using UnityEngine.Audio; using UnityEngine; using System; public class AudioManager : MonoBehaviour { public Sound[] sounds; public static AudioManager audiomanager; void Awake() { DontDestroyOnLoad(gameObject); if(audiomanager == null) { audiomanager = this; } else { Destroy(gameObject); } foreach(Sound s in sounds) { s.source = gameObject.AddComponent(); s.source.clip = s.clip; s.source.volume = s.volume; s.source.pitch = s.pitch; } } public void Play(string name) { Sound s = Array.Find(sounds, sound => sound.name == name); if(s == null) { Debug.LogWarning("The sound " + name + "does not exist"); return; } s.source.Play(); } }