58 lines
1.4 KiB
C#
58 lines
1.4 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MoveLeft : MonoBehaviour
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{
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public float speed;
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BoxCollider2D box;
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float groundWidth;
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float pipeWidth;
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// Start is called before the first frame update
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void Start()
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{
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if (gameObject.CompareTag("Ground"))
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{
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box = GetComponent<BoxCollider2D>();
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groundWidth = box.size.x;
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}
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else if (gameObject.CompareTag("Column"))
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{
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pipeWidth = GameObject.FindGameObjectWithTag("Pipe").GetComponent<BoxCollider2D>().size.x;
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}
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}
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// Update is called once per frame
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void Update()
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{
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if(GameManager.gameOver == false)
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{
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transform.position = new Vector2(
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transform.position.x - speed * Time.deltaTime,
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transform.position.y);
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}
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if (gameObject.CompareTag("Ground"))
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{
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if (transform.position.x <= -groundWidth)
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{
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transform.position = new Vector2(
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transform.position.x + 2 * groundWidth,
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transform.position.y);
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}
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}
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else if (gameObject.CompareTag("Column"))
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{
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if(transform.position.x < GameManager.bottomLeft.x - pipeWidth)
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{
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Destroy(gameObject);
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}
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}
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}
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}
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