using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Pause : MonoBehaviour { Image img; //references public Sprite playSprite; public Sprite pausedSprite; private void Start() { img = GetComponent(); } public void OnPausedGame() { if(GameManager.gameIsPaused == false) { Time.timeScale = 0; img.sprite = playSprite; GameManager.gameIsPaused = true; } else { Time.timeScale = 1; img.sprite = pausedSprite; GameManager.gameIsPaused = false; } } }