forked from andkok/MWS_2021
29 lines
1.7 KiB
C#
29 lines
1.7 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
using ConsoleLSystem;
|
|
using System;
|
|
|
|
public class AnabaenaTurtle : TurtleLSystem {
|
|
|
|
protected override void initLiteralInterpretation() {
|
|
|
|
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
|
|
//turtleInterpretation
|
|
//loading required objects
|
|
var path = "Assets/Models/{0}.fbx";
|
|
var bigL = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigL"), typeof(GameObject));
|
|
var bigR = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigR"), typeof(GameObject));
|
|
var l = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "l"), typeof(GameObject));
|
|
var r = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "r"), typeof(GameObject));
|
|
|
|
//creating functions that are used for interpretation
|
|
turtleInterpretation.Add("l", (float[] args) => new Tuple<GameObject, Matrix4x4>(l, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
|
|
turtleInterpretation.Add("r", (float[] args) => new Tuple<GameObject, Matrix4x4>(r, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
|
|
turtleInterpretation.Add("L", (float[] args) => new Tuple<GameObject, Matrix4x4>(bigL, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
|
|
turtleInterpretation.Add("R", (float[] args) => new Tuple<GameObject, Matrix4x4>(bigR, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
|
|
}
|
|
}
|
|
|