added new tree prefabs, new ground texture
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subMeshCount: 0
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@ -24,7 +24,7 @@ public class main : MonoBehaviour
|
||||
float m_camLookAtY = 0.0f;
|
||||
float m_camLookAtZ = 0.0f;
|
||||
|
||||
float camera_rotation = 0.1f;
|
||||
float camera_rotation = 1.1f;
|
||||
float camera_r = 20f;
|
||||
|
||||
Vector3 lightDir = new Vector3(10.0f, 10.0f, 10.0f);
|
||||
@ -42,15 +42,17 @@ public class main : MonoBehaviour
|
||||
public GameObject tree3;
|
||||
public GameObject tree4;
|
||||
public GameObject tree5;
|
||||
public GameObject tree6;
|
||||
public System.Random random = new System.Random();
|
||||
public List<GameObject> renderedTrees = new List<GameObject>();
|
||||
|
||||
float treesZSlider = 0.0f;
|
||||
float treesXSlider = 0.0f;
|
||||
|
||||
float lightIntensity = 4.0f;
|
||||
GameObject selectRandomTree()
|
||||
{
|
||||
var list = new List<GameObject> { tree1, tree2, tree3, tree4, tree5 };
|
||||
var list = new List<GameObject> { tree1, tree2, tree3, tree4, tree5, tree6 };
|
||||
var index = UnityEngine.Random.Range(0, list.Count - 1);
|
||||
return list[index];
|
||||
}
|
||||
@ -86,10 +88,10 @@ public class main : MonoBehaviour
|
||||
|
||||
int positionShift_x = 500;
|
||||
int positionShift_z = 500;
|
||||
int treesNumber = 5;
|
||||
int rowsNumber = 3;
|
||||
int gridShiftX = 5;
|
||||
int gridShiftZ = 5;
|
||||
int treesNumber = 50;
|
||||
int rowsNumber = 10;
|
||||
int gridShiftX = 10;
|
||||
int gridShiftZ = 10;
|
||||
|
||||
int randomShiftX;
|
||||
int randomShiftZ;
|
||||
@ -186,7 +188,7 @@ public class main : MonoBehaviour
|
||||
// mainCamera.GetComponent<Camera>().transform.position = new Vector3(m_camPosX,m_camPosY,m_camPosZ);
|
||||
mainCamera.GetComponent<Camera>().transform.position = new Vector3(camera_r * Mathf.Cos(camera_rotation) + 500f, 10f, camera_r * Mathf.Sin(camera_rotation) + 500f);
|
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mainCamera.GetComponent<Camera>().transform.LookAt(new Vector3(500f, 1f, 500f));
|
||||
camera_rotation += 0.01f;
|
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camera_rotation += 0.001f;
|
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int index = 0;
|
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|
||||
renderedTrees.ForEach(elem => {
|
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@ -200,7 +202,7 @@ public class main : MonoBehaviour
|
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|
||||
treesZSlider = 0;
|
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treesXSlider = 0;
|
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//SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
|
||||
directionalLight.GetComponent<Light>().intensity = lightIntensity;
|
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}
|
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|
||||
void OnGUI()
|
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@ -235,6 +237,8 @@ public class main : MonoBehaviour
|
||||
GUI.Label(new Rect(10, 230, 60, 20), "TreesXSlider");
|
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treesXSlider = GUI.HorizontalSlider(new Rect(70, 230, 150, 20), treesXSlider, -30.0f, 30.0f);
|
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|
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GUI.Label(new Rect(10, 250, 60, 20), "LightSlider");
|
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lightIntensity = GUI.HorizontalSlider(new Rect(70, 250, 150, 20), lightIntensity, 0.0f, 10.0f);
|
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}
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}
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