dodaje wstępne pliki serweraC
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28
Makefile.win
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28
Makefile.win
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# Project: Server_C
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# Makefile created by Dev-C++ 5.11
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CPP = g++.exe
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CC = gcc.exe
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WINDRES = windres.exe
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OBJ = SerwerC.o
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LINKOBJ = SerwerC.o
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LIBS = -L"D:/Dev-Cpp/MinGW64/lib" -L"D:/Dev-Cpp/MinGW64/x86_64-w64-mingw32/lib" -static-libgcc
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INCS = -I"D:/Dev-Cpp/MinGW64/include" -I"D:/Dev-Cpp/MinGW64/x86_64-w64-mingw32/include" -I"D:/Dev-Cpp/MinGW64/lib/gcc/x86_64-w64-mingw32/4.9.2/include"
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CXXINCS = -I"D:/Dev-Cpp/MinGW64/include" -I"D:/Dev-Cpp/MinGW64/x86_64-w64-mingw32/include" -I"D:/Dev-Cpp/MinGW64/lib/gcc/x86_64-w64-mingw32/4.9.2/include" -I"D:/Dev-Cpp/MinGW64/lib/gcc/x86_64-w64-mingw32/4.9.2/include/c++"
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BIN = Server_C.exe
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CXXFLAGS = $(CXXINCS)
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CFLAGS = $(INCS)
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RM = rm.exe -f
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.PHONY: all all-before all-after clean clean-custom
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all: all-before $(BIN) all-after
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clean: clean-custom
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${RM} $(OBJ) $(BIN)
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$(BIN): $(OBJ)
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$(CC) $(LINKOBJ) -o $(BIN) $(LIBS)
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SerwerC.o: SerwerC.c
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$(CC) -c SerwerC.c -o SerwerC.o $(CFLAGS)
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62
Server_C.dev
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62
Server_C.dev
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[Project]
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FileName=Server_C.dev
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Name=Server_C
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Type=1
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Ver=2
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ObjFiles=
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Includes=
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Libs=
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PrivateResource=
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ResourceIncludes=
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MakeIncludes=
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Compiler=
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CppCompiler=
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Linker=
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IsCpp=0
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Icon=
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ExeOutput=
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ObjectOutput=
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LogOutput=
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LogOutputEnabled=0
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OverrideOutput=0
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OverrideOutputName=
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HostApplication=
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UseCustomMakefile=0
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CustomMakefile=
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CommandLine=
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Folders=
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IncludeVersionInfo=0
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SupportXPThemes=0
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CompilerSet=0
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CompilerSettings=0000000000000000000000000
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UnitCount=1
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[VersionInfo]
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Major=1
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Minor=0
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Release=0
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Build=0
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LanguageID=1033
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CharsetID=1252
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CompanyName=
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FileVersion=
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FileDescription=Developed using the Dev-C++ IDE
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InternalName=
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LegalCopyright=
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LegalTrademarks=
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OriginalFilename=
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ProductName=
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ProductVersion=
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AutoIncBuildNr=0
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SyncProduct=1
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[Unit1]
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FileName=SerwerC.c
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CompileCpp=0
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Folder=
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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8
Server_C.layout
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8
Server_C.layout
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[Editors]
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Order=0
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Focused=0
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[Editor_0]
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CursorCol=33
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CursorRow=34
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TopLine=1
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LeftChar=1
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55
SerwerC.c
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55
SerwerC.c
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <stdio.h>
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#include <netinet/in.h>
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#include <string.h>
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#include <arpa/inet.h>
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#include <unistd.h>
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int main(void)
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{
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int Port;
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char Buffor[1024];
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int gniazdo1, gniazdo2;
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struct sockaddr_in Serwer, Klient;
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socklen_t dl = sizeof(struct sockaddr_in);
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printf("Podaj port do nas³uchiwania:");
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scanf("%u", &Port);
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gniazdo1 = socket(PF_INET, SOCK_STREAM, 0);
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Serwer.sin_family = AF_INET;
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Serwer.sin_port = htons(port);
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Serwer.sin_addr.s_addr = INADDR_ANY;
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if (bind(gniazdo1, (struct sockaddr*) &Serwer, sizeof(Serwer < 0)
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{
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printf("Bind nie powiodl sie.\n");
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return 1;
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}
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if (listen(gniazdo1, 10) < 0)
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{
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printf("Listen nie powiodl sie.\n");
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return 1;
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}
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printf("Czekam na polaczenie ...\n");
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while ((gniazdo2 = accept(gniazdo1,(struct sockaddr*) &Klient, &dl)) > 0)
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{
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memset(bufor, 0, 1024);
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recv(gniazdo2, bufor, 1024, 0);
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printf("Wiadomosc od %s: %s\n",inet_ntoa(Klient.sin_addr),Buffor);
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close(gniazdo2);
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}
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close(gniazdo1);
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return 0;
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}
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