PracProg/Assets/Scripts/GameManager.cs

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2021-02-04 19:49:39 +01:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
//references
public GameObject gameOverCanvas;
public GameObject score;
public GameObject getReadyImg;
public GameObject pauseBtn;
public Animator blackFadeAnim;
public static Vector2 bottomLeft;
//game states
public static bool gameOver;
public static bool gameHasStarted;
public static bool gameIsPaused;
public Text panelScore;
public static int gameScore;
int drawScore;
private void Awake()
{
bottomLeft = Camera.main.ScreenToWorldPoint(new Vector2(0, 0));
}
// Start is called before the first frame update
void Start()
{
gameOver = false;
gameHasStarted = false;
gameIsPaused = false;
}
public void GameHasStarted()
{
gameHasStarted = true;
score.SetActive(true);
getReadyImg.SetActive(false);
pauseBtn.SetActive(true);
}
public void GameOver()
{
gameOver = true;
gameScore = score.GetComponent<Score>().GetScore();
score.SetActive(false);
Invoke("ActivateGameOverCanvas", 1);
pauseBtn.SetActive(false);
}
void ActivateGameOverCanvas()
{
AudioManager.audiomanager.Play("die");
gameOverCanvas.SetActive(true);
}
public void OnOKBtnPressed()
{
AudioManager.audiomanager.Play("transition");
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
public void OnMenuBtnPressed()
{
AudioManager.audiomanager.Play("transition");
//SceneManager.LoadScene("Menu");
blackFadeAnim.SetTrigger("fadeIn");
}
public void DrawScore()
{
if(drawScore <= gameScore)
{
panelScore.text = drawScore.ToString();
drawScore++;
Invoke("DrawScore", 0.05f);
}
}
}