171 lines
3.6 KiB
C#
171 lines
3.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Bird : MonoBehaviour
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{
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//references
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public Score score;
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public GameManager gameManager;
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public Sprite birdDied;
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public ColumnSpawner columnSpawner;
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public Animator birdParentAnim;
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public Animator getReadyAnim;
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public Animator hitEffect;
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public Animator cameraAnim;
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SpriteRenderer sp;
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Animator anim;
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Rigidbody2D rb;
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public float speed;
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int angle;
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int maxAngle = 20;
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int minAngle = -90;
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bool touchedGround;
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// Start is called before the first frame update
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void Start()
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{
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rb = GetComponent<Rigidbody2D>();
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sp = GetComponent<SpriteRenderer>();
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anim = GetComponent<Animator>();
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rb.gravityScale = 0;
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetMouseButtonDown(0) &&
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GameManager.gameOver == false &&
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GameManager.gameIsPaused == false)
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{
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if(GameManager.gameHasStarted == false)
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{
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rb.gravityScale = 0.8f;
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birdParentAnim.enabled = false;
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Flap();
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//column Spawner
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//set the trigger for the get ready anim
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getReadyAnim.SetTrigger("fadeOut");
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}
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else
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{
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Flap();
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}
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}
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BirdRotation();
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}
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public void OnGetReadyAnimFinished()
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{
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columnSpawner.InstantiateColumn();
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gameManager.GameHasStarted();
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}
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void Flap()
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{
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AudioManager.audiomanager.Play("flap");
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rb.velocity = Vector2.zero;
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rb.velocity = new Vector2(rb.velocity.x, speed);
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}
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void BirdRotation()
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{
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if (rb.velocity.y > 0)
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{
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rb.gravityScale = 0.8f;
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if (angle <= maxAngle)
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{
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angle = angle + 4;
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}
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}
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else if (rb.velocity.y < 0)
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{
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rb.gravityScale = 0.5f;
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if(rb.velocity.y < -1.3f)
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{
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if (angle >= minAngle)
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{
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angle = angle - 3;
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}
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}
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}
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if(touchedGround == false)
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{
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transform.rotation = Quaternion.Euler(0, 0, angle);
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}
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}
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (GameManager.gameOver == false)
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{
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if (collision.CompareTag("Column"))
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{
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//print("We have scored");
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AudioManager.audiomanager.Play("point");
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score.Scored();
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}
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else if (collision.CompareTag("Pipe"))
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{
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BirdDieEffect();
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//game over
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gameManager.GameOver();
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}
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}
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}
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private void OnCollisionEnter2D(Collision2D collision)
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{
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if (collision.gameObject.CompareTag("Ground"))
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{
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if(GameManager.gameOver == false)
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{
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BirdDieEffect();
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//game over
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gameManager.GameOver();
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GameOver();
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}
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else
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{
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GameOver();
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}
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}
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}
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void BirdDieEffect()
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{
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AudioManager.audiomanager.Play("hit");
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hitEffect.SetTrigger("hit");
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cameraAnim.SetTrigger("shake");
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}
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void GameOver()
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{
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touchedGround = true;
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anim.enabled = false;
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sp.sprite = birdDied;
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transform.rotation = Quaternion.Euler(0, 0, -90);
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}
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}
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