using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Medal : MonoBehaviour { public Sprite normalMedal; public Sprite bronzeMedal; public Sprite silverMedal; public Sprite goldMedal; Image img; // Start is called before the first frame update void Start() { img = GetComponent(); int gameScore = GameManager.gameScore; if(gameScore > 0 && gameScore <= 2) { img.sprite = normalMedal; } else if(gameScore > 2 && gameScore <= 4) { img.sprite = bronzeMedal; } else if (gameScore > 4 && gameScore <= 6) { img.sprite = silverMedal; } else if (gameScore > 6) { img.sprite = goldMedal; } } }