ZMWSLI0-SL2021-GR11/cw4/VoxelSpace.cs

230 lines
6.8 KiB
C#
Raw Normal View History

2021-05-23 00:02:10 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class VoxelSpace : MonoBehaviour
{
public int sizeX = 10;
public int sizeY = 10;
public int animationFrames = 30;
public int fermonsWeakenTime = 500;
public int relocateFoodTime = 2000;
public int numberOfAnts = 5;
public float voxelScale = 1.0f;
public GameObject previewShape;
public Ant antShape;
public GameObject food;
public byte[,] voxels;
Ant[] ants;
GameObject[,] lights;
Settings settings;
int frame;
// --------------------------------------------------------
// --------------------------------------------------------
// ----------------funkcje-do-zadan------------------------
// --------------------------------------------------------
// --------------------------------------------------------
void createVoxelSpace()
{
this.voxels = new byte[this.sizeX, this.sizeY];
this.lights = new GameObject[this.sizeX, this.sizeY];
for (int x = 0; x < this.sizeX; x++)
{
for (int y = 0; y < this.sizeY; y++)
{
this.voxels[x, y] = 0;
this.lights[x, y] = Instantiate(previewShape);
this.lights[x, y].transform.position = positionInWorld(new Vector3(x, 0, y));
}
}
}
public Vector3Int positionInVoxelSpace(Vector3 worldPosition)
{
int x = (int)((worldPosition.x - gameObject.transform.position.x + (sizeX / 2.0f)) * voxelScale);
int z = (int)((worldPosition.z - gameObject.transform.position.z + (sizeY / 2.0f)) * voxelScale);
return new Vector3Int(x, 0, z);
}
public Vector3 positionInWorld(Vector3 voxelPosition)
{
float x = ((voxelPosition.x + gameObject.transform.position.x - sizeX / 2.0f) / voxelScale);
float z = ((voxelPosition.z + gameObject.transform.position.z - sizeY / 2.0f) / voxelScale);
return new Vector3(x, 0, z);
}
public int getPheromoneAt(float x, float y)
{
Vector3Int pos = positionInVoxelSpace(new Vector3(x, 0, y));
if (0 < pos.x && pos.x < sizeX && 0 < pos.z && pos.z < sizeY)
{
return voxels[pos.x, pos.z];
}
return -1;
}
void updateVoxelSpace()
{
//zadanie 2.5
for(var i = 0; i < voxels.GetLength(0); i++)
{
for(var j = 0; j < voxels.GetLength(1); j++)
{
var v = voxels[i,j];
if (0 < v && v < 250)
{
v--;
}
}
}
}
// --------------------------------------------------------
// --------------------------------------------------------
// ----------------koniec-zadan---funkcje pomocnicze-------
// --------------------------------------------------------
// --------------------------------------------------------
// Start is called before the first frame update
void Start()
{
loadSettings();
frame = 0;
setTableScale();
createVoxelSpace();
2021-05-23 17:55:53 +02:00
placeFood();
2021-05-23 00:02:10 +02:00
addAnts();
}
// Update is called once per frame
void Update()
{
if (frame % animationFrames == 0)
{
foreach (Ant ant in ants)
{
ant.sniff();
}
updateLights();
GameObject.Find("anthill").transform.position = positionInWorld(new Vector3(-1, 0, -1));// gameObject.transform.position - (gameObject.transform.localScale)/2.0f;
}
else
{
foreach (Ant ant in ants)
{
ant.go();
}
}
if (frame % fermonsWeakenTime == 0)
{
updateVoxelSpace();
}
if (frame % relocateFoodTime == 0)
{
placeFood();
}
frame++;
if (Input.GetKeyUp(KeyCode.Escape))
{
SceneManager.LoadScene(sceneName: "menu");
}
}
int maxVoxel()
{
int m = 0;
for (int i = 0; i < sizeX; i++)
{
for (int j = 0; j < sizeY; j++)
{
if (m < voxels[i, j])
{
m = voxels[i, j];
var a = positionInWorld(new Vector3(i, 0, j));
var b = positionInVoxelSpace(a);
var c = getPheromoneAt(a.x, a.z);
}
}
}
return m;
}
void addAnts()
{
ants = new Ant[numberOfAnts];
for (int i = 0; i < numberOfAnts; i++)
{
ants[i] = Instantiate(antShape);
ants[i].gameObject.transform.position = positionInWorld(new Vector3(1, 0.3f, 1));
ants[i].gameObject.transform.rotation = Quaternion.Euler(0, -90, 0);
ants[i].foodSearch = -1;
ants[i].hasFood = false;
ants[i].voxelSpace = this;
}
}
void updateLights()
{
for (int i = 0; i < sizeX; i++)
{
for (int j = 0; j < sizeY; j++)
{
float newScale = voxels[i, j] / 1020.0f;
lights[i, j].transform.localScale = new Vector3(newScale, newScale, newScale);
if (newScale * 3.0f > 0.51f)
{
lights[i, j].transform.GetChild(0).GetComponent<Light>().enabled = true;
lights[i, j].transform.GetChild(0).GetComponent<Light>().intensity = newScale * 3.0f;
}
else
{
lights[i, j].transform.GetChild(0).GetComponent<Light>().enabled = false;
}
}
}
}
Vector2 foodPos;
void placeFood()
{
if (foodPos != null)
{
voxels[(int)(foodPos.x), (int)(foodPos.y)] = 0;
}
int x = (int)Random.Range(4, sizeX - 1);
int y = (int)Random.Range(4, sizeY - 1);
food.transform.position = positionInWorld(new Vector3(x, 0, y));
foodPos = new Vector2(x, y);
voxels[x, y] = 255;
}
void setTableScale()
{
gameObject.transform.localScale = new Vector3(sizeX + 2.0f, sizeY + 2.0f, 12.0f);
Vector3 randomMove = new Vector3(Random.Range(-10.0f, 10.0f), 0, Random.Range(-10.0f, 10.0f));
gameObject.transform.position = new Vector3(sizeX / 2.0f, -0.1f, sizeY / 2.0f) + randomMove;
GameObject camera = GameObject.Find("Main Camera");
camera.transform.position = new Vector3(sizeX / 2.0f, sizeX / 2.0f + sizeY / 2.0f + 1.0f, sizeY / 2.0f) + randomMove;
}
void loadSettings()
{
if (SettingsMenu.settings != null)
{
settings = SettingsMenu.settings;
sizeX = settings.sizeX;
sizeY = settings.sizeY;
animationFrames = settings.fps;
fermonsWeakenTime = settings.weakenPheromones;
relocateFoodTime = settings.refreshFood;
numberOfAnts = settings.antsCount;
}
}
}