57 lines
1.1 KiB
C#
57 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Score : MonoBehaviour
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{
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int score;
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int highScore;
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Text scoreText;
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//references
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public Text panelScore;
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public Text panelHighScore;
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public GameObject newImg;
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// Start is called before the first frame update
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void Start()
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{
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score = 0;
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scoreText = GetComponent<Text>();
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panelScore.text = score.ToString();
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scoreText.text = score.ToString();
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highScore = PlayerPrefs.GetInt("highscore");
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panelHighScore.text = highScore.ToString();
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}
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public int GetScore()
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{
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return score;
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}
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public void Scored()
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{
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score++;
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scoreText.text = score.ToString();
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//panelScore.text = score.ToString();
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if(score > highScore)
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{
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highScore = score;
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panelHighScore.text = highScore.ToString();
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PlayerPrefs.SetInt("highscore", highScore);
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newImg.SetActive(true);
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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