402 lines
17 KiB
C#
402 lines
17 KiB
C#
|
using UnityEngine;
|
|||
|
using System.Collections;
|
|||
|
using UnityEngine.UI;
|
|||
|
|
|||
|
#if UNITY_EDITOR
|
|||
|
using UnityEditor;
|
|||
|
#endif
|
|||
|
|
|||
|
|
|||
|
namespace TMPro
|
|||
|
{
|
|||
|
|
|||
|
public static class TMP_DefaultControls
|
|||
|
{
|
|||
|
public struct Resources
|
|||
|
{
|
|||
|
public Sprite standard;
|
|||
|
public Sprite background;
|
|||
|
public Sprite inputField;
|
|||
|
public Sprite knob;
|
|||
|
public Sprite checkmark;
|
|||
|
public Sprite dropdown;
|
|||
|
public Sprite mask;
|
|||
|
}
|
|||
|
|
|||
|
private const float kWidth = 160f;
|
|||
|
private const float kThickHeight = 30f;
|
|||
|
private const float kThinHeight = 20f;
|
|||
|
private static Vector2 s_TextElementSize = new Vector2(100f, 100f);
|
|||
|
private static Vector2 s_ThickElementSize = new Vector2(kWidth, kThickHeight);
|
|||
|
private static Vector2 s_ThinElementSize = new Vector2(kWidth, kThinHeight);
|
|||
|
//private static Vector2 s_ImageElementSize = new Vector2(100f, 100f);
|
|||
|
private static Color s_DefaultSelectableColor = new Color(1f, 1f, 1f, 1f);
|
|||
|
//private static Color s_PanelColor = new Color(1f, 1f, 1f, 0.392f);
|
|||
|
private static Color s_TextColor = new Color(50f / 255f, 50f / 255f, 50f / 255f, 1f);
|
|||
|
|
|||
|
|
|||
|
private static GameObject CreateUIElementRoot(string name, Vector2 size)
|
|||
|
{
|
|||
|
GameObject child = new GameObject(name);
|
|||
|
RectTransform rectTransform = child.AddComponent<RectTransform>();
|
|||
|
rectTransform.sizeDelta = size;
|
|||
|
return child;
|
|||
|
}
|
|||
|
|
|||
|
static GameObject CreateUIObject(string name, GameObject parent)
|
|||
|
{
|
|||
|
GameObject go = new GameObject(name);
|
|||
|
go.AddComponent<RectTransform>();
|
|||
|
SetParentAndAlign(go, parent);
|
|||
|
return go;
|
|||
|
}
|
|||
|
|
|||
|
private static void SetDefaultTextValues(TMP_Text lbl)
|
|||
|
{
|
|||
|
// Set text values we want across UI elements in default controls.
|
|||
|
// Don't set values which are the same as the default values for the Text component,
|
|||
|
// since there's no point in that, and it's good to keep them as consistent as possible.
|
|||
|
lbl.color = s_TextColor;
|
|||
|
lbl.fontSize = 14;
|
|||
|
}
|
|||
|
|
|||
|
private static void SetDefaultColorTransitionValues(Selectable slider)
|
|||
|
{
|
|||
|
ColorBlock colors = slider.colors;
|
|||
|
colors.highlightedColor = new Color(0.882f, 0.882f, 0.882f);
|
|||
|
colors.pressedColor = new Color(0.698f, 0.698f, 0.698f);
|
|||
|
colors.disabledColor = new Color(0.521f, 0.521f, 0.521f);
|
|||
|
}
|
|||
|
|
|||
|
private static void SetParentAndAlign(GameObject child, GameObject parent)
|
|||
|
{
|
|||
|
if (parent == null)
|
|||
|
return;
|
|||
|
|
|||
|
child.transform.SetParent(parent.transform, false);
|
|||
|
SetLayerRecursively(child, parent.layer);
|
|||
|
}
|
|||
|
|
|||
|
private static void SetLayerRecursively(GameObject go, int layer)
|
|||
|
{
|
|||
|
go.layer = layer;
|
|||
|
Transform t = go.transform;
|
|||
|
for (int i = 0; i < t.childCount; i++)
|
|||
|
SetLayerRecursively(t.GetChild(i).gameObject, layer);
|
|||
|
}
|
|||
|
|
|||
|
// Actual controls
|
|||
|
|
|||
|
public static GameObject CreateScrollbar(Resources resources)
|
|||
|
{
|
|||
|
// Create GOs Hierarchy
|
|||
|
GameObject scrollbarRoot = CreateUIElementRoot("Scrollbar", s_ThinElementSize);
|
|||
|
|
|||
|
GameObject sliderArea = CreateUIObject("Sliding Area", scrollbarRoot);
|
|||
|
GameObject handle = CreateUIObject("Handle", sliderArea);
|
|||
|
|
|||
|
Image bgImage = scrollbarRoot.AddComponent<Image>();
|
|||
|
bgImage.sprite = resources.background;
|
|||
|
bgImage.type = Image.Type.Sliced;
|
|||
|
bgImage.color = s_DefaultSelectableColor;
|
|||
|
|
|||
|
Image handleImage = handle.AddComponent<Image>();
|
|||
|
handleImage.sprite = resources.standard;
|
|||
|
handleImage.type = Image.Type.Sliced;
|
|||
|
handleImage.color = s_DefaultSelectableColor;
|
|||
|
|
|||
|
RectTransform sliderAreaRect = sliderArea.GetComponent<RectTransform>();
|
|||
|
sliderAreaRect.sizeDelta = new Vector2(-20, -20);
|
|||
|
sliderAreaRect.anchorMin = Vector2.zero;
|
|||
|
sliderAreaRect.anchorMax = Vector2.one;
|
|||
|
|
|||
|
RectTransform handleRect = handle.GetComponent<RectTransform>();
|
|||
|
handleRect.sizeDelta = new Vector2(20, 20);
|
|||
|
|
|||
|
Scrollbar scrollbar = scrollbarRoot.AddComponent<Scrollbar>();
|
|||
|
scrollbar.handleRect = handleRect;
|
|||
|
scrollbar.targetGraphic = handleImage;
|
|||
|
SetDefaultColorTransitionValues(scrollbar);
|
|||
|
|
|||
|
return scrollbarRoot;
|
|||
|
}
|
|||
|
|
|||
|
public static GameObject CreateButton(Resources resources)
|
|||
|
{
|
|||
|
GameObject buttonRoot = CreateUIElementRoot("Button", s_ThickElementSize);
|
|||
|
|
|||
|
GameObject childText = new GameObject("Text (TMP)");
|
|||
|
childText.AddComponent<RectTransform>();
|
|||
|
SetParentAndAlign(childText, buttonRoot);
|
|||
|
|
|||
|
Image image = buttonRoot.AddComponent<Image>();
|
|||
|
image.sprite = resources.standard;
|
|||
|
image.type = Image.Type.Sliced;
|
|||
|
image.color = s_DefaultSelectableColor;
|
|||
|
|
|||
|
Button bt = buttonRoot.AddComponent<Button>();
|
|||
|
SetDefaultColorTransitionValues(bt);
|
|||
|
|
|||
|
TextMeshProUGUI text = childText.AddComponent<TextMeshProUGUI>();
|
|||
|
text.text = "Button";
|
|||
|
text.alignment = TextAlignmentOptions.Center;
|
|||
|
SetDefaultTextValues(text);
|
|||
|
|
|||
|
RectTransform textRectTransform = childText.GetComponent<RectTransform>();
|
|||
|
textRectTransform.anchorMin = Vector2.zero;
|
|||
|
textRectTransform.anchorMax = Vector2.one;
|
|||
|
textRectTransform.sizeDelta = Vector2.zero;
|
|||
|
|
|||
|
return buttonRoot;
|
|||
|
}
|
|||
|
|
|||
|
public static GameObject CreateText(Resources resources)
|
|||
|
{
|
|||
|
GameObject go = null;
|
|||
|
#if UNITY_EDITOR
|
|||
|
go = ObjectFactory.CreateGameObject("Text (TMP)");
|
|||
|
#else
|
|||
|
go = CreateUIElementRoot("Text (TMP)", s_TextElementSize);
|
|||
|
#endif
|
|||
|
|
|||
|
TextMeshProUGUI textComponent = null;
|
|||
|
#if UNITY_EDITOR
|
|||
|
textComponent = ObjectFactory.AddComponent<TextMeshProUGUI>(go);
|
|||
|
#else
|
|||
|
textComponent = go.AddComponent<TextMeshProUGUI>();
|
|||
|
#endif
|
|||
|
|
|||
|
return go;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public static GameObject CreateInputField(Resources resources)
|
|||
|
{
|
|||
|
GameObject root = CreateUIElementRoot("InputField (TMP)", s_ThickElementSize);
|
|||
|
|
|||
|
GameObject textArea = CreateUIObject("Text Area", root);
|
|||
|
GameObject childPlaceholder = CreateUIObject("Placeholder", textArea);
|
|||
|
GameObject childText = CreateUIObject("Text", textArea);
|
|||
|
|
|||
|
Image image = root.AddComponent<Image>();
|
|||
|
image.sprite = resources.inputField;
|
|||
|
image.type = Image.Type.Sliced;
|
|||
|
image.color = s_DefaultSelectableColor;
|
|||
|
|
|||
|
TMP_InputField inputField = root.AddComponent<TMP_InputField>();
|
|||
|
SetDefaultColorTransitionValues(inputField);
|
|||
|
|
|||
|
// Use UI.Mask for Unity 5.0 - 5.1 and 2D RectMask for Unity 5.2 and up
|
|||
|
textArea.AddComponent<RectMask2D>();
|
|||
|
|
|||
|
RectTransform textAreaRectTransform = textArea.GetComponent<RectTransform>();
|
|||
|
textAreaRectTransform.anchorMin = Vector2.zero;
|
|||
|
textAreaRectTransform.anchorMax = Vector2.one;
|
|||
|
textAreaRectTransform.sizeDelta = Vector2.zero;
|
|||
|
textAreaRectTransform.offsetMin = new Vector2(10, 6);
|
|||
|
textAreaRectTransform.offsetMax = new Vector2(-10, -7);
|
|||
|
|
|||
|
|
|||
|
TextMeshProUGUI text = childText.AddComponent<TextMeshProUGUI>();
|
|||
|
text.text = "";
|
|||
|
text.enableWordWrapping = false;
|
|||
|
text.extraPadding = true;
|
|||
|
text.richText = true;
|
|||
|
SetDefaultTextValues(text);
|
|||
|
|
|||
|
TextMeshProUGUI placeholder = childPlaceholder.AddComponent<TextMeshProUGUI>();
|
|||
|
placeholder.text = "Enter text...";
|
|||
|
placeholder.fontSize = 14;
|
|||
|
placeholder.fontStyle = FontStyles.Italic;
|
|||
|
placeholder.enableWordWrapping = false;
|
|||
|
placeholder.extraPadding = true;
|
|||
|
|
|||
|
// Make placeholder color half as opaque as normal text color.
|
|||
|
Color placeholderColor = text.color;
|
|||
|
placeholderColor.a *= 0.5f;
|
|||
|
placeholder.color = placeholderColor;
|
|||
|
|
|||
|
// Add Layout component to placeholder.
|
|||
|
placeholder.gameObject.AddComponent<LayoutElement>().ignoreLayout = true;
|
|||
|
|
|||
|
RectTransform textRectTransform = childText.GetComponent<RectTransform>();
|
|||
|
textRectTransform.anchorMin = Vector2.zero;
|
|||
|
textRectTransform.anchorMax = Vector2.one;
|
|||
|
textRectTransform.sizeDelta = Vector2.zero;
|
|||
|
textRectTransform.offsetMin = new Vector2(0, 0);
|
|||
|
textRectTransform.offsetMax = new Vector2(0, 0);
|
|||
|
|
|||
|
RectTransform placeholderRectTransform = childPlaceholder.GetComponent<RectTransform>();
|
|||
|
placeholderRectTransform.anchorMin = Vector2.zero;
|
|||
|
placeholderRectTransform.anchorMax = Vector2.one;
|
|||
|
placeholderRectTransform.sizeDelta = Vector2.zero;
|
|||
|
placeholderRectTransform.offsetMin = new Vector2(0, 0);
|
|||
|
placeholderRectTransform.offsetMax = new Vector2(0, 0);
|
|||
|
|
|||
|
inputField.textViewport = textAreaRectTransform;
|
|||
|
inputField.textComponent = text;
|
|||
|
inputField.placeholder = placeholder;
|
|||
|
inputField.fontAsset = text.font;
|
|||
|
|
|||
|
return root;
|
|||
|
}
|
|||
|
|
|||
|
public static GameObject CreateDropdown(Resources resources)
|
|||
|
{
|
|||
|
GameObject root = CreateUIElementRoot("Dropdown", s_ThickElementSize);
|
|||
|
|
|||
|
GameObject label = CreateUIObject("Label", root);
|
|||
|
GameObject arrow = CreateUIObject("Arrow", root);
|
|||
|
GameObject template = CreateUIObject("Template", root);
|
|||
|
GameObject viewport = CreateUIObject("Viewport", template);
|
|||
|
GameObject content = CreateUIObject("Content", viewport);
|
|||
|
GameObject item = CreateUIObject("Item", content);
|
|||
|
GameObject itemBackground = CreateUIObject("Item Background", item);
|
|||
|
GameObject itemCheckmark = CreateUIObject("Item Checkmark", item);
|
|||
|
GameObject itemLabel = CreateUIObject("Item Label", item);
|
|||
|
|
|||
|
// Sub controls.
|
|||
|
|
|||
|
GameObject scrollbar = CreateScrollbar(resources);
|
|||
|
scrollbar.name = "Scrollbar";
|
|||
|
SetParentAndAlign(scrollbar, template);
|
|||
|
|
|||
|
Scrollbar scrollbarScrollbar = scrollbar.GetComponent<Scrollbar>();
|
|||
|
scrollbarScrollbar.SetDirection(Scrollbar.Direction.BottomToTop, true);
|
|||
|
|
|||
|
RectTransform vScrollbarRT = scrollbar.GetComponent<RectTransform>();
|
|||
|
vScrollbarRT.anchorMin = Vector2.right;
|
|||
|
vScrollbarRT.anchorMax = Vector2.one;
|
|||
|
vScrollbarRT.pivot = Vector2.one;
|
|||
|
vScrollbarRT.sizeDelta = new Vector2(vScrollbarRT.sizeDelta.x, 0);
|
|||
|
|
|||
|
// Setup item UI components.
|
|||
|
|
|||
|
TextMeshProUGUI itemLabelText = itemLabel.AddComponent<TextMeshProUGUI>();
|
|||
|
SetDefaultTextValues(itemLabelText);
|
|||
|
itemLabelText.alignment = TextAlignmentOptions.Left;
|
|||
|
|
|||
|
Image itemBackgroundImage = itemBackground.AddComponent<Image>();
|
|||
|
itemBackgroundImage.color = new Color32(245, 245, 245, 255);
|
|||
|
|
|||
|
Image itemCheckmarkImage = itemCheckmark.AddComponent<Image>();
|
|||
|
itemCheckmarkImage.sprite = resources.checkmark;
|
|||
|
|
|||
|
Toggle itemToggle = item.AddComponent<Toggle>();
|
|||
|
itemToggle.targetGraphic = itemBackgroundImage;
|
|||
|
itemToggle.graphic = itemCheckmarkImage;
|
|||
|
itemToggle.isOn = true;
|
|||
|
|
|||
|
// Setup template UI components.
|
|||
|
|
|||
|
Image templateImage = template.AddComponent<Image>();
|
|||
|
templateImage.sprite = resources.standard;
|
|||
|
templateImage.type = Image.Type.Sliced;
|
|||
|
|
|||
|
ScrollRect templateScrollRect = template.AddComponent<ScrollRect>();
|
|||
|
templateScrollRect.content = (RectTransform)content.transform;
|
|||
|
templateScrollRect.viewport = (RectTransform)viewport.transform;
|
|||
|
templateScrollRect.horizontal = false;
|
|||
|
templateScrollRect.movementType = ScrollRect.MovementType.Clamped;
|
|||
|
templateScrollRect.verticalScrollbar = scrollbarScrollbar;
|
|||
|
templateScrollRect.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
|
|||
|
templateScrollRect.verticalScrollbarSpacing = -3;
|
|||
|
|
|||
|
Mask scrollRectMask = viewport.AddComponent<Mask>();
|
|||
|
scrollRectMask.showMaskGraphic = false;
|
|||
|
|
|||
|
Image viewportImage = viewport.AddComponent<Image>();
|
|||
|
viewportImage.sprite = resources.mask;
|
|||
|
viewportImage.type = Image.Type.Sliced;
|
|||
|
|
|||
|
// Setup dropdown UI components.
|
|||
|
|
|||
|
TextMeshProUGUI labelText = label.AddComponent<TextMeshProUGUI>();
|
|||
|
SetDefaultTextValues(labelText);
|
|||
|
labelText.alignment = TextAlignmentOptions.Left;
|
|||
|
|
|||
|
Image arrowImage = arrow.AddComponent<Image>();
|
|||
|
arrowImage.sprite = resources.dropdown;
|
|||
|
|
|||
|
Image backgroundImage = root.AddComponent<Image>();
|
|||
|
backgroundImage.sprite = resources.standard;
|
|||
|
backgroundImage.color = s_DefaultSelectableColor;
|
|||
|
backgroundImage.type = Image.Type.Sliced;
|
|||
|
|
|||
|
TMP_Dropdown dropdown = root.AddComponent<TMP_Dropdown>();
|
|||
|
dropdown.targetGraphic = backgroundImage;
|
|||
|
SetDefaultColorTransitionValues(dropdown);
|
|||
|
dropdown.template = template.GetComponent<RectTransform>();
|
|||
|
dropdown.captionText = labelText;
|
|||
|
dropdown.itemText = itemLabelText;
|
|||
|
|
|||
|
// Setting default Item list.
|
|||
|
itemLabelText.text = "Option A";
|
|||
|
dropdown.options.Add(new TMP_Dropdown.OptionData {text = "Option A" });
|
|||
|
dropdown.options.Add(new TMP_Dropdown.OptionData {text = "Option B" });
|
|||
|
dropdown.options.Add(new TMP_Dropdown.OptionData {text = "Option C" });
|
|||
|
dropdown.RefreshShownValue();
|
|||
|
|
|||
|
// Set up RectTransforms.
|
|||
|
|
|||
|
RectTransform labelRT = label.GetComponent<RectTransform>();
|
|||
|
labelRT.anchorMin = Vector2.zero;
|
|||
|
labelRT.anchorMax = Vector2.one;
|
|||
|
labelRT.offsetMin = new Vector2(10, 6);
|
|||
|
labelRT.offsetMax = new Vector2(-25, -7);
|
|||
|
|
|||
|
RectTransform arrowRT = arrow.GetComponent<RectTransform>();
|
|||
|
arrowRT.anchorMin = new Vector2(1, 0.5f);
|
|||
|
arrowRT.anchorMax = new Vector2(1, 0.5f);
|
|||
|
arrowRT.sizeDelta = new Vector2(20, 20);
|
|||
|
arrowRT.anchoredPosition = new Vector2(-15, 0);
|
|||
|
|
|||
|
RectTransform templateRT = template.GetComponent<RectTransform>();
|
|||
|
templateRT.anchorMin = new Vector2(0, 0);
|
|||
|
templateRT.anchorMax = new Vector2(1, 0);
|
|||
|
templateRT.pivot = new Vector2(0.5f, 1);
|
|||
|
templateRT.anchoredPosition = new Vector2(0, 2);
|
|||
|
templateRT.sizeDelta = new Vector2(0, 150);
|
|||
|
|
|||
|
RectTransform viewportRT = viewport.GetComponent<RectTransform>();
|
|||
|
viewportRT.anchorMin = new Vector2(0, 0);
|
|||
|
viewportRT.anchorMax = new Vector2(1, 1);
|
|||
|
viewportRT.sizeDelta = new Vector2(-18, 0);
|
|||
|
viewportRT.pivot = new Vector2(0, 1);
|
|||
|
|
|||
|
RectTransform contentRT = content.GetComponent<RectTransform>();
|
|||
|
contentRT.anchorMin = new Vector2(0f, 1);
|
|||
|
contentRT.anchorMax = new Vector2(1f, 1);
|
|||
|
contentRT.pivot = new Vector2(0.5f, 1);
|
|||
|
contentRT.anchoredPosition = new Vector2(0, 0);
|
|||
|
contentRT.sizeDelta = new Vector2(0, 28);
|
|||
|
|
|||
|
RectTransform itemRT = item.GetComponent<RectTransform>();
|
|||
|
itemRT.anchorMin = new Vector2(0, 0.5f);
|
|||
|
itemRT.anchorMax = new Vector2(1, 0.5f);
|
|||
|
itemRT.sizeDelta = new Vector2(0, 20);
|
|||
|
|
|||
|
RectTransform itemBackgroundRT = itemBackground.GetComponent<RectTransform>();
|
|||
|
itemBackgroundRT.anchorMin = Vector2.zero;
|
|||
|
itemBackgroundRT.anchorMax = Vector2.one;
|
|||
|
itemBackgroundRT.sizeDelta = Vector2.zero;
|
|||
|
|
|||
|
RectTransform itemCheckmarkRT = itemCheckmark.GetComponent<RectTransform>();
|
|||
|
itemCheckmarkRT.anchorMin = new Vector2(0, 0.5f);
|
|||
|
itemCheckmarkRT.anchorMax = new Vector2(0, 0.5f);
|
|||
|
itemCheckmarkRT.sizeDelta = new Vector2(20, 20);
|
|||
|
itemCheckmarkRT.anchoredPosition = new Vector2(10, 0);
|
|||
|
|
|||
|
RectTransform itemLabelRT = itemLabel.GetComponent<RectTransform>();
|
|||
|
itemLabelRT.anchorMin = Vector2.zero;
|
|||
|
itemLabelRT.anchorMax = Vector2.one;
|
|||
|
itemLabelRT.offsetMin = new Vector2(20, 1);
|
|||
|
itemLabelRT.offsetMax = new Vector2(-10, -2);
|
|||
|
|
|||
|
template.SetActive(false);
|
|||
|
|
|||
|
return root;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|