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63
.gitignore
vendored
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.gitignore
vendored
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# Modified from:
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||||
# https://github.com/github/gitignore/blob/master/Unity.gitignore
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/[Ll]ibrary/
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/[Uu]serSettings/
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[Tt]emp/
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||||
[Oo]bj/
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||||
/[Bb]uild/
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||||
/[Bb]uilds/
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||||
/[Ll]ogs/
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||||
/[Mm]emoryCaptures/
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# [Aa]ssets/AssetStoreTools*
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# Visual Studio cache directory
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.vs/
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# Gradle cache directory
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.gradle/
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||||
# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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||||
*.sln
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||||
*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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||||
*.booproj
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*.svd
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*.pdb
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*.mdb
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||||
*.opendb
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*.VC.db
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# Unity3D generated meta files
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||||
*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.unitypackage
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# Crashlytics generated file
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crashlytics-build.properties
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# Windows
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Thumbs.db
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Thumbs.db.meta
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# MacOS
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*.DS_Store
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# VS Code
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*.vscode
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6
.vsconfig
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6
.vsconfig
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{
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"version": "1.0",
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]
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7
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Assets/Scripts/main.cs
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240
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Normal file
@ -0,0 +1,240 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.IO;
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using System;
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using UnityEngine.SceneManagement;
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public class main : MonoBehaviour
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{
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//ground
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float m_groundWidth = 10.0f;
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float m_groundHeight = 10.0f;
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Shader m_groundShader;
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Texture m_groundTexture;
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Color m_groundColor;
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//camera GUI
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float m_FieldOfView = 60.0f;
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float m_camPosX = 0.0f;
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float m_camPosY = 10.0f;
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float m_camPosZ = 20.0f;
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float m_camLookAtX = 0.0f;
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float m_camLookAtY = 0.0f;
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float m_camLookAtZ = 0.0f;
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float camera_rotation = 0.1f;
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float camera_r = 20f;
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Vector3 lightDir = new Vector3(10.0f, 10.0f, 10.0f);
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//components
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GameObject mainCamera;
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GameObject directionalLight;
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GameObject ground;
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int numOfTrees;
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int numOfRows;
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//prefabs
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public GameObject tree1;
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public GameObject tree2;
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public GameObject tree3;
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public GameObject tree4;
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public GameObject tree5;
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public System.Random random = new System.Random();
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public List<GameObject> renderedTrees = new List<GameObject>();
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float treesZSlider = 0.0f;
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float treesXSlider = 0.0f;
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GameObject selectRandomTree()
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{
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var list = new List<GameObject> { tree1, tree2, tree3, tree4, tree5 };
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var index = UnityEngine.Random.Range(0, list.Count - 1);
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return list[index];
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}
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void Start()
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{
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//camera
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mainCamera = new GameObject();
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mainCamera.AddComponent<Camera>();
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mainCamera.transform.position = new Vector3(m_camPosX, m_camPosY, m_camPosZ);
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mainCamera.transform.LookAt(new Vector3(m_camLookAtX, m_camLookAtY, m_camLookAtZ), new Vector3(0.0f, 1.0f, 0.0f));
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mainCamera.name = "MainCamera";
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//--------------------------------------------------------------------------------------------------------------------
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//directional light
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directionalLight = new GameObject();
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directionalLight.AddComponent<Light>();
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directionalLight.name = "Directional Light";
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directionalLight.GetComponent<Light>().type = LightType.Directional;
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directionalLight.GetComponent<Light>().shadows = LightShadows.Soft;
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directionalLight.GetComponent<Light>().color = Color.white;
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directionalLight.GetComponent<Light>().useColorTemperature = true;
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directionalLight.GetComponent<Light>().colorTemperature = 5900;
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directionalLight.transform.position = new Vector3(10, 10.0f, 10.0f);
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directionalLight.transform.Rotate(lightDir.x, lightDir.y, lightDir.z, Space.Self);
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|
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//---------------------------------------------------------------------------------------------------------------------
|
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|
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//---------------------------------------------------------------------------------------------------------------------
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// create prefabs
|
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int positionShift_x = 500;
|
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int positionShift_z = 500;
|
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int treesNumber = 5;
|
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int rowsNumber = 3;
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int gridShiftX = 5;
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int gridShiftZ = 5;
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|
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int randomShiftX;
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int randomShiftZ;
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numOfTrees = treesNumber;
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numOfRows = rowsNumber;
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int maxShiftValue = 5;
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for (int i=0; i<treesNumber * gridShiftX; i+=gridShiftX)
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{
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for(int k=0; k<rowsNumber * gridShiftZ; k+=gridShiftZ)
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{
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randomShiftX = random.Next(0, maxShiftValue);
|
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randomShiftZ = random.Next(0, maxShiftValue);
|
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|
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renderedTrees.Add(Instantiate(selectRandomTree(), new Vector3(i + positionShift_x + randomShiftX, 1, k + positionShift_z + randomShiftZ), Quaternion.identity));
|
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}
|
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}
|
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|
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|
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//---------------------------------------------------------------------------------------------------------------------
|
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|
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//ground
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/*
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m_groundColor = new Color(1.0f, 0.4f, 0.6f, 1.0f);
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m_groundShader = Shader.Find("Standard");
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|
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ground = new GameObject("Ground");
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MeshRenderer groundMeshRenderer = ground.AddComponent<MeshRenderer>();
|
||||
groundMeshRenderer.material = new Material(m_groundShader);
|
||||
groundMeshRenderer.material.color = m_groundColor;
|
||||
|
||||
MeshFilter groundMeshFilter = ground.AddComponent<MeshFilter>();
|
||||
|
||||
Mesh groundMesh = new Mesh();
|
||||
|
||||
//dane wierzcho³ków
|
||||
Vector3[] vertices = new Vector3[4]
|
||||
{
|
||||
new Vector3(-m_groundWidth/2.0f, -1.0f,-m_groundHeight/2.0f ),
|
||||
new Vector3(m_groundWidth/2.0f, -1.0f, -m_groundHeight/2.0f),
|
||||
new Vector3(m_groundWidth/2.0f,-1.0f, m_groundHeight/2.0f),
|
||||
new Vector3(-m_groundWidth/2.0f, -1.0f, m_groundHeight/2.0f),
|
||||
};
|
||||
|
||||
//bufor wierzcho³ków dla groundMesh
|
||||
groundMesh.vertices = vertices;
|
||||
|
||||
//dane indeksów dla groundMesh
|
||||
int[] indices = new int[6]
|
||||
{
|
||||
0, 3, 2,
|
||||
0, 2, 1
|
||||
};
|
||||
|
||||
//bufor indeksów
|
||||
groundMesh.triangles = indices;
|
||||
|
||||
//dane normalnych dla groundMesh
|
||||
Vector3[] normals = new Vector3[4]
|
||||
{
|
||||
new Vector3(0,1,0),
|
||||
new Vector3(0,1,0),
|
||||
new Vector3(0,1,0),
|
||||
new Vector3(0,1,0),
|
||||
};
|
||||
|
||||
//bufor normalnych dla groundMesh
|
||||
groundMesh.normals = normals;
|
||||
|
||||
//dane wspó³rzêdnych tekstury dla groundMesh
|
||||
Vector2[] uv = new Vector2[4]
|
||||
{
|
||||
new Vector2(0, 0),
|
||||
new Vector2(1, 0),
|
||||
new Vector2(0, 1),
|
||||
new Vector2(1, 1)
|
||||
};
|
||||
|
||||
//bufor wspó³rzêdnych tekstury dla groundMesh
|
||||
groundMesh.uv = uv;
|
||||
|
||||
//mesh dla GameObject "Ground"
|
||||
groundMeshFilter.mesh = groundMesh;
|
||||
**/
|
||||
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
mainCamera.GetComponent<Camera>().fieldOfView = m_FieldOfView;
|
||||
// mainCamera.GetComponent<Camera>().transform.position = new Vector3(m_camPosX,m_camPosY,m_camPosZ);
|
||||
mainCamera.GetComponent<Camera>().transform.position = new Vector3(camera_r * Mathf.Cos(camera_rotation) + 500f, 10f, camera_r * Mathf.Sin(camera_rotation) + 500f);
|
||||
mainCamera.GetComponent<Camera>().transform.LookAt(new Vector3(500f, 1f, 500f));
|
||||
camera_rotation += 0.01f;
|
||||
int index = 0;
|
||||
|
||||
renderedTrees.ForEach(elem => {
|
||||
var currentPosition = elem.transform.position;
|
||||
float shiftValueZ = treesZSlider * ((index % numOfRows) - numOfRows/2);
|
||||
float shiftValueX = treesXSlider * ( index / numOfRows - numOfTrees/2);
|
||||
elem.transform.position = new Vector3(currentPosition.x + shiftValueX, currentPosition.y, currentPosition.z + shiftValueZ);
|
||||
index++;
|
||||
});
|
||||
|
||||
|
||||
treesZSlider = 0;
|
||||
treesXSlider = 0;
|
||||
//SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
|
||||
}
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
GUI.Label(new Rect(10, 20, 60, 20), "FOV");
|
||||
m_FieldOfView = GUI.HorizontalSlider(new Rect(70, 20, 150, 20), m_FieldOfView, 20.0f, 150.0f);
|
||||
|
||||
GUI.Label(new Rect(10, 45, 60, 20), "camPosX");
|
||||
m_camPosX = GUI.HorizontalSlider(new Rect(70, 45, 150, 20), m_camPosX, -30.0f, 30.0f);
|
||||
|
||||
GUI.Label(new Rect(10, 70, 60, 20), "camPosY");
|
||||
m_camPosY = GUI.HorizontalSlider(new Rect(70, 70, 150, 20), m_camPosY, -30.0f, 30.0f);
|
||||
|
||||
GUI.Label(new Rect(10, 95, 60, 20), "camPosZ");
|
||||
m_camPosZ = GUI.HorizontalSlider(new Rect(70, 95, 150, 20), m_camPosZ, -30.0f, 30.0f);
|
||||
|
||||
GUI.Label(new Rect(10, 120, 60, 20), "LookAtX");
|
||||
m_camLookAtX = GUI.HorizontalSlider(new Rect(70, 120, 150, 20), m_camLookAtX, -30.0f, 30.0f);
|
||||
|
||||
GUI.Label(new Rect(10, 150, 60, 20), "LookAtY");
|
||||
m_camLookAtY = GUI.HorizontalSlider(new Rect(70, 145, 150, 20), m_camLookAtY, -30.0f, 30.0f);
|
||||
|
||||
GUI.Label(new Rect(10, 170, 60, 20), "LookAtZ");
|
||||
m_camLookAtZ = GUI.HorizontalSlider(new Rect(70, 170, 150, 20), m_camLookAtZ, -30.0f, 30.0f);
|
||||
|
||||
GUI.Label(new Rect(10, 190, 60, 20), "CameraR");
|
||||
camera_r = GUI.HorizontalSlider(new Rect(70, 190, 150, 20), camera_r, -150.0f, 150.0f);
|
||||
|
||||
GUI.Label(new Rect(10, 210, 60, 20), "TreesZSlider");
|
||||
treesZSlider = GUI.HorizontalSlider(new Rect(70, 210, 150, 20), treesZSlider, -30.0f, 30.0f);
|
||||
|
||||
GUI.Label(new Rect(10, 230, 60, 20), "TreesXSlider");
|
||||
treesXSlider = GUI.HorizontalSlider(new Rect(70, 230, 150, 20), treesXSlider, -30.0f, 30.0f);
|
||||
|
||||
|
||||
}
|
||||
}
|
11
Assets/Scripts/main.cs.meta
Normal file
11
Assets/Scripts/main.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0344966e84905f94f942872e67693c25
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
18
Assets/Scripts/second.cs
Normal file
18
Assets/Scripts/second.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class second : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
Assets/Scripts/second.cs.meta
Normal file
11
Assets/Scripts/second.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b50f59fba3dc8e240b05026b4be98c43
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
44
Packages/manifest.json
Normal file
44
Packages/manifest.json
Normal file
@ -0,0 +1,44 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": "1.9.0",
|
||||
"com.unity.ide.rider": "3.0.7",
|
||||
"com.unity.ide.visualstudio": "2.0.11",
|
||||
"com.unity.ide.vscode": "1.2.4",
|
||||
"com.unity.test-framework": "1.1.29",
|
||||
"com.unity.textmeshpro": "3.0.6",
|
||||
"com.unity.timeline": "1.5.6",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.visualscripting": "1.6.1",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.cloth": "1.0.0",
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.physics2d": "1.0.0",
|
||||
"com.unity.modules.screencapture": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0",
|
||||
"com.unity.modules.terrainphysics": "1.0.0",
|
||||
"com.unity.modules.tilemap": "1.0.0",
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.uielements": "1.0.0",
|
||||
"com.unity.modules.umbra": "1.0.0",
|
||||
"com.unity.modules.unityanalytics": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||
"com.unity.modules.vehicles": "1.0.0",
|
||||
"com.unity.modules.video": "1.0.0",
|
||||
"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
}
|
353
Packages/packages-lock.json
Normal file
353
Packages/packages-lock.json
Normal file
@ -0,0 +1,353 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": {
|
||||
"version": "1.9.0",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ext.nunit": {
|
||||
"version": "1.0.6",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
"version": "3.0.7",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.visualstudio": {
|
||||
"version": "2.0.11",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.1.9"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.vscode": {
|
||||
"version": "1.2.4",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.29",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.textmeshpro": {
|
||||
"version": "3.0.6",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ugui": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.timeline": {
|
||||
"version": "1.5.6",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ugui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.visualscripting": {
|
||||
"version": "1.6.1",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.physics2d": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.modules.ai": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.androidjni": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.animation": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.assetbundle": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.audio": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.cloth": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.director": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.imageconversion": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.imgui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.jsonserialize": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.particlesystem": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.physics": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.physics2d": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.screencapture": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.imageconversion": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.subsystems": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.terrain": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.terrainphysics": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.tilemap": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics2d": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.ui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.uielements": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.uielementsnative": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.uielementsnative": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
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Normal file
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ProjectSettings/ClusterInputManager.asset
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ProjectSettings/DynamicsManager.asset
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Normal file
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11
ProjectSettings/EditorBuildSettings.asset
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30
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45
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167
ProjectSettings/SceneTemplateSettings.json
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167
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Normal file
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43
ProjectSettings/TagManager.asset
Normal file
43
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Normal file
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9
ProjectSettings/TimeManager.asset
Normal file
9
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Normal file
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%YAML 1.1
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35
ProjectSettings/UnityConnectSettings.asset
Normal file
35
ProjectSettings/UnityConnectSettings.asset
Normal file
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%YAML 1.1
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12
ProjectSettings/VFXManager.asset
Normal file
12
ProjectSettings/VFXManager.asset
Normal file
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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8
ProjectSettings/VersionControlSettings.asset
Normal file
8
ProjectSettings/VersionControlSettings.asset
Normal file
@ -0,0 +1,8 @@
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%YAML 1.1
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10
ProjectSettings/XRSettings.asset
Normal file
10
ProjectSettings/XRSettings.asset
Normal file
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||||
"False",
|
||||
"False"
|
||||
]
|
||||
}
|
Loading…
Reference in New Issue
Block a user