902 lines
31 KiB
C#
902 lines
31 KiB
C#
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using System;
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using System.Collections.Generic;
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using UnityEngine.Playables;
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using UnityEngine.Serialization;
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namespace UnityEngine.Timeline
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{
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/// <summary>
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/// Implement this interface to support advanced features of timeline clips.
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/// </summary>
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public interface ITimelineClipAsset
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{
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/// <summary>
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/// Returns a description of the features supported by clips with PlayableAssets implementing this interface.
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/// </summary>
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ClipCaps clipCaps { get; }
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}
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/// <summary>
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/// Represents a clip on the timeline.
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/// </summary>
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[Serializable]
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public partial class TimelineClip : ICurvesOwner, ISerializationCallbackReceiver
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{
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/// <summary>
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/// The default capabilities for a clip
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/// </summary>
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public static readonly ClipCaps kDefaultClipCaps = ClipCaps.Blending;
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/// <summary>
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/// The default length of a clip in seconds.
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/// </summary>
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public static readonly float kDefaultClipDurationInSeconds = 5;
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/// <summary>
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/// The minimum timescale allowed on a clip
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/// </summary>
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public static readonly double kTimeScaleMin = 1.0 / 1000;
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/// <summary>
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/// The maximum timescale allowed on a clip
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/// </summary>
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public static readonly double kTimeScaleMax = 1000;
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internal static readonly string kDefaultCurvesName = "Clip Parameters";
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internal static readonly double kMinDuration = 1 / 60.0;
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// constant representing the longest possible sequence duration
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internal static readonly double kMaxTimeValue = 1000000; // more than a week's time, and within numerical precision boundaries
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/// <summary>
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/// How the clip handles time outside its start and end range.
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/// </summary>
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public enum ClipExtrapolation
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{
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/// <summary>
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/// No extrapolation is applied.
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/// </summary>
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None,
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/// <summary>
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/// Hold the time at the end value of the clip.
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/// </summary>
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Hold,
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/// <summary>
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/// Repeat time values outside the start/end range.
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/// </summary>
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Loop,
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/// <summary>
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/// Repeat time values outside the start/end range, reversing direction at each loop
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/// </summary>
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PingPong,
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/// <summary>
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/// Time values are passed in without modification, extending beyond the clips range
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/// </summary>
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Continue
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};
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/// <summary>
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/// How blend curves are treated in an overlap
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/// </summary>
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public enum BlendCurveMode
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{
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/// <summary>
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/// The curve is normalized against the opposing clip
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/// </summary>
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Auto,
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/// <summary>
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/// The blend curve is fixed.
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/// </summary>
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Manual
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};
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internal TimelineClip(TrackAsset parent)
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{
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// parent clip into track
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SetParentTrack_Internal(parent);
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}
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[SerializeField] double m_Start;
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[SerializeField] double m_ClipIn;
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[SerializeField] Object m_Asset;
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[SerializeField][FormerlySerializedAs("m_HackDuration")] double m_Duration;
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[SerializeField] double m_TimeScale = 1.0;
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[SerializeField] TrackAsset m_ParentTrack;
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// for mixing out scripts - default is no mix out (i.e. flat)
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[SerializeField] double m_EaseInDuration;
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[SerializeField] double m_EaseOutDuration;
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// the blend durations override ease in / out durations
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[SerializeField] double m_BlendInDuration = -1.0f;
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[SerializeField] double m_BlendOutDuration = -1.0f;
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// doubles as ease in/out and blend in/out curves
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[SerializeField] AnimationCurve m_MixInCurve;
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[SerializeField] AnimationCurve m_MixOutCurve;
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[SerializeField] BlendCurveMode m_BlendInCurveMode = BlendCurveMode.Auto;
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[SerializeField] BlendCurveMode m_BlendOutCurveMode = BlendCurveMode.Auto;
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[SerializeField] List<string> m_ExposedParameterNames;
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[SerializeField] AnimationClip m_AnimationCurves;
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[SerializeField] bool m_Recordable;
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// extrapolation
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[SerializeField] ClipExtrapolation m_PostExtrapolationMode;
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[SerializeField] ClipExtrapolation m_PreExtrapolationMode;
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[SerializeField] double m_PostExtrapolationTime;
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[SerializeField] double m_PreExtrapolationTime;
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[SerializeField] string m_DisplayName;
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/// <summary>
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/// Is the clip being extrapolated before its start time?
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/// </summary>
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public bool hasPreExtrapolation
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{
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get { return m_PreExtrapolationMode != ClipExtrapolation.None && m_PreExtrapolationTime > 0; }
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}
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/// <summary>
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/// Is the clip being extrapolated past its end time?
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/// </summary>
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public bool hasPostExtrapolation
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{
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get { return m_PostExtrapolationMode != ClipExtrapolation.None && m_PostExtrapolationTime > 0; }
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}
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/// <summary>
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/// A speed multiplier for the clip;
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/// </summary>
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public double timeScale
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{
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get { return clipCaps.HasAny(ClipCaps.SpeedMultiplier) ? Math.Max(kTimeScaleMin, Math.Min(m_TimeScale, kTimeScaleMax)) : 1.0; }
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set
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{
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UpdateDirty(m_TimeScale, value);
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m_TimeScale = clipCaps.HasAny(ClipCaps.SpeedMultiplier) ? Math.Max(kTimeScaleMin, Math.Min(value, kTimeScaleMax)) : 1.0;
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}
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}
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/// <summary>
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/// The start time, in seconds, of the clip
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/// </summary>
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public double start
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{
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get { return m_Start; }
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set
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{
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UpdateDirty(value, m_Start);
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var newValue = Math.Max(SanitizeTimeValue(value, m_Start), 0);
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if (m_ParentTrack != null && m_Start != newValue)
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{
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m_ParentTrack.OnClipMove();
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}
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m_Start = newValue;
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}
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}
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/// <summary>
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/// The length, in seconds, of the clip
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/// </summary>
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public double duration
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{
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get { return m_Duration; }
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set
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{
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UpdateDirty(m_Duration, value);
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m_Duration = Math.Max(SanitizeTimeValue(value, m_Duration), double.Epsilon);
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}
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}
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/// <summary>
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/// The end time, in seconds of the clip
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/// </summary>
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public double end
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{
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get { return m_Start + m_Duration; }
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}
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/// <summary>
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/// Local offset time of the clip.
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/// </summary>
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public double clipIn
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{
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get { return clipCaps.HasAny(ClipCaps.ClipIn) ? m_ClipIn : 0; }
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set
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{
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UpdateDirty(m_ClipIn, value);
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m_ClipIn = clipCaps.HasAny(ClipCaps.ClipIn) ? Math.Max(Math.Min(SanitizeTimeValue(value, m_ClipIn), kMaxTimeValue), 0.0) : 0;
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}
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}
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/// <summary>
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/// The name displayed on the clip
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/// </summary>
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public string displayName
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{
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get { return m_DisplayName; }
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set { m_DisplayName = value; }
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}
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/// <summary>
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/// The length, in seconds, of the PlayableAsset attached to the clip.
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/// </summary>
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public double clipAssetDuration
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{
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get
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{
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var playableAsset = m_Asset as IPlayableAsset;
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return playableAsset != null ? playableAsset.duration : double.MaxValue;
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}
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}
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/// <summary>
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/// An animation clip containing animated properties of the attached PlayableAsset
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/// </summary>
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/// <remarks>
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/// This is where animated clip properties are stored.
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/// </remarks>
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public AnimationClip curves
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{
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get { return m_AnimationCurves; }
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internal set { m_AnimationCurves = value; }
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}
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string ICurvesOwner.defaultCurvesName
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{
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get { return kDefaultCurvesName; }
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}
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/// <summary>
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/// Whether this clip contains animated properties for the attached PlayableAsset.
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/// </summary>
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/// <remarks>
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/// This property is false if the curves property is null or if it contains no information.
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/// </remarks>
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public bool hasCurves
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{
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get { return m_AnimationCurves != null && !m_AnimationCurves.empty; }
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}
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/// <summary>
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/// The PlayableAsset attached to the clip.
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/// </summary>
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public Object asset
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{
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get { return m_Asset; }
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set { m_Asset = value; }
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}
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Object ICurvesOwner.assetOwner
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{
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get { return GetParentTrack(); }
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}
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TrackAsset ICurvesOwner.targetTrack
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{
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get { return GetParentTrack(); }
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}
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/// <summary>
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/// underlyingAsset property is obsolete. Use asset property instead
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/// </summary>
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[Obsolete("underlyingAsset property is obsolete. Use asset property instead", true)]
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public Object underlyingAsset
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{
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get { return null; }
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set {}
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}
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/// <summary>
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/// Returns the TrackAsset to which this clip is attached.
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/// </summary>
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[Obsolete("parentTrack is deprecated and will be removed in a future release. Use " + nameof(GetParentTrack) + "() and " + nameof(TimelineClipExtensions) + "::" + nameof(TimelineClipExtensions.MoveToTrack) + "() or " + nameof(TimelineClipExtensions) + "::" + nameof(TimelineClipExtensions.TryMoveToTrack) + "() instead.", false)]
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public TrackAsset parentTrack
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{
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get { return m_ParentTrack; }
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set { SetParentTrack_Internal(value);}
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}
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/// <summary>
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/// Get the TrackAsset to which this clip is attached.
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/// </summary>
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/// <returns>the parent TrackAsset</returns>
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public TrackAsset GetParentTrack()
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{
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return m_ParentTrack;
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}
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/// <summary>
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/// Sets the parent track without performing any validation. To ensure a valid change use TimelineClipExtensions.TrySetParentTrack(TrackAsset) instead.
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/// </summary>
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/// <param name="newParentTrack"></param>
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internal void SetParentTrack_Internal(TrackAsset newParentTrack)
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{
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if (m_ParentTrack == newParentTrack)
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return;
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if (m_ParentTrack != null)
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m_ParentTrack.RemoveClip(this);
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m_ParentTrack = newParentTrack;
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if (m_ParentTrack != null)
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m_ParentTrack.AddClip(this);
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}
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/// <summary>
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/// The ease in duration of the timeline clip in seconds. This only applies if the start of the clip is not overlapping.
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/// </summary>
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public double easeInDuration
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{
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get
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{
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var availableDuration = hasBlendOut ? duration - m_BlendOutDuration : duration;
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return clipCaps.HasAny(ClipCaps.Blending) ? Math.Min(Math.Max(m_EaseInDuration, 0), availableDuration) : 0;
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}
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set
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{
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var availableDuration = hasBlendOut ? duration - m_BlendOutDuration : duration;
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m_EaseInDuration = clipCaps.HasAny(ClipCaps.Blending) ? Math.Max(0, Math.Min(SanitizeTimeValue(value, m_EaseInDuration), availableDuration)) : 0;
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}
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}
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/// <summary>
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/// The ease out duration of the timeline clip in seconds. This only applies if the end of the clip is not overlapping.
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/// </summary>
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public double easeOutDuration
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{
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get
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{
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var availableDuration = hasBlendIn ? duration - m_BlendInDuration : duration;
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return clipCaps.HasAny(ClipCaps.Blending) ? Math.Min(Math.Max(m_EaseOutDuration, 0), availableDuration) : 0;
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}
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set
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{
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var availableDuration = hasBlendIn ? duration - m_BlendInDuration : duration;
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m_EaseOutDuration = clipCaps.HasAny(ClipCaps.Blending) ? Math.Max(0, Math.Min(SanitizeTimeValue(value, m_EaseOutDuration), availableDuration)) : 0;
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}
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}
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/// <summary>
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/// eastOutTime property is obsolete use easeOutTime property instead
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/// </summary>
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[Obsolete("Use easeOutTime instead (UnityUpgradable) -> easeOutTime", true)]
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public double eastOutTime
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{
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get { return duration - easeOutDuration + m_Start; }
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}
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/// <summary>
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/// The time in seconds that the ease out begins
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/// </summary>
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public double easeOutTime
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{
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get { return duration - easeOutDuration + m_Start; }
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}
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/// <summary>
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/// The amount of overlap in seconds on the start of a clip.
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/// </summary>
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public double blendInDuration
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{
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get { return clipCaps.HasAny(ClipCaps.Blending) ? m_BlendInDuration : 0; }
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set { m_BlendInDuration = clipCaps.HasAny(ClipCaps.Blending) ? SanitizeTimeValue(value, m_BlendInDuration) : 0; }
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}
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/// <summary>
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/// The amount of overlap in seconds at the end of a clip.
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/// </summary>
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public double blendOutDuration
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{
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get { return clipCaps.HasAny(ClipCaps.Blending) ? m_BlendOutDuration : 0; }
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set { m_BlendOutDuration = clipCaps.HasAny(ClipCaps.Blending) ? SanitizeTimeValue(value, m_BlendOutDuration) : 0; }
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}
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/// <summary>
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/// The mode for calculating the blend curve of the overlap at the start of the clip
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/// </summary>
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public BlendCurveMode blendInCurveMode
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{
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get { return m_BlendInCurveMode; }
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set { m_BlendInCurveMode = value; }
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}
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/// <summary>
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/// The mode for calculating the blend curve of the overlap at the end of the clip
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/// </summary>
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public BlendCurveMode blendOutCurveMode
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{
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get { return m_BlendOutCurveMode; }
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set { m_BlendOutCurveMode = value; }
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}
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/// <summary>
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/// Returns whether the clip is blending in
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/// </summary>
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public bool hasBlendIn { get { return clipCaps.HasAny(ClipCaps.Blending) && m_BlendInDuration > 0; } }
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/// <summary>
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/// Returns whether the clip is blending out
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/// </summary>
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public bool hasBlendOut { get { return clipCaps.HasAny(ClipCaps.Blending) && m_BlendOutDuration > 0; } }
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/// <summary>
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/// The animation curve used for calculating weights during an ease in or a blend in.
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/// </summary>
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public AnimationCurve mixInCurve
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{
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get
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{
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// auto fix broken curves
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if (m_MixInCurve == null || m_MixInCurve.length < 2)
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m_MixInCurve = GetDefaultMixInCurve();
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return m_MixInCurve;
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}
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set { m_MixInCurve = value; }
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}
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/// <summary>
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/// The amount of the clip being used for ease or blend in as a percentage
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/// </summary>
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public float mixInPercentage
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{
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get { return (float)(mixInDuration / duration); }
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}
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|
|
||
|
/// <summary>
|
||
|
/// The amount of the clip blending or easing in, in seconds
|
||
|
/// </summary>
|
||
|
public double mixInDuration
|
||
|
{
|
||
|
get { return hasBlendIn ? blendInDuration : easeInDuration; }
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// The animation curve used for calculating weights during an ease out or a blend out.
|
||
|
/// </summary>
|
||
|
public AnimationCurve mixOutCurve
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if (m_MixOutCurve == null || m_MixOutCurve.length < 2)
|
||
|
m_MixOutCurve = GetDefaultMixOutCurve();
|
||
|
return m_MixOutCurve;
|
||
|
}
|
||
|
set { m_MixOutCurve = value; }
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// The time in seconds that an ease out or blend out starts
|
||
|
/// </summary>
|
||
|
public double mixOutTime
|
||
|
{
|
||
|
get { return duration - mixOutDuration + m_Start; }
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// The amount of the clip blending or easing out, in seconds
|
||
|
/// </summary>
|
||
|
public double mixOutDuration
|
||
|
{
|
||
|
get { return hasBlendOut ? blendOutDuration : easeOutDuration; }
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// The amount of the clip being used for ease or blend out as a percentage
|
||
|
/// </summary>
|
||
|
public float mixOutPercentage
|
||
|
{
|
||
|
get { return (float)(mixOutDuration / duration); }
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Returns whether this clip is recordable in editor
|
||
|
/// </summary>
|
||
|
public bool recordable
|
||
|
{
|
||
|
get { return m_Recordable; }
|
||
|
internal set { m_Recordable = value; }
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// exposedParameter is deprecated and will be removed in a future release
|
||
|
/// </summary>
|
||
|
[Obsolete("exposedParameter is deprecated and will be removed in a future release", true)]
|
||
|
public List<string> exposedParameters
|
||
|
{
|
||
|
get { return m_ExposedParameterNames ?? (m_ExposedParameterNames = new List<string>()); }
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Returns the capabilities supported by this clip.
|
||
|
/// </summary>
|
||
|
public ClipCaps clipCaps
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
var clipAsset = asset as ITimelineClipAsset;
|
||
|
return (clipAsset != null) ? clipAsset.clipCaps : kDefaultClipCaps;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal int Hash()
|
||
|
{
|
||
|
return HashUtility.CombineHash(m_Start.GetHashCode(),
|
||
|
m_Duration.GetHashCode(),
|
||
|
m_TimeScale.GetHashCode(),
|
||
|
m_ClipIn.GetHashCode(),
|
||
|
((int)m_PreExtrapolationMode).GetHashCode(),
|
||
|
((int)m_PostExtrapolationMode).GetHashCode());
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Given a time, returns the weight from the mix out
|
||
|
/// </summary>
|
||
|
/// <param name="time">Time (relative to the timeline)</param>
|
||
|
/// <returns></returns>
|
||
|
public float EvaluateMixOut(double time)
|
||
|
{
|
||
|
if (!clipCaps.HasAny(ClipCaps.Blending))
|
||
|
return 1.0f;
|
||
|
|
||
|
if (mixOutDuration > Mathf.Epsilon)
|
||
|
{
|
||
|
var perc = (float)(time - mixOutTime) / (float)mixOutDuration;
|
||
|
perc = Mathf.Clamp01(mixOutCurve.Evaluate(perc));
|
||
|
return perc;
|
||
|
}
|
||
|
return 1.0f;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Given a time, returns the weight from the mix in
|
||
|
/// </summary>
|
||
|
/// <param name="time">Time (relative to the timeline)</param>
|
||
|
/// <returns></returns>
|
||
|
public float EvaluateMixIn(double time)
|
||
|
{
|
||
|
if (!clipCaps.HasAny(ClipCaps.Blending))
|
||
|
return 1.0f;
|
||
|
|
||
|
if (mixInDuration > Mathf.Epsilon)
|
||
|
{
|
||
|
var perc = (float)(time - m_Start) / (float)mixInDuration;
|
||
|
perc = Mathf.Clamp01(mixInCurve.Evaluate(perc));
|
||
|
return perc;
|
||
|
}
|
||
|
return 1.0f;
|
||
|
}
|
||
|
|
||
|
static AnimationCurve GetDefaultMixInCurve()
|
||
|
{
|
||
|
return AnimationCurve.EaseInOut(0, 0, 1, 1);
|
||
|
}
|
||
|
|
||
|
static AnimationCurve GetDefaultMixOutCurve()
|
||
|
{
|
||
|
return AnimationCurve.EaseInOut(0, 1, 1, 0);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Converts from global time to a clips local time.
|
||
|
/// </summary>
|
||
|
/// <param name="time">time relative to the timeline</param>
|
||
|
/// <returns>
|
||
|
/// The local time with extrapolation applied
|
||
|
/// </returns>
|
||
|
public double ToLocalTime(double time)
|
||
|
{
|
||
|
if (time < 0)
|
||
|
return time;
|
||
|
|
||
|
// handle Extrapolation
|
||
|
if (IsPreExtrapolatedTime(time))
|
||
|
time = GetExtrapolatedTime(time - m_Start, m_PreExtrapolationMode, m_Duration);
|
||
|
else if (IsPostExtrapolatedTime(time))
|
||
|
time = GetExtrapolatedTime(time - m_Start, m_PostExtrapolationMode, m_Duration);
|
||
|
else
|
||
|
time -= m_Start;
|
||
|
|
||
|
// handle looping and time scale within the clip
|
||
|
time *= timeScale;
|
||
|
time += clipIn;
|
||
|
|
||
|
return time;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Converts from global time to local time of the clip
|
||
|
/// </summary>
|
||
|
/// <param name="time">The time relative to the timeline</param>
|
||
|
/// <returns>The local time, ignoring any extrapolation or bounds</returns>
|
||
|
public double ToLocalTimeUnbound(double time)
|
||
|
{
|
||
|
return (time - m_Start) * timeScale + clipIn;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Converts from local time of the clip to global time
|
||
|
/// </summary>
|
||
|
/// <param name="time">Time relative to the clip</param>
|
||
|
/// <returns>The time relative to the timeline</returns>
|
||
|
internal double FromLocalTimeUnbound(double time)
|
||
|
{
|
||
|
return (time - clipIn) / timeScale + m_Start;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// If this contains an animation asset, returns the animation clip attached. Otherwise returns null.
|
||
|
/// </summary>
|
||
|
public AnimationClip animationClip
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if (m_Asset == null)
|
||
|
return null;
|
||
|
|
||
|
var playableAsset = m_Asset as AnimationPlayableAsset;
|
||
|
return playableAsset != null ? playableAsset.clip : null;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static double SanitizeTimeValue(double value, double defaultValue)
|
||
|
{
|
||
|
if (double.IsInfinity(value) || double.IsNaN(value))
|
||
|
{
|
||
|
Debug.LogError("Invalid time value assigned");
|
||
|
return defaultValue;
|
||
|
}
|
||
|
|
||
|
return Math.Max(-kMaxTimeValue, Math.Min(kMaxTimeValue, value));
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Returns whether the clip is being extrapolated past the end time.
|
||
|
/// </summary>
|
||
|
public ClipExtrapolation postExtrapolationMode
|
||
|
{
|
||
|
get { return clipCaps.HasAny(ClipCaps.Extrapolation) ? m_PostExtrapolationMode : ClipExtrapolation.None; }
|
||
|
internal set { m_PostExtrapolationMode = clipCaps.HasAny(ClipCaps.Extrapolation) ? value : ClipExtrapolation.None; }
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Returns whether the clip is being extrapolated before the start time.
|
||
|
/// </summary>
|
||
|
public ClipExtrapolation preExtrapolationMode
|
||
|
{
|
||
|
get { return clipCaps.HasAny(ClipCaps.Extrapolation) ? m_PreExtrapolationMode : ClipExtrapolation.None; }
|
||
|
internal set { m_PreExtrapolationMode = clipCaps.HasAny(ClipCaps.Extrapolation) ? value : ClipExtrapolation.None; }
|
||
|
}
|
||
|
|
||
|
internal void SetPostExtrapolationTime(double time)
|
||
|
{
|
||
|
m_PostExtrapolationTime = time;
|
||
|
}
|
||
|
|
||
|
internal void SetPreExtrapolationTime(double time)
|
||
|
{
|
||
|
m_PreExtrapolationTime = time;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Given a time, returns whether it falls within the clip's extrapolation
|
||
|
/// </summary>
|
||
|
/// <param name="sequenceTime">The time relative to the timeline</param>
|
||
|
/// <returns>True if <paramref name="sequenceTime"/> is within the clip extrapolation</returns>
|
||
|
public bool IsExtrapolatedTime(double sequenceTime)
|
||
|
{
|
||
|
return IsPreExtrapolatedTime(sequenceTime) || IsPostExtrapolatedTime(sequenceTime);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Given a time, returns whether it falls within the clip's pre-extrapolation
|
||
|
/// </summary>
|
||
|
/// <param name="sequenceTime">The time relative to the timeline</param>
|
||
|
/// <returns>True if <paramref name="sequenceTime"/> is within the clip pre-extrapolation</returns>
|
||
|
public bool IsPreExtrapolatedTime(double sequenceTime)
|
||
|
{
|
||
|
return preExtrapolationMode != ClipExtrapolation.None &&
|
||
|
sequenceTime < m_Start && sequenceTime >= m_Start - m_PreExtrapolationTime;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Given a time, returns whether it falls within the clip's post-extrapolation
|
||
|
/// </summary>
|
||
|
/// <param name="sequenceTime">The time relative to the timeline</param>
|
||
|
/// <returns>True if <paramref name="sequenceTime"/> is within the clip post-extrapolation</returns>
|
||
|
public bool IsPostExtrapolatedTime(double sequenceTime)
|
||
|
{
|
||
|
return postExtrapolationMode != ClipExtrapolation.None &&
|
||
|
(sequenceTime > end) && (sequenceTime - end < m_PostExtrapolationTime);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// The start time of the clip, accounting for pre-extrapolation
|
||
|
/// </summary>
|
||
|
public double extrapolatedStart
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if (m_PreExtrapolationMode != ClipExtrapolation.None)
|
||
|
return m_Start - m_PreExtrapolationTime;
|
||
|
|
||
|
return m_Start;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// The length of the clip in seconds, including extrapolation.
|
||
|
/// </summary>
|
||
|
public double extrapolatedDuration
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
double length = m_Duration;
|
||
|
|
||
|
if (m_PostExtrapolationMode != ClipExtrapolation.None)
|
||
|
length += Math.Min(m_PostExtrapolationTime, kMaxTimeValue);
|
||
|
|
||
|
if (m_PreExtrapolationMode != ClipExtrapolation.None)
|
||
|
length += m_PreExtrapolationTime;
|
||
|
|
||
|
return length;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static double GetExtrapolatedTime(double time, ClipExtrapolation mode, double duration)
|
||
|
{
|
||
|
if (duration == 0)
|
||
|
return 0;
|
||
|
|
||
|
switch (mode)
|
||
|
{
|
||
|
case ClipExtrapolation.None:
|
||
|
break;
|
||
|
|
||
|
case ClipExtrapolation.Loop:
|
||
|
if (time < 0)
|
||
|
time = duration - (-time % duration);
|
||
|
else if (time > duration)
|
||
|
time %= duration;
|
||
|
break;
|
||
|
|
||
|
case ClipExtrapolation.Hold:
|
||
|
if (time < 0)
|
||
|
return 0;
|
||
|
if (time > duration)
|
||
|
return duration;
|
||
|
break;
|
||
|
|
||
|
case ClipExtrapolation.PingPong:
|
||
|
if (time < 0)
|
||
|
{
|
||
|
time = duration * 2 - (-time % (duration * 2));
|
||
|
time = duration - Math.Abs(time - duration);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
time = time % (duration * 2.0);
|
||
|
time = duration - Math.Abs(time - duration);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case ClipExtrapolation.Continue:
|
||
|
break;
|
||
|
}
|
||
|
return time;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Creates an AnimationClip to store animated properties for the attached PlayableAsset.
|
||
|
/// </summary>
|
||
|
/// <remarks>
|
||
|
/// If curves already exists for this clip, this method produces no result regardless of the
|
||
|
/// value specified for curvesClipName.
|
||
|
/// </remarks>
|
||
|
/// <remarks>
|
||
|
/// When used from the editor, this method attempts to save the created curves clip to the TimelineAsset.
|
||
|
/// The TimelineAsset must already exist in the AssetDatabase to save the curves clip. If the TimelineAsset
|
||
|
/// does not exist, the curves clip is still created but it is not saved.
|
||
|
/// </remarks>
|
||
|
/// <param name="curvesClipName">
|
||
|
/// The name of the AnimationClip to create.
|
||
|
/// This method does not ensure unique names. If you want a unique clip name, you must provide one.
|
||
|
/// See ObjectNames.GetUniqueName for information on a method that creates unique names.
|
||
|
/// </param>
|
||
|
public void CreateCurves(string curvesClipName)
|
||
|
{
|
||
|
if (m_AnimationCurves != null)
|
||
|
return;
|
||
|
|
||
|
m_AnimationCurves = TimelineCreateUtilities.CreateAnimationClipForTrack(string.IsNullOrEmpty(curvesClipName) ? kDefaultCurvesName : curvesClipName, GetParentTrack(), true);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Called before Unity serializes this object.
|
||
|
/// </summary>
|
||
|
void ISerializationCallbackReceiver.OnBeforeSerialize()
|
||
|
{
|
||
|
m_Version = k_LatestVersion;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Called after Unity deserializes this object.
|
||
|
/// </summary>
|
||
|
void ISerializationCallbackReceiver.OnAfterDeserialize()
|
||
|
{
|
||
|
if (m_Version < k_LatestVersion)
|
||
|
{
|
||
|
UpgradeToLatestVersion();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Outputs a more readable representation of the timeline clip as a string
|
||
|
/// </summary>
|
||
|
/// <returns></returns>
|
||
|
public override string ToString()
|
||
|
{
|
||
|
return UnityString.Format("{0} ({1:F2}, {2:F2}):{3:F2} | {4}", displayName, start, end, clipIn, GetParentTrack());
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Use this method to adjust ease in and ease out values to avoid overlapping.
|
||
|
/// </summary>
|
||
|
/// <remarks>
|
||
|
/// Ease values will be adjusted to respect the ratio between ease in and ease out.
|
||
|
/// </remarks>
|
||
|
public void ConformEaseValues()
|
||
|
{
|
||
|
if (m_EaseInDuration + m_EaseOutDuration > duration)
|
||
|
{
|
||
|
var ratio = CalculateEasingRatio(m_EaseInDuration, m_EaseOutDuration);
|
||
|
m_EaseInDuration = duration * ratio;
|
||
|
m_EaseOutDuration = duration * (1.0 - ratio);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static double CalculateEasingRatio(double easeIn, double easeOut)
|
||
|
{
|
||
|
if (Math.Abs(easeIn - easeOut) < TimeUtility.kTimeEpsilon)
|
||
|
return 0.5;
|
||
|
|
||
|
if (easeIn == 0.0)
|
||
|
return 0.0;
|
||
|
|
||
|
if (easeOut == 0.0)
|
||
|
return 1.0;
|
||
|
|
||
|
return easeIn / (easeIn + easeOut);
|
||
|
}
|
||
|
|
||
|
#if UNITY_EDITOR
|
||
|
internal int DirtyIndex { get; private set; }
|
||
|
internal void MarkDirty()
|
||
|
{
|
||
|
DirtyIndex++;
|
||
|
}
|
||
|
|
||
|
void UpdateDirty(double oldValue, double newValue)
|
||
|
{
|
||
|
if (oldValue != newValue)
|
||
|
DirtyIndex++;
|
||
|
}
|
||
|
|
||
|
#else
|
||
|
void UpdateDirty(double oldValue, double newValue) {}
|
||
|
#endif
|
||
|
};
|
||
|
}
|