903 lines
39 KiB
XML
903 lines
39 KiB
XML
<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>Emgu.CV.Platform.NetFramework</name>
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</assembly>
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<members>
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<member name="T:Emgu.CV.BitmapExtension">
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<summary>
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Provide extension method to convert IInputArray to and from Bitmap
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</summary>
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</member>
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<member name="F:Emgu.CV.BitmapExtension.GrayscalePalette">
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<summary>
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The ColorPalette of Grayscale for Bitmap Format8bppIndexed
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</summary>
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</member>
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<member name="M:Emgu.CV.BitmapExtension.ColorPaletteToLookupTable(System.Drawing.Imaging.ColorPalette,Emgu.CV.Matrix{System.Byte}@,Emgu.CV.Matrix{System.Byte}@,Emgu.CV.Matrix{System.Byte}@,Emgu.CV.Matrix{System.Byte}@)">
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<summary>
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Convert the color palette to four lookup tables
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</summary>
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<param name="palette">The color palette to transform</param>
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<param name="bTable">Lookup table for the B channel</param>
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<param name="gTable">Lookup table for the G channel</param>
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<param name="rTable">Lookup table for the R channel</param>
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<param name="aTable">Lookup table for the A channel</param>
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</member>
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<member name="M:Emgu.CV.BitmapExtension.RawDataToBitmap(System.IntPtr,System.Int32,System.Drawing.Size,System.Type,System.Int32,System.Type,System.Boolean)">
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<summary>
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Convert raw data to bitmap
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</summary>
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<param name="scan0">The pointer to the raw data</param>
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<param name="step">The step</param>
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<param name="size">The size of the image</param>
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<param name="srcColorType">The source image color type</param>
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<param name="numberOfChannels">The number of channels</param>
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<param name="srcDepthType">The source image depth type</param>
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<param name="tryDataSharing">Try to create Bitmap that shares the data with the image</param>
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<returns>The Bitmap</returns>
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</member>
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<member name="M:Emgu.CV.BitmapExtension.ToBitmap(Emgu.CV.Mat)">
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<summary>
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Convert the mat into Bitmap, the pixel values are copied over to the Bitmap
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</summary>
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</member>
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<member name="M:Emgu.CV.BitmapExtension.ToBitmap(Emgu.CV.UMat)">
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<summary>
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Convert the umat into Bitmap, the pixel values are copied over to the Bitmap
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</summary>
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</member>
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<member name="M:Emgu.CV.BitmapExtension.ToBitmap(Emgu.CV.Cuda.GpuMat)">
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<summary>
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Convert the gpuMat into Bitmap, the pixel values are copied over to the Bitmap
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</summary>
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</member>
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<member name="M:Emgu.CV.BitmapExtension.ToImage``2(System.Drawing.Bitmap)">
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<summary>
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Create an Image < TColor, TDepth > from Bitmap
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</summary>
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</member>
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<member name="M:Emgu.CV.BitmapExtension.CopyFromBitmap``2(Emgu.CV.Image{``0,``1},System.Drawing.Bitmap)">
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<summary>
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Utility function for converting Bitmap to Image
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</summary>
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<param name="bmp">the bitmap to copy data from</param>
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<param name="image">The image to copy data to</param>
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</member>
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<member name="M:Emgu.CV.BitmapExtension.AsBitmap``2(Emgu.CV.Image{``0,``1})">
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<summary>
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Provide a more efficient way to convert Image<Gray, Byte>, Image<Bgr, Byte> and Image<Bgra, Byte> into Bitmap
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such that the image data is <b>shared</b> with Bitmap.
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If you change the pixel value on the Bitmap, you change the pixel values on the Image object as well!
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For other types of image this property has the same effect as ToBitmap()
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<b>Take extra caution not to use the Bitmap after the Image object is disposed</b>
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</summary>
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<typeparam name="TColor">The color of the image</typeparam>
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<typeparam name="TDepth">The depth of the image</typeparam>
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<param name="image">The image to create Bitmap from</param>
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<returns>A bitmap representation of the image. In the cases of Image<Gray, Byte>, Image<Bgr, Byte> and Image<Bgra, Byte>, the image data is shared between the Bitmap and the Image object.</returns>
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</member>
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<member name="M:Emgu.CV.BitmapExtension.ToBitmap``2(Emgu.CV.Image{``0,``1})">
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<summary>
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Convert this image into Bitmap, the pixel values are copied over to the Bitmap
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</summary>
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<remarks> For better performance on Image<Gray, Byte> and Image<Bgr, Byte>, consider using the Bitmap property </remarks>
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<returns> This image in Bitmap format, the pixel data are copied over to the Bitmap</returns>
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</member>
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<member name="M:Emgu.CV.BitmapExtension.ToBitmap``2(Emgu.CV.Image{``0,``1},System.Int32,System.Int32)">
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<summary> Create a Bitmap image of certain size</summary>
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<param name="image">The image to be converted to Bitmap</param>
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<param name="width">The width of the bitmap</param>
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<param name="height"> The height of the bitmap</param>
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<returns> This image in Bitmap format of the specific size</returns>
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</member>
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<member name="M:Emgu.CV.BitmapExtension.ToBitmap``2(Emgu.CV.Cuda.CudaImage{``0,``1})">
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<summary>
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Convert the CudaImage to its equivalent Bitmap representation
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</summary>
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</member>
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<member name="T:Emgu.CV.BitmapFileReaderMat">
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<summary>
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Class that can be used to read file into Mat
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</summary>
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</member>
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<member name="M:Emgu.CV.BitmapFileReaderMat.ReadFile(System.String,Emgu.CV.Mat,Emgu.CV.CvEnum.ImreadModes)">
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<summary>
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Read the file into a Mat
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</summary>
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<param name="fileName">The name of the image file</param>
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<param name="mat">The Mat to read into</param>
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<param name="loadType">Image load type.</param>
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<returns>True if the file can be read into the Mat</returns>
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</member>
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<member name="T:Emgu.CV.BitmapFileWriterMat">
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<summary>
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Class that can be used to write the Mat to a file
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</summary>
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</member>
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<member name="M:Emgu.CV.BitmapFileWriterMat.WriteFile(Emgu.CV.Mat,System.String)">
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<summary>
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Write the Mat into the file
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</summary>
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<param name="mat">The Mat to write</param>
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<param name="fileName">The name of the file to be written into</param>
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<returns>True if the file has been written into Mat</returns>
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</member>
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<member name="T:Emgu.CV.UI.HistogramBox">
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<summary>
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The control that is used to display histogram
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</summary>
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</member>
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<member name="M:Emgu.CV.UI.HistogramBox.#ctor">
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<summary>
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Construct a histogram control
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</summary>
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</member>
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<member name="M:Emgu.CV.UI.HistogramBox.GenerateHistogram(System.String,System.Drawing.Color,Emgu.CV.Mat,System.Int32,System.Single[])">
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<summary>
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Add a plot of the 1D histogram. You should call the Refresh() function to update the control after all modification is complete.
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</summary>
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<param name="name">The name of the histogram</param>
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<param name="color">The drawing color</param>
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<param name="histogram">The 1D histogram to be drawn</param>
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<param name="binSize">The size of the bin</param>
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<param name="ranges">The ranges</param>
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</member>
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<member name="M:Emgu.CV.UI.HistogramBox.GenerateHistograms(Emgu.CV.IInputArray,System.Int32)">
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<summary>
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Generate histograms for the image. One histogram is generated for each color channel.
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You will need to call the Refresh function to do the painting afterward.
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</summary>
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<param name="image">The image to generate histogram from</param>
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<param name="numberOfBins">The number of bins for each histogram</param>
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</member>
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<member name="M:Emgu.CV.UI.HistogramBox.ClearHistogram">
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<summary>
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Remove all the histogram from the control. You should call the Refresh() function to update the control after all modification is complete.
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</summary>
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</member>
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<member name="T:Emgu.CV.UI.HistogramViewer">
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<summary>
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A view for histogram
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</summary>
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</member>
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<member name="M:Emgu.CV.UI.HistogramViewer.#ctor">
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<summary>
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A histogram viewer
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</summary>
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</member>
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<member name="M:Emgu.CV.UI.HistogramViewer.Show(Emgu.CV.IInputArray)">
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<summary>
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Display the histograms of the specific image
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</summary>
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<param name="image">The image to retrieve histogram from</param>
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</member>
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<member name="M:Emgu.CV.UI.HistogramViewer.Show(Emgu.CV.IInputArray,System.Int32)">
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<summary>
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Display the histograms of the specific image
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</summary>
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<param name="image">The image to retrieve histogram from</param>
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<param name="numberOfBins">The number of bins in the histogram</param>
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</member>
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<member name="P:Emgu.CV.UI.HistogramViewer.HistogramCtrl">
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<summary>
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Get the histogram control of this viewer
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</summary>
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</member>
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<member name="F:Emgu.CV.UI.HistogramViewer.components">
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<summary>
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Required designer variable.
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</summary>
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</member>
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<member name="M:Emgu.CV.UI.HistogramViewer.Dispose(System.Boolean)">
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<summary>
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Clean up any resources being used.
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</summary>
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<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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</member>
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<member name="M:Emgu.CV.UI.HistogramViewer.InitializeComponent">
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<summary>
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Required method for Designer support - do not modify
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the contents of this method with the code editor.
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</summary>
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</member>
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<member name="T:Emgu.CV.UI.ImageBox">
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<summary>
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An image box is a user control that is similar to picture box, but display Emgu CV IImage and provides enhenced functionalities.
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</summary>
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</member>
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<member name="F:Emgu.CV.UI.ImageBox._image">
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<summary>
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The image that is setted throught the Image property
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</summary>
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</member>
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<member name="F:Emgu.CV.UI.ImageBox._displayedImage">
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<summary>
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The image that is displayed
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</summary>
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</member>
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<member name="F:Emgu.CV.UI.ImageBox._typeToToolStripMenuItemsDictionary">
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<summary>
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A cache to store the ToolStripMenuItems for different types of images
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</summary>
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</member>
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<member name="F:Emgu.CV.UI.ImageBox._operationLists">
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<summary>
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The list of operations binded to this ImageBox
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</summary>
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</member>
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<member name="F:Emgu.CV.UI.ImageBox._timerStartTime">
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<summary>
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Timer used for caculating the frame rate
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</summary>
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</member>
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<member name="F:Emgu.CV.UI.ImageBox._imagesReceivedSinceCounterStart">
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<summary>
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One of the parameters used for caculating the frame rate
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</summary>
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</member>
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<member name="M:Emgu.CV.UI.ImageBox.#ctor">
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<summary>
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Create a ImageBox
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</summary>
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</member>
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<member name="P:Emgu.CV.UI.ImageBox.FunctionalMode">
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<summary>
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Get or set the functional mode for the ImageBox
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</summary>
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</member>
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<member name="E:Emgu.CV.UI.ImageBox.OnFunctionalModeChanged">
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<summary>
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The event which will be trigerred when functional mode is changed
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</summary>
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</member>
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<member name="P:Emgu.CV.UI.ImageBox.Image">
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<summary>
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Set the image for this image box
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</summary>
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</member>
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<member name="P:Emgu.CV.UI.ImageBox.DisplayedImage">
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<summary>
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The image that is being displayed. It's the Image following by some user defined image operation
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</summary>
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</member>
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<member name="M:Emgu.CV.UI.ImageBox.PushOperation(Emgu.CV.UI.Operation)">
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<summary>
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Push the specific operation to the operation collection
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</summary>
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<param name="operation">The operation to be pushed onto the operation collection</param>
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</member>
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<member name="M:Emgu.CV.UI.ImageBox.ClearOperation">
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<summary>
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Remove all the operations from the collection
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</summary>
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</member>
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<member name="M:Emgu.CV.UI.ImageBox.PopOperation">
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<summary>
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Remove the last added operation
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</summary>
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</member>
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<member name="T:Emgu.CV.UI.ImageBox.FunctionalModeOption">
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<summary>
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The functional mode for ImageBox
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</summary>
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</member>
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<member name="F:Emgu.CV.UI.ImageBox.FunctionalModeOption.Minimum">
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<summary>
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The ImageBox is only used for displaying image.
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No right-click menu nor Pan/Zoom available
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</summary>
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</member>
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<member name="F:Emgu.CV.UI.ImageBox.FunctionalModeOption.RightClickMenu">
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<summary>
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Enable the right click menu
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</summary>
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</member>
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<member name="F:Emgu.CV.UI.ImageBox.FunctionalModeOption.PanAndZoom">
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<summary>
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Enable Pan and Zoom
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</summary>
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</member>
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<member name="F:Emgu.CV.UI.ImageBox.FunctionalModeOption.Everything">
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<summary>
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Support for the right click menu, Pan and Zoom
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</summary>
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</member>
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<member name="M:Emgu.CV.UI.ImageBox.Dispose(System.Boolean)">
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<summary>
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Clean up any resources being used.
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</summary>
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<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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</member>
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<member name="F:Emgu.CV.UI.ImageBox.components">
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<summary>
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Required designer variable.
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</summary>
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</member>
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<member name="M:Emgu.CV.UI.ImageBox.InitializeComponent">
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<summary>
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Required method for Designer support - do not modify
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the contents of this method with the code editor.
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</summary>
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</member>
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<member name="T:Emgu.CV.UI.ImageProperty">
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<summary>
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The control to display image properties
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</summary>
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</member>
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<member name="M:Emgu.CV.UI.ImageProperty.#ctor">
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<summary>
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Create a ImageProperty control
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</summary>
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</member>
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<member name="P:Emgu.CV.UI.ImageProperty.ImageBox">
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<summary>
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The parent imagebox for this property panel
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</summary>
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</member>
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<member name="M:Emgu.CV.UI.ImageProperty.SetMousePositionOnImage(System.Drawing.Point)">
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<summary>
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Set the mouse position over the image.
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It also set the color intensity of the pixel on the image where is mouse is at
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</summary>
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<param name="location">The location of the mouse on the image</param>
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</member>
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<member name="M:Emgu.CV.UI.ImageProperty.SetOperations(System.Collections.Generic.List{Emgu.CV.UI.Operation})">
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<summary>
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Set the description of the operation view
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</summary>
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</member>
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<member name="P:Emgu.CV.UI.ImageProperty.FramesPerSecondText">
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<summary>
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Set the frame rate
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</summary>
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</member>
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<member name="M:Emgu.CV.UI.ImageProperty.Dispose(System.Boolean)">
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<summary>
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Clean up any resources being used.
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</summary>
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<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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</member>
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<member name="F:Emgu.CV.UI.ImageProperty.components">
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<summary>
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Required designer variable.
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</summary>
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</member>
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<member name="M:Emgu.CV.UI.ImageProperty.InitializeComponent">
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<summary>
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Required method for Designer support - do not modify
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the contents of this method with the code editor.
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</summary>
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</member>
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<member name="T:Emgu.CV.UI.ImageViewer">
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<summary>
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The Image viewer that display IImage
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</summary>
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</member>
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<member name="M:Emgu.CV.UI.ImageViewer.#ctor">
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<summary>
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Create an ImageViewer
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</summary>
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</member>
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<member name="M:Emgu.CV.UI.ImageViewer.#ctor(Emgu.CV.IInputArray)">
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<summary>
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Create an ImageViewer from the specific <paramref name="image"/>
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</summary>
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<param name="image">The image to be displayed in this viewer</param>
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</member>
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<member name="M:Emgu.CV.UI.ImageViewer.#ctor(Emgu.CV.IInputArray,System.String)">
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<summary>
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Create an ImageViewer from the specific <paramref name="image"/>, using <paramref name="imageName"/> as window name
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</summary>
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<param name="image">The image to be displayed</param>
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<param name="imageName">The name of the image</param>
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</member>
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<member name="P:Emgu.CV.UI.ImageViewer.Image">
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<summary>
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Get or Set the image in this ImageViewer
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</summary>
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</member>
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<member name="P:Emgu.CV.UI.ImageViewer.ImageBox">
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<summary>
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Get the image box hosted in this viewer
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</summary>
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</member>
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<member name="M:Emgu.CV.UI.ImageViewer.Show(Emgu.CV.IInputArray)">
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<summary>
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Create a ImageViewer with the specific image and show it.
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</summary>
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<param name="image">The image to be displayed in ImageViewer</param>
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</member>
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<member name="M:Emgu.CV.UI.ImageViewer.Show(Emgu.CV.IInputArray,System.String)">
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<summary>
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Create a ImageViewer with the specific image and show it.
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</summary>
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<param name="image">The image to be displayed in ImageViewer</param>
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<param name="windowName">The name of the window</param>
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</member>
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<member name="F:Emgu.CV.UI.ImageViewer.components">
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<summary>
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Required designer variable.
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</summary>
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</member>
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<member name="M:Emgu.CV.UI.ImageViewer.Dispose(System.Boolean)">
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<summary>
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Clean up any resources being used.
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</summary>
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<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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</member>
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<member name="M:Emgu.CV.UI.ImageViewer.InitializeComponent">
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<summary>
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Required method for Designer support - do not modify
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|
the contents of this method with the code editor.
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|
</summary>
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</member>
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<member name="T:Emgu.CV.UI.MatrixBox">
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<summary>
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A control that is used to visualize a matrix
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</summary>
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</member>
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<member name="M:Emgu.CV.UI.MatrixBox.#ctor">
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<summary>
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Create a MatrixBox
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</summary>
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</member>
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<member name="P:Emgu.CV.UI.MatrixBox.Matrix">
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<summary>
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Get or Set the Matrix<TDepth> object; of this MatrixBox
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</summary>
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</member>
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<member name="F:Emgu.CV.UI.MatrixBox.components">
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<summary>
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Required designer variable.
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</summary>
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</member>
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<member name="M:Emgu.CV.UI.MatrixBox.Dispose(System.Boolean)">
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<summary>
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Clean up any resources being used.
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</summary>
|
|
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.MatrixBox.InitializeComponent">
|
|
<summary>
|
|
Required method for Designer support - do not modify
|
|
the contents of this method with the code editor.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Emgu.CV.UI.MatrixViewer">
|
|
<summary>
|
|
A MatrixViewer that is used to visualize a matrix
|
|
</summary>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.MatrixViewer.#ctor">
|
|
<summary>
|
|
Create a MatrixViewer
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.MatrixViewer.Matrix">
|
|
<summary>
|
|
Get or Set the Matrix<> object; for this MatrixViewer
|
|
</summary>
|
|
</member>
|
|
<member name="F:Emgu.CV.UI.MatrixViewer.components">
|
|
<summary>
|
|
Required designer variable.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.MatrixViewer.Dispose(System.Boolean)">
|
|
<summary>
|
|
Clean up any resources being used.
|
|
</summary>
|
|
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.MatrixViewer.InitializeComponent">
|
|
<summary>
|
|
Required method for Designer support - do not modify
|
|
the contents of this method with the code editor.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Emgu.CV.UI.Operation">
|
|
<summary>
|
|
An operation contains the MethodInfo and the methods parameters. It provides a way to invoke a specific method with the specific parameters.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.Operation.Method">
|
|
<summary>
|
|
The MethodInfo
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.Operation.Parameters">
|
|
<summary>
|
|
The parameters for this method
|
|
</summary>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.Operation.#ctor(System.Reflection.MethodInfo,System.Object[])">
|
|
<summary>
|
|
Create an operation using the specific method and parameters
|
|
</summary>
|
|
<param name="mi">The method info</param>
|
|
<param name="parameters">The parameters for this method</param>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.Operation.InvokeMethod(System.Object)">
|
|
<summary>
|
|
Call the specific method with the specific parameters on the provided <paramref name="instance"/>
|
|
</summary>
|
|
<param name="instance">The instance to call the method</param>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.Operation.ToString">
|
|
<summary>
|
|
Represent this operation as a string
|
|
</summary>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.Operation.ToCode(Emgu.Util.TypeEnum.ProgrammingLanguage)">
|
|
<summary>
|
|
Represent this operation as code
|
|
</summary>
|
|
<returns>The source code</returns>
|
|
</member>
|
|
<member name="T:Emgu.CV.UI.OperationsView">
|
|
<summary>
|
|
A user control to display the operations
|
|
</summary>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.OperationsView.#ctor">
|
|
<summary>
|
|
Constructor
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.OperationsView.Language">
|
|
<summary>
|
|
Set the programming language for this Operation View
|
|
</summary>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.OperationsView.DisplayOperations(System.Collections.Generic.List{Emgu.CV.UI.Operation})">
|
|
<summary>
|
|
Display the operations
|
|
</summary>
|
|
<param name="operations">The operations to be displayed</param>
|
|
</member>
|
|
<member name="F:Emgu.CV.UI.OperationsView.components">
|
|
<summary>
|
|
Required designer variable.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.OperationsView.Dispose(System.Boolean)">
|
|
<summary>
|
|
Clean up any resources being used.
|
|
</summary>
|
|
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.OperationsView.InitializeComponent">
|
|
<summary>
|
|
Required method for Designer support - do not modify
|
|
the contents of this method with the code editor.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Emgu.CV.UI.PanAndZoomPictureBox">
|
|
<summary>
|
|
A picture box with pan and zoom functionality
|
|
</summary>
|
|
</member>
|
|
<member name="F:Emgu.CV.UI.PanAndZoomPictureBox._zoomScale">
|
|
<summary>
|
|
The zoom scale of the image to be displayed
|
|
</summary>
|
|
</member>
|
|
<member name="F:Emgu.CV.UI.PanAndZoomPictureBox.ZoomLevels">
|
|
<summary>
|
|
The available zoom levels for the displayed image
|
|
</summary>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.PanAndZoomPictureBox.#ctor">
|
|
<summary>
|
|
Create a picture box with pan and zoom functionality
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.PanAndZoomPictureBox.PanableAndZoomable">
|
|
<summary>
|
|
Get or Set the property to enable(disable) Pan and Zoom
|
|
</summary>
|
|
</member>
|
|
<member name="E:Emgu.CV.UI.PanAndZoomPictureBox.OnZoomScaleChange">
|
|
<summary>
|
|
The event to fire when the zoom scale is changed
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.PanAndZoomPictureBox.InterpolationMode">
|
|
<summary>
|
|
Get or Set the interpolation mode for zooming operation
|
|
</summary>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.PanAndZoomPictureBox.OnPaint(System.Windows.Forms.PaintEventArgs)">
|
|
<summary>
|
|
Paint the image
|
|
</summary>
|
|
<param name="pe">The paint event</param>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.PanAndZoomPictureBox.HorizontalScrollBar">
|
|
<summary>
|
|
Get the horizontal scroll bar from this control
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.PanAndZoomPictureBox.VerticalScrollBar">
|
|
<summary>
|
|
Get the vertical scroll bar of this control
|
|
</summary>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.PanAndZoomPictureBox.OnMouseMove(System.Object,System.Windows.Forms.MouseEventArgs)">
|
|
<summary>
|
|
Used for tracking the mouse position on the image
|
|
</summary>
|
|
<param name="sender"></param>
|
|
<param name="e"></param>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.PanAndZoomPictureBox.GetViewSize">
|
|
<summary>
|
|
Get the size of the view area
|
|
</summary>
|
|
<returns>The size of the view area</returns>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.PanAndZoomPictureBox.GetImageSize">
|
|
<summary>
|
|
Get the size of the image
|
|
</summary>
|
|
<returns>The size of the image</returns>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.PanAndZoomPictureBox.Min(System.Drawing.Size,System.Drawing.Size)">
|
|
<summary>
|
|
Get the minimum of the two sizes
|
|
</summary>
|
|
<param name="s1">The first size</param>
|
|
<param name="s2">The second size</param>
|
|
<returns>The minimum of the two sizes</returns>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.PanAndZoomPictureBox.DrawReversibleRectangle(System.Drawing.Rectangle)">
|
|
<summary>
|
|
Draw a reversible rectangle on the control.
|
|
</summary>
|
|
<param name="rect">The rectangle using the control's coordinate system</param>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.PanAndZoomPictureBox.GetRectangle(System.Drawing.Point,System.Drawing.Point)">
|
|
<summary>
|
|
Get the rectangle defined by the two points on the control
|
|
</summary>
|
|
<param name="p1">The first point on the control</param>
|
|
<param name="p2">The second point on the control</param>
|
|
<returns>the rectangle defined by the two points</returns>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.PanAndZoomPictureBox.ZoomScale">
|
|
<summary>
|
|
Get or Set the zoom scale
|
|
</summary>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.PanAndZoomPictureBox.SetZoomScale(System.Double,System.Drawing.Point)">
|
|
<summary>
|
|
Set the new zoom scale for the displayed image
|
|
</summary>
|
|
<param name="zoomScale">The new zoom scale</param>
|
|
<param name="fixPoint">The point to be fixed, in display coordinate</param>
|
|
</member>
|
|
<member name="T:Emgu.CV.UI.ParameterInputDialog">
|
|
<summary>
|
|
The dialog to ask user for parameters to the specific method
|
|
</summary>
|
|
</member>
|
|
<member name="F:Emgu.CV.UI.ParameterInputDialog._paramValue">
|
|
<summary>
|
|
The List of parameter values
|
|
</summary>
|
|
</member>
|
|
<member name="F:Emgu.CV.UI.ParameterInputDialog._paramInfo">
|
|
<summary>
|
|
The array of parameter info
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.ParameterInputDialog.Parameters">
|
|
<summary>
|
|
Get the parameters obtained by this parameter input dialog
|
|
</summary>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.ParameterInputDialog.ParamInputPanel.GetValue">
|
|
<summary>
|
|
Return the value of the parameter input panel, if unable to retrieve value, return null
|
|
</summary>
|
|
<returns>The value of the parameter input panel, if unable to retrieve value, return null</returns>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.ParameterInputDialog.ParamInputPanel.GetParamFunction">
|
|
<summary>
|
|
The function used to obtain the parameter from this input panel
|
|
</summary>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.ParameterInputDialog.ParseParameterName(System.Reflection.ParameterInfo)">
|
|
<summary>
|
|
Get the name of the parameter
|
|
</summary>
|
|
<param name="param">the parameter</param>
|
|
<returns>the name of the parameter</returns>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.ParameterInputDialog.CreatePanelForParameter(System.Reflection.ParameterInfo,System.Object)">
|
|
<summary>
|
|
Create a panel for the specific parameter
|
|
</summary>
|
|
<param name="param">the parameter to create panel for</param>
|
|
<param name="defaultValue">The default value for the parameter</param>
|
|
<returns>the panel</returns>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.ParameterInputDialog.GetParams(System.Reflection.MethodInfo,System.Object[])">
|
|
<summary>
|
|
Obtain the parameters for <paramref name="method"/> and put them in <paramref name="defaultParameterValues"/>
|
|
</summary>
|
|
<param name="method">The method to Obtain parameters from</param>
|
|
<param name="defaultParameterValues">The list that will be used as the storage for the retrieved parameters, if it contains elements, those elements will be used as default value</param>
|
|
<returns>True if successed, false otherwise</returns>
|
|
</member>
|
|
<member name="F:Emgu.CV.UI.ParameterInputDialog.components">
|
|
<summary>
|
|
Required designer variable.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.ParameterInputDialog.Dispose(System.Boolean)">
|
|
<summary>
|
|
Clean up any resources being used.
|
|
</summary>
|
|
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.ParameterInputDialog.InitializeComponent">
|
|
<summary>
|
|
Required method for Designer support - do not modify
|
|
the contents of this method with the code editor.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Emgu.CV.UI.Properties.StringTable">
|
|
<summary>
|
|
A strongly-typed resource class, for looking up localized strings, etc.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.Properties.StringTable.ResourceManager">
|
|
<summary>
|
|
Returns the cached ResourceManager instance used by this class.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.Properties.StringTable.Culture">
|
|
<summary>
|
|
Overrides the current thread's CurrentUICulture property for all
|
|
resource lookups using this strongly typed resource class.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.Properties.StringTable.Cancel">
|
|
<summary>
|
|
Looks up a localized string similar to Cancel.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.Properties.StringTable.Count">
|
|
<summary>
|
|
Looks up a localized string similar to Count.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.Properties.StringTable.DefaultHistogramTitle">
|
|
<summary>
|
|
Looks up a localized string similar to Histogram.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.Properties.StringTable.File">
|
|
<summary>
|
|
Looks up a localized string similar to File.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.Properties.StringTable.Filters">
|
|
<summary>
|
|
Looks up a localized string similar to Filters.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.Properties.StringTable.LoadImage">
|
|
<summary>
|
|
Looks up a localized string similar to Load Image....
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.Properties.StringTable.OK">
|
|
<summary>
|
|
Looks up a localized string similar to OK.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.Properties.StringTable.Only1DHistogramSupported">
|
|
<summary>
|
|
Looks up a localized string similar to Only 1D histogram is supported.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.Properties.StringTable.ParameterIsInvalid">
|
|
<summary>
|
|
Looks up a localized string similar to Parameter {0} is invalid..
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.Properties.StringTable.ParameterTypeIsNotSupported">
|
|
<summary>
|
|
Looks up a localized string similar to Parameter type '{0}' is not supported.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.Properties.StringTable.PleaseLoadAnImageFirst">
|
|
<summary>
|
|
Looks up a localized string similar to Please load an image first.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.Properties.StringTable.Property">
|
|
<summary>
|
|
Looks up a localized string similar to Property.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.Properties.StringTable.SaveAs">
|
|
<summary>
|
|
Looks up a localized string similar to Save As....
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.Properties.StringTable.SaveImageDialogText">
|
|
<summary>
|
|
Looks up a localized string similar to File Saving.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.Properties.StringTable.Unknown">
|
|
<summary>
|
|
Looks up a localized string similar to Unknown.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.Properties.StringTable.UnZoom">
|
|
<summary>
|
|
Looks up a localized string similar to Un-Zoom.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.Properties.StringTable.Value">
|
|
<summary>
|
|
Looks up a localized string similar to Value.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.Properties.StringTable.Zoom">
|
|
<summary>
|
|
Looks up a localized string similar to Zoom.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.Properties.StringTable.ZoomIn">
|
|
<summary>
|
|
Looks up a localized string similar to Zoom In.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.Properties.StringTable.ZoomOut">
|
|
<summary>
|
|
Looks up a localized string similar to Zoom Out.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Emgu.CV.UI.ImagePropertyDialog">
|
|
<summary>
|
|
A dialog to display the property of an image
|
|
</summary>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.ImagePropertyDialog.#ctor(Emgu.CV.UI.ImageBox)">
|
|
<summary>
|
|
Constructor
|
|
</summary>
|
|
</member>
|
|
<member name="P:Emgu.CV.UI.ImagePropertyDialog.ImagePropertyControl">
|
|
<summary>
|
|
Get the image property panel
|
|
</summary>
|
|
</member>
|
|
<member name="F:Emgu.CV.UI.ImagePropertyDialog.components">
|
|
<summary>
|
|
Required designer variable.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.ImagePropertyDialog.Dispose(System.Boolean)">
|
|
<summary>
|
|
Clean up any resources being used.
|
|
</summary>
|
|
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
</member>
|
|
<member name="M:Emgu.CV.UI.ImagePropertyDialog.InitializeComponent">
|
|
<summary>
|
|
Required method for Designer support - do not modify
|
|
the contents of this method with the code editor.
|
|
</summary>
|
|
</member>
|
|
</members>
|
|
</doc>
|