using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MenuManager : MonoBehaviour { public Animator blackFadeAnim; // Start is called before the first frame update void Start() { GameManager.gameOver = false; } public void OnPlayBtnPressed() { AudioManager.audiomanager.Play("transition"); //SceneManager.LoadScene("Game"); blackFadeAnim.SetTrigger("fadeIn"); } }