88 lines
2.7 KiB
C#
88 lines
2.7 KiB
C#
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/*---------------------------------------------------------------------------------------------
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* Copyright (c) Unity Technologies.
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* Copyright (c) Microsoft Corporation. All rights reserved.
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* Licensed under the MIT License. See License.txt in the project root for license information.
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*--------------------------------------------------------------------------------------------*/
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using System;
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using System.IO;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace Microsoft.Unity.VisualStudio.Editor
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{
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internal static class FileUtility
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{
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public const char WinSeparator = '\\';
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public const char UnixSeparator = '/';
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// Safe for packages as we use packageInfo.resolvedPath, so this should work in library package cache as well
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public static string[] FindPackageAssetFullPath(string assetfilter, string filefilter)
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{
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return AssetDatabase.FindAssets(assetfilter)
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.Select(AssetDatabase.GUIDToAssetPath)
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.Where(assetPath => assetPath.Contains(filefilter))
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.Select(asset =>
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{
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var packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssetPath(asset);
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return Normalize(packageInfo.resolvedPath + asset.Substring(packageInfo.assetPath.Length));
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})
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.ToArray();
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}
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public static string GetAssetFullPath(string asset)
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{
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var basePath = Path.GetFullPath(Path.Combine(Application.dataPath, ".."));
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return Path.GetFullPath(Path.Combine(basePath, Normalize(asset)));
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}
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public static string Normalize(string path)
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{
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if (string.IsNullOrEmpty(path))
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return path;
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if (Path.DirectorySeparatorChar == WinSeparator)
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path = path.Replace(UnixSeparator, WinSeparator);
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if (Path.DirectorySeparatorChar == UnixSeparator)
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path = path.Replace(WinSeparator, UnixSeparator);
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return path.Replace(string.Concat(WinSeparator, WinSeparator), WinSeparator.ToString());
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}
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public static string NormalizeWindowsToUnix(string path)
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{
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if (string.IsNullOrEmpty(path))
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return path;
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return path.Replace(WinSeparator, UnixSeparator);
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}
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internal static bool IsFileInProjectRootDirectory(string fileName)
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{
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var relative = MakeRelativeToProjectPath(fileName);
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if (string.IsNullOrEmpty(relative))
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return false;
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return relative == Path.GetFileName(relative);
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}
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// returns null if outside of the project scope
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internal static string MakeRelativeToProjectPath(string fileName)
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{
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var basePath = Path.GetFullPath(Path.Combine(Application.dataPath, ".."));
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fileName = Normalize(fileName);
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if (!Path.IsPathRooted(fileName))
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fileName = Path.Combine(basePath, fileName);
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if (!fileName.StartsWith(basePath, StringComparison.OrdinalIgnoreCase))
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return null;
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return fileName
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.Substring(basePath.Length)
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.Trim(Path.DirectorySeparatorChar);
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}
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}
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}
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