ZMWSLI0-SL2021-GR11/cw1/clock/Library/PackageCache/com.unity.test-framework@1.1.22/Documentation~/reference-comparer-vector3.md

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2021-04-10 17:27:42 +02:00
# Vector3EqualityComparer
Use this class to compare two [Vector3](https://docs.unity3d.com/ScriptReference/Vector3.html) objects for equality with `NUnit` constraints. Call `Vector3EqualityComparer.Instance` comparer to perform a comparison with the default calculation error value 0.0001f. To specify a different error value, use the [one argument constructor](#constructors) to instantiate a new comparer.
## Static properties
| Syntax | Description |
| ---------- | ------------------------------------------------------------ |
| `Instance` | A comparer instance with the default calculation error value equal to 0.0001f. |
## Constructors
| Syntax | Description |
| --------------------------------------------- | ---------------------------------------------- |
| `Vector3EqualityComparer(float allowedError)` | Creates an instance with a custom error value. |
## Public methods
| Syntax | Description |
| ----------------------------------------------- | ------------------------------------------------------------ |
| `bool Equals(Vector3 expected, Vector3 actual)` | Compares the `actual` and `expected` `Vector3` objects for equality using [Utils.AreFloatsEqual](http://todo) to compare the `x`, `y`, and `z` attributes of `Vector3`. |
## Example
```c#
[TestFixture]
public class Vector3Test
{
[Test]
public void VerifyThat_TwoVector3ObjectsAreEqual()
{
// Custom error 10e-6f
var actual = new Vector3(10e-8f, 10e-8f, 10e-8f);
var expected = new Vector3(0f, 0f, 0f);
var comparer = new Vector3EqualityComparer(10e-6f);
Assert.That(actual, Is.EqualTo(expected).Using(comparer));
//Default error 0.0001f
actual = new Vector3(0.01f, 0.01f, 0f);
expected = new Vector3(0.01f, 0.01f, 0f);
Assert.That(actual, Is.EqualTo(expected).Using(Vector3EqualityComparer.Instance));
}
}
```