add saving frames button

This commit is contained in:
Zofia Fraś 2021-11-07 22:15:02 +01:00
parent 3f3a21401c
commit 3c48ee28f9

View File

@ -1,5 +1,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using System.Collections;
using System.IO;
public class main : MonoBehaviour public class main : MonoBehaviour
{ {
@ -48,6 +50,13 @@ public class main : MonoBehaviour
return list[index]; return list[index];
} }
Vector2Int textureCameraSize = new Vector2Int(800, 600);
GameObject textureCamera;
int ScreenshotsPerSecond = 1;
int FrameCounter = 0;
bool isSavinFrames = false;
void Start() void Start()
{ {
@ -58,6 +67,16 @@ public class main : MonoBehaviour
mainCamera.transform.LookAt(new Vector3(m_camLookAtX, m_camLookAtY, m_camLookAtZ), new Vector3(0.0f, 1.0f, 0.0f)); mainCamera.transform.LookAt(new Vector3(m_camLookAtX, m_camLookAtY, m_camLookAtZ), new Vector3(0.0f, 1.0f, 0.0f));
mainCamera.name = "MainCamera"; mainCamera.name = "MainCamera";
textureCamera = new GameObject();
textureCamera.AddComponent<Camera>();
textureCamera.transform.position = new Vector3(m_camPosX, m_camPosY, m_camPosZ);
textureCamera.transform.LookAt(new Vector3(m_camLookAtX, m_camLookAtY, m_camLookAtZ), new Vector3(0.0f, 1.0f, 0.0f));
textureCamera.name = "TextureCamera";
//Debug.Log(textureCamera.GetComponent<Camera>().targetTexture);
Rect rect = new Rect(0, 0, textureCameraSize.x, textureCameraSize.y);
RenderTexture renderTexture = new RenderTexture(textureCameraSize.x, textureCameraSize.y, 24);
textureCamera.GetComponent<Camera>().targetTexture = renderTexture;
//-------------------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------------------
//directional light //directional light
@ -101,7 +120,8 @@ public class main : MonoBehaviour
} }
} }
bool exists = Directory.Exists(Application.dataPath + "/capturedframe");
if (!exists) Directory.CreateDirectory(Application.dataPath + "/capturedframe");
} }
void Update() void Update()
@ -127,6 +147,12 @@ public class main : MonoBehaviour
treesZSlider = 0; treesZSlider = 0;
treesXSlider = 0; treesXSlider = 0;
directionalLight.GetComponent<Light>().intensity = lightIntensity; directionalLight.GetComponent<Light>().intensity = lightIntensity;
textureCamera.GetComponent<Camera>().fieldOfView = m_FieldOfView;
textureCamera.GetComponent<Camera>().transform.position = new Vector3(newCameraPosX, newCameraPosY, newCameraPosZ);
textureCamera.GetComponent<Camera>().transform.LookAt(new Vector3(500f + m_camLookAtX, 1f + m_camLookAtY, 500f + m_camLookAtZ));
//textureCamera.transform.RotateAround(new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 1.0f, 0.0f), 1);
} }
void OnGUI() void OnGUI()
@ -164,5 +190,41 @@ public class main : MonoBehaviour
GUI.Label(new Rect(10, 250, 60, 20), "LightSlider"); GUI.Label(new Rect(10, 250, 60, 20), "LightSlider");
lightIntensity = GUI.HorizontalSlider(new Rect(70, 250, 150, 20), lightIntensity, 0.0f, 10.0f); lightIntensity = GUI.HorizontalSlider(new Rect(70, 250, 150, 20), lightIntensity, 0.0f, 10.0f);
if (GUI.Button(new Rect(10, 280, 200, 30), isSavinFrames ? "Stop saving frames" : "Start saving frames"))
{
if (!isSavinFrames) StartCoroutine("CaptureAndSaveFrames");
else StopCoroutine("CaptureAndSaveFrames");
isSavinFrames = !isSavinFrames;
}
}
IEnumerator CaptureAndSaveFrames()
{
while (true)
{
yield return new WaitForEndOfFrame();
RenderTexture currentRT = RenderTexture.active;
RenderTexture.active = textureCamera.GetComponent<Camera>().targetTexture;
textureCamera.GetComponent<Camera>().Render();
Texture2D offscreenTexture = new Texture2D(textureCamera.GetComponent<Camera>().targetTexture.width, textureCamera.GetComponent<Camera>().targetTexture.height, TextureFormat.RGB24, false);
offscreenTexture.ReadPixels(new Rect(0, 0, textureCamera.GetComponent<Camera>().targetTexture.width, textureCamera.GetComponent<Camera>().targetTexture.height), 0, 0, false);
offscreenTexture.Apply();
RenderTexture.active = currentRT;
++FrameCounter;
byte[] bytes = offscreenTexture.EncodeToPNG();
File.WriteAllBytes(Application.dataPath + "/capturedframe/capturedframe" + FrameCounter.ToString() + ".png", bytes);
Debug.Log(Application.dataPath + "/capturedframe/capturedframe" + FrameCounter.ToString() + ".png");
UnityEngine.Object.Destroy(offscreenTexture);
yield return new WaitForSeconds(1.0f / ScreenshotsPerSecond);
}
} }
} }