ZMWSLI0-SL2021-GR11/cw1/unity_artifitial_world-st/Assets/Scripts/Chaber.cs

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2021-04-17 21:03:48 +02:00
using System;
using System.Collections.Generic;
using UnityEngine;
public class Turtle3D : TurtleLSystem
{
public GameObject leaf;
public GameObject flower;
public float angle;
protected override void initLiteralInterpretation()
{
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
//turtleInterpretation
var transformation = Matrix4x4.Translate(new Vector3(0.0f, 0.1f, 0.0f)) * Matrix4x4.Scale(new Vector3(0.05f, 0.1f, 0.05f));
var ltransformation = Matrix4x4.Translate(new Vector3(0.0f, 0.1f, 0.0f)) * Matrix4x4.Scale(new Vector3(1.0f, 1.3f, 1.0f));
turtleInterpretation.Add("&", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(angle, 0, 0))));
turtleInterpretation.Add("^", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(-angle, 0, 0))));
turtleInterpretation.Add("\\", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, -angle, 0))));
turtleInterpretation.Add("/", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, angle, 0))));
turtleInterpretation.Add("+", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, 0, -angle))));
turtleInterpretation.Add("-", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, 0, angle))));
turtleInterpretation.Add("C", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.identity));
//Wildcard how to represent any other symbol
turtleInterpretation.Add("L", (float[] args) => new Tuple<GameObject, Matrix4x4>(leaf, ltransformation));
turtleInterpretation.Add("F", (float[] args) => new Tuple<GameObject, Matrix4x4>(flower, transformation));
}
}