using System.Collections; using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEngine; using ConsoleLSystem; using System; public class AnabaenaTurtle : TurtleLSystem { // funkcja. albo klaska do obrotow bo od kodu oczy krwawią Matrix4x4 anabenaParametricTransformation(float age) { return Matrix4x4.TRS(new Vector3(0.1f + age*0.1f, 0, 0), // Quaternion.Euler(0,0, UnityEngine.Random.Range(-20, 20)), Quaternion.identity, new Vector3(0.1f + age*0.1f, 0.1f + age*0.1f, 0.1f + age*0.1f)); } protected override void initLiteralInterpretation() { turtleInterpretation = new Dictionary>>(); //turtleInterpretation //loading required objects var path = "Assets/Models/{0}.fbx"; var bigL = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigL"), typeof(GameObject)); var bigR = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigR"), typeof(GameObject)); var l = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "l"), typeof(GameObject)); var r = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "r"), typeof(GameObject)); //creating functions that are used for interpretation turtleInterpretation.Add("l", (float[] args) => new Tuple(l, anabenaParametricTransformation(args[0]))); turtleInterpretation.Add("r", (float[] args) => new Tuple(r, anabenaParametricTransformation(args[0]))); // ponizszych dwoch nie zminiam bo sa nie uzywane w parametryzowanej Anabenie turtleInterpretation.Add("L", (float[] args) => new Tuple(bigL, Matrix4x4.Rotate(Quaternion.Euler(0,0, UnityEngine.Random.Range(-20, 20))) * Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f)))); turtleInterpretation.Add("R", (float[] args) => new Tuple(bigR, Matrix4x4.Rotate(Quaternion.Euler(0,0, UnityEngine.Random.Range(-20, 20))) * Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f)))); /* NIE MOŻNA DAWAĆ KOMENTARZY OBOK REGUŁ r(a) : a<1 -> r(a+0.1) # analogicznie dla r - w takiej sytuacji Unity po kilku ewoluacjach rzuca błedem, a potem tak zdycha, że tylko restart kompa pomaga (po zabiciu procesu przez manager zadań jakiś proces pozostaje i niemozliwe jest ponowne uruchomienie Unity) NullReferenceException: Object reference not set to an instance of an object TurtleLSystem.evaluate () (at Assets/Scripts/TurtleLSystem.cs:75) TurtleLSystem.evaluateAndPresent () (at Assets/Scripts/TurtleLSystem.cs:142) TurtleEditor.OnInspectorGUI () (at Assets/Editor/TurtleEditor.cs:19) UnityEditor.UIElements.InspectorElement+<>c__DisplayClass59_0.b__0 () (at <420b942f64794d4da66420603f126f7b>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) */ } }