#include "blur_uniform.h" BlurUniform::BlurUniform(PNM* img) : Convolution(img) { } BlurUniform::BlurUniform(PNM* img, ImageViewer* iv) : Convolution(img, iv) { } math::matrix BlurUniform::getMask(int size, Mode) { math::matrix mask(size, size); for (int i=0; i < size; i++) { for (int j=0; j < size; j++) { mask[i][j] = 1; } } return mask; }