1f, 0)) * Matrix4x4.Scale(new Vector3 (0.05f, 0.1f, 0.05f)); // import modeli z gry do rysowania - AnabaenaTurtle.cs ma import z glownej sciezki var path = "Assets/Models/sunflower/{0}.fbx"; // nazwa.fbx // srodek najmlodszy kwiatek - domyslnmie tutaj C i sfera var bud = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bud"), typeof(GameObject)); // drugi najmblodszy kwiatek var flower_young = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "flower_young"), typeof(GameObject)); // dorosły kwiat - na końcu var flower_old = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "flower_old"), typeof(GameObject)); // petal - płatek var petal = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "petal"), typeof(GameObject)); //turtleInterpretation.Add("+", (float[] args) => new Tuple(null, Matrix4x4.Rotate(Quaternion.Euler(0, 0, -angle)))); //turtleInterpretation.Add("-", (float[] args) => new Tuple(null, Matrix4x4.Rotate(Quaternion.Euler(0, 0, angle)))); //turtleInterpretation.Add("\\", (float[] args) => new Tuple(null, Matrix4x4.Rotate(Quaternion.Euler(0, -angle, 0)))); //turtleInterpretation.Add("/", (float[] args) => new Tuple(null, Matrix4x4.Rotate(Quaternion.Euler(0, angle, 0)))); //turtleInterpretation.Add("^", (float[] args) => new Tuple(null, Matrix4x4.Rotate(Quaternion.Euler(-angle, 0, 0)))); //turtleInterpretation.Add("&", (float[] args) => new Tuple(null, Matrix4x4.Rotate(Quaternion.Euler(angle, 0, 0)))); turtleInterpretation.Add("+", (float[] args) => new Tuple(null, _roation(Vector3.back)(args) )); turtleInterpretation.Add("-", (float[] args) => new Tuple(null, _roation(Vector3.forward)(args))); turtleInterpretation.Add("\\", (float[] args) => new Tuple(null, _roation(Vector3.down)(args))); turtleInterpretation.Add("/", (float[] args) => new Tuple(null, _roation(Vector3.up)(args))); turtleInterpretation.Add("^", (float[] args) => new Tuple(null, _roation(Vector3.left)(args))); turtleInterpretation.Add("&", (float[] args) => new Tuple(null, _roation(Vector3.right)(args))); turtleInterpretation.Add("f", (float[] args) => new Tuple(null, Matrix4x4.Translate(Vector3.up * args[0]))); // odpowiada za rysowanie kulek ze słonecznika - po pierwszej ewoluacji wychodzi sfera/kulka mała ze słonecznika // jakoś podpiete są pod symbole obiekty/modele z Unity // turtleInterpretation.Add("S", (float[] args) => new Tuple(sphere,Matrix4x4.identity)); turtleInterpretation.Add("S", (float[] args) => new Tuple(bud,Matrix4x4.identity)); // słonecznik modele do symboli //Y - młode kwiatki drugie od śrdoka słonecznika // turtleInterpretation.Add("Y", (float[] args) => new Tuple(Flower, Matrix4x4.identity)); // negowanie symbolu C, żeby w słoneczniku Vogel.txt nie dostawać pierwszego cylidra jako obiektu unity // Vogel.txt parastychy - te spirale w srodku paratychy (l.poij) kilka parastychów // parastychów jest tyle bo liczba ich jest taka jak kolejne liczby ciągu fibonacciego // http://algorithmicbotany.org/papers/abop/abop-ch4.pdf turtleInterpretation.Add("C", (float[] args) => new Tuple(null, transformation)); // Y - bardziej rozwiniete - mlode kwiatki turtleInterpretation.Add("Y", (float[] args) => new Tuple(flower_young, transformation)); //litera O albo sybol A- dorole kwiatki turtleInterpretation.Add("O", (float[] args) => new Tuple(flower_old, transformation)); turtleInterpretation.Add("A", (float[] args) => new Tuple(flower_old, transformation)); // P - petla płatki turtleInterpretation.Add("P", (float[] args) => new Tuple(petal, transformation)); //Wildcard how to represent any other symbol turtleInterpretation.Add("*.*", (float[] args) => new Tuple(obj, transformation)); } }